LOL Esports Audience in United States

LOL Esports has an estimated audience of 938,407 people in United States. 37.5% are female, 62.5% are male, average age 27.6. Top regions: California, Texas, New York. Top brand affinities: Solitaire, Everything Everything, Khan Academy, Atlantic Records, Luke Littler.
The average LOL Esports fan in United States is 27.6 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, New York. Top brand affinities include Solitaire, Everything Everything, Khan Academy, with strongest over-indexing on Solitaire (33.75× the country average). Demographically, the LOL Esports audience skews more male with an average age of 27.6, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Sports · Type: Website / Newspaper / Magazine · Subtype: E-sports
Demographics of LOL Esports fans
| Metric | Value |
|---|---|
| Female | 37.5% |
| Male | 62.5% |
| Average age | 27.6 |
| Estimated audience size | 938,407 |
Audience persona
The typical LOL Esports fan in United States is more male, around 27.6 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Solitaire.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 195,422 | 1.89× |
| Texas | 88,731 | 1.1× |
| New York | 62,917 | 1.2× |
| Florida | 51,425 | 0.81× |
| Illinois | 35,469 | 1.13× |
| Washington | 33,211 | 1.76× |
| Georgia | 28,545 | 0.99× |
| Virginia | 26,119 | 1.14× |
| Michigan | 25,398 | 1.04× |
| Pennsylvania | 24,840 | 0.79× |
| Ohio | 24,729 | 0.86× |
| North Carolina | 22,686 | 0.8× |
| Arizona | 22,511 | 1.17× |
| New Jersey | 21,842 | 0.92× |
| Massachusetts | 20,924 | 1.13× |
| Minnesota | 18,879 | 1.4× |
| Wisconsin | 18,634 | 1.32× |
| Maryland | 16,227 | 1.01× |
| Indiana | 15,618 | 0.91× |
| Colorado | 15,238 | 1.03× |
| Oregon | 14,420 | 1.34× |
| Missouri | 14,217 | 0.94× |
| Tennessee | 13,465 | 0.72× |
| Nevada | 12,904 | 1.42× |
| Utah | 12,165 | 1.45× |
| Alabama | 10,120 | 0.77× |
| Kentucky | 9,798 | 0.83× |
| Oklahoma | 9,748 | 0.94× |
| South Carolina | 9,572 | 0.68× |
| Connecticut | 8,575 | 0.91× |
| Louisiana | 8,412 | 0.7× |
| Iowa | 7,257 | 0.94× |
| Kansas | 7,045 | 0.95× |
| Hawaii | 6,853 | 1.7× |
| Idaho | 6,015 | 1.28× |
| Arkansas | 5,917 | 0.77× |
| New Mexico | 4,017 | 0.85× |
| Nebraska | 4,004 | 0.85× |
| Mississippi | 3,689 | 0.48× |
| New Hampshire | 3,160 | 0.85× |
| Washington, District of Columbia | 2,916 | 1.03× |
| Alaska | 2,814 | 1.4× |
| West Virginia | 2,270 | 0.52× |
| Maine | 2,152 | 0.64× |
| South Dakota | 2,034 | 0.94× |
| North Dakota | 1,968 | 1.02× |
| Delaware | 1,889 | 0.73× |
| Rhode Island | 1,840 | 0.62× |
| Montana | 1,803 | 0.69× |
| Vermont | 1,291 | 0.78× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Solitaire | 33.75× | Games |
| Everything Everything | 108.24× | Music & Radio |
| Khan Academy | 15.99× | Business & Career |
| Atlantic Records | 73.67× | Music & Radio |
| Luke Littler | 114.73× | Sports |
| Team SoloMid | 89.95× | Sports |
| 800 metres | 58.78× | Sports |
| OMG (eSports) | 62.64× | Sports |
| G2 Esports | 64.21× | Games |
| warhammer online | 82.6× | Games |
| Accounting software | 17.42× | Business & Career |
| League of Legends | 9.68× | Games |
| Rick Fox | 31.82× | Movies & TV |
| Call of Duty | 7.79× | Games |
| Simon Pegg | 27.17× | Movies & TV |
| Fortnite | 6.25× | Games |
| Electronic sports | 9.24× | Sports |
| Sporting Cristal | 33.37× | Sports |
| cloud9 | 34.01× | Sports |
| Hebe | 19.53× | Home & Garden |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.94 |
| Early Adopter Mentality | POWER | 1.76 |
| Patriotism | CONSERVATISM | 1.32 |
| Social Media Usage | JOY | 1.01 |
| Family Orientation | CONSERVATISM | 0.96 |
| Sustainability | BALANCE | 0.89 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 16.4% |
| Brazil | 10.6% |
| Japan | 8.1% |
See LOL Esports audiences in other countries
More E-sports audiences in United States
- Ninja (gamer) (3,751,843)
- CDL (2,667,717)
- Major League Gaming (1,078,064)
- Team Liquid (684,568)
- OMG (eSports) (644,828)
Frequently asked questions
How many fans does LOL Esports have in United States?
LOL Esports has an estimated audience of 938,407 people in United States, concentrated in California and Texas.
What is the gender split and age of LOL Esports fans?
37.5% of LOL Esports fans are female, 62.5% are male, with an average age of 27.6 years.
Which brands do LOL Esports fans like most?
LOL Esports fans show strongest brand affinity for Solitaire (33.75×), Everything Everything (108.24×), and Khan Academy (15.99×) over the country average.
Where do LOL Esports fans live in United States?
LOL Esports fans in United States are most concentrated in California (reach 195,422), Texas (reach 88,731), and New York (reach 62,917). These three regions account for the largest share of the active audience.
What other brands do LOL Esports fans also like?
Beyond LOL Esports itself, the audience over-indexes on Everything Everything (108.24×), Khan Academy (15.99×), Atlantic Records (73.67×), and Luke Littler (114.73×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for LOL Esports. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.