A data profile of the people who buy, follow and care about G2 Esports in United States — modelled from more than twelve digital signal sources. G2 Esports has an estimated audience of 581,583 people in United States.
The average G2 Esports fan in United States is 30.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, New York.
Top brand affinities include Origin (digital distribution software), Micro Center, Giant Bomb, with strongest over-indexing on Origin (digital distribution software) (45.21× the country average).
Demographically, the G2 Esports audience skews more male with an average age of 30.0, and over-indexes on personality traits such as Social Media Usage, Spirituality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical G2 Esports fan in United States is more male, around 30.0 years old, with strong Social Media Usage tendencies and a notable affinity for Origin (digital distribution software).
The key figures that characterise the G2 Esports profile in United States.
34.6% are female, 65.4% are male, average age 30.0.
| Metric | Value |
|---|---|
| Female | 34.6% |
| Male | 65.4% |
| Average age | 30.0 |
| Estimated audience size | 581,583 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 46% | |
| 20-29 | 22% | |
| 30-39 | 14% | |
| 40-49 | 10% | |
| 50+ | 8% |
Where the G2 Esports audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | California | ~100K | 1.57× | |
| 02 | Washington | ~10K | 1.19× | |
| 03 | Minnesota | ~10K | 1.18× | |
| 04 | Texas | ~60K | 1.14× | |
| 05 | Virginia | ~20K | 1.10× | |
| 06 | New York | ~40K | 1.08× | |
| 07 | Massachusetts | ~10K | 1.07× | |
| 08 | North Dakota | ~1K | 1.07× | |
| 09 | Hawaii | ~3K | 1.06× | |
| 10 | Wisconsin | ~9K | 1.05× | |
| 11 | Kansas | ~5K | 1.05× | |
| 12 | Alaska | ~1K | 1.05× | |
| 13 | Georgia | ~20K | 1.04× | |
| 14 | Utah | ~5K | 1.04× | |
| 15 | Illinois | ~20K | 1.03× | |
| 16 | Oregon | ~7K | 1.03× | |
| 17 | Nevada | ~6K | 1.03× | |
| 18 | South Dakota | ~1K | 1.03× | |
| 19 | Vermont | ~1K | 1.03× | |
| 20 | Nebraska | ~3K | 1.02× | |
| 21 | North Carolina | ~20K | 1.01× | |
| 22 | Oklahoma | ~6K | 1.00× | |
| 23 | Montana | ~2K | 1.00× | |
| 24 | Indiana | ~10K | 0.99× | |
| 25 | Washington, District of Columbia | ~2K | 0.99× | |
| 26 | Missouri | ~9K | 0.98× | |
| 27 | Iowa | ~5K | 0.98× | |
| 28 | Delaware | ~2K | 0.98× | |
| 29 | New Jersey | ~10K | 0.97× | |
| 30 | Maryland | ~10K | 0.97× | |
| 31 | New Hampshire | ~2K | 0.97× | |
| 32 | Rhode Island | ~2K | 0.97× | |
| 33 | South Carolina | ~8K | 0.96× | |
| 34 | Connecticut | ~6K | 0.96× | |
| 35 | Idaho | ~3K | 0.96× | |
| 36 | New Mexico | ~3K | 0.96× | |
| 37 | Maine | ~2K | 0.96× | |
| 38 | Kentucky | ~7K | 0.95× | |
| 39 | West Virginia | ~3K | 0.95× | |
| 40 | Pennsylvania | ~20K | 0.94× | |
| 41 | Arizona | ~10K | 0.94× | |
| 42 | Alabama | ~8K | 0.92× | |
| 43 | Michigan | ~10K | 0.91× | |
| 44 | Tennessee | ~10K | 0.91× | |
| 45 | Colorado | ~8K | 0.91× | |
| 46 | Ohio | ~20K | 0.90× | |
| 47 | Arkansas | ~4K | 0.90× | |
| 48 | Mississippi | ~4K | 0.89× | |
| 49 | Florida | ~30K | 0.88× | |
| 50 | Louisiana | ~7K | 0.87× |
The strongest cross-interests of the G2 Esports audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | GameZone | Sports | 89.40× | ||
| 02 | Homefront (video game) | Games | 63.59× | ||
| 03 | NeoGAF | Internet & Social Media | 62.10× | ||
| 04 | Green Man Gaming | Shopping | 47.43× | ||
| 05 | Micron Technology | Business & Career | 47.33× | ||
| 06 | trader | Topic | 47.31× | ||
| 07 | Origin (digital distribution software) | Games | 45.21× | ||
| 08 | Path of Exile | Games | 44.87× | ||
| 09 | UniFi | Technology & Electronics | 43.14× | ||
| 10 | Khobar | Travel & Leisure | 36.85× | ||
| 11 | Seoul Broadcasting System | Movies & TV | 35.96× | ||
| 12 | Giant Bomb | Games | 33.61× | ||
| 13 | Al Ahly SC | Sports | 32.62× | ||
| 14 | Micro Center | Shopping | 21.52× | ||
| 15 | Stay-at-home parent | Kids & Family | 18.17× | ||
| 16 | Solid-state drive | Technology & Electronics | 16.87× | ||
| 17 | Red Sea | Travel & Leisure | 15.69× | ||
| 18 | Arab world | Travel & Leisure | 13.64× | ||
| 19 | Groovy (programming language) | Technology & Electronics | 11.02× | ||
| 20 | Internet & Social Media | 4.31× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.39× | |
| Spirituality | BALANCE | 1.15× | |
| Risk Appetite | THRILL | 1.14× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Tradition | CONSERVATISM | 0.70× | |
| Design Affinity | PREMIUM | 0.70× | |
| Sustainability | BALANCE | 0.77× |
G2 Esports has an estimated audience of 581,583 people in United States, concentrated in California and Texas.
34.6% of G2 Esports fans are female, 65.4% are male, with an average age of 30.0 years.
G2 Esports fans show strongest brand affinity for Origin (digital distribution software) (45.21×), Micro Center (21.52×), and Giant Bomb (33.61×) over the country average.
G2 Esports fans in United States are most concentrated in California (reach ~100K), Texas (reach ~60K), and New York (reach ~40K). These three regions account for the largest share of the active audience.
Beyond G2 Esports itself, the audience over-indexes on Micro Center (21.52×), Giant Bomb (33.61×), GameZone (89.4×), and UniFi (43.14×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for G2 Esports. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.