Rascasse Audience Intelligence

G2 Esports Audience in United States

A data profile of the people who buy, follow and care about G2 Esports in United States — modelled from more than twelve digital signal sources. G2 Esports has an estimated audience of 581,583 people in United States.

The average G2 Esports fan in United States is 30.0 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, New York.

Top brand affinities include Origin (digital distribution software), Micro Center, Giant Bomb, with strongest over-indexing on Origin (digital distribution software) (45.21× the country average).

Demographically, the G2 Esports audience skews more male with an average age of 30.0, and over-indexes on personality traits such as Social Media Usage, Spirituality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical G2 Esports fan in United States is more male, around 30.0 years old, with strong Social Media Usage tendencies and a notable affinity for Origin (digital distribution software).

Category: Games · Type: Team

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the G2 Esports profile in United States.

Audience size
582K
in United States
Gender
34.6%
65.4% male
Age
30.0
average years
Country rank
#33434
Team in United States
Fig. 01

Search interest · 12-month trend

-31%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of G2 Esports fans

34.6% are female, 65.4% are male, average age 30.0.

Fig. 02

Gender split

34.6%
Female
65.4%
Male
Demographic split for G2 Esports audience in United States
MetricValue
Female34.6%
Male65.4%
Average age30.0
Estimated audience size581,583
Fig. 03

Age distribution

Ø 30.0
average years
Age distribution of the G2 Esports audience in United States
Age bracketShare%
16-1946%
20-2922%
30-3914%
40-4910%
50+8%
Fig. 04

Worldwide distribution

28.0%

of the worldwide G2 Esports audience comes from United States.

Worldwide audience distribution share by country for G2 Esports
CountryShare
United States28.0%
Japan9.1%
Germany6.8%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the G2 Esports audience in United States is strongest.

Fig. 05

Top regions by affinity

G2 Esports fans by region: top regions in United States
#RegionReachAffinity×
01California~100K1.57×
02Washington~10K1.19×
03Minnesota~10K1.18×
04Texas~60K1.14×
05Virginia~20K1.10×
06New York~40K1.08×
07Massachusetts~10K1.07×
08North Dakota~1K1.07×
09Hawaii~3K1.06×
10Wisconsin~9K1.05×
11Kansas~5K1.05×
12Alaska~1K1.05×
13Georgia~20K1.04×
14Utah~5K1.04×
15Illinois~20K1.03×
16Oregon~7K1.03×
17Nevada~6K1.03×
18South Dakota~1K1.03×
19Vermont~1K1.03×
20Nebraska~3K1.02×
21North Carolina~20K1.01×
22Oklahoma~6K1.00×
23Montana~2K1.00×
24Indiana~10K0.99×
25Washington, District of Columbia~2K0.99×
26Missouri~9K0.98×
27Iowa~5K0.98×
28Delaware~2K0.98×
29New Jersey~10K0.97×
30Maryland~10K0.97×
31New Hampshire~2K0.97×
32Rhode Island~2K0.97×
33South Carolina~8K0.96×
34Connecticut~6K0.96×
35Idaho~3K0.96×
36New Mexico~3K0.96×
37Maine~2K0.96×
38Kentucky~7K0.95×
39West Virginia~3K0.95×
40Pennsylvania~20K0.94×
41Arizona~10K0.94×
42Alabama~8K0.92×
43Michigan~10K0.91×
44Tennessee~10K0.91×
45Colorado~8K0.91×
46Ohio~20K0.90×
47Arkansas~4K0.90×
48Mississippi~4K0.89×
49Florida~30K0.88×
50Louisiana~7K0.87×
Fig. 06

Affinity by region

Affinity by region — G2 Esports, United States
0.87×1.00×1.57×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the G2 Esports audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for G2 Esports audience
#·InterestCategoryAffinity×
01GameZoneSports89.40×
02Homefront (video game)Games63.59×
03NeoGAFInternet & Social Media62.10×
04Green Man GamingShopping47.43×
05Micron TechnologyBusiness & Career47.33×
06traderTopic47.31×
07Origin (digital distribution software)Games45.21×
08Path of ExileGames44.87×
09UniFiTechnology & Electronics43.14×
10KhobarTravel & Leisure36.85×
11Seoul Broadcasting SystemMovies & TV35.96×
12Giant BombGames33.61×
13Al Ahly SCSports32.62×
14Micro CenterShopping21.52×
15Stay-at-home parentKids & Family18.17×
16Solid-state driveTechnology & Electronics16.87×
17Red SeaTravel & Leisure15.69×
18Arab worldTravel & Leisure13.64×
19Groovy (programming language)Technology & Electronics11.02×
20RedditInternet & Social Media4.31×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the G2 Esports audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by G2 Esports audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.39×
SpiritualityBALANCE1.15×
Risk AppetiteTHRILL1.14×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by G2 Esports audience · Rather not
TraitClusterDeviationScore
TraditionCONSERVATISM0.70×
Design AffinityPREMIUM0.70×
SustainabilityBALANCE0.77×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does G2 Esports have in United States?

G2 Esports has an estimated audience of 581,583 people in United States, concentrated in California and Texas.

02

What is the gender split and age of G2 Esports fans?

34.6% of G2 Esports fans are female, 65.4% are male, with an average age of 30.0 years.

03

Which brands do G2 Esports fans like most?

G2 Esports fans show strongest brand affinity for Origin (digital distribution software) (45.21×), Micro Center (21.52×), and Giant Bomb (33.61×) over the country average.

04

Where do G2 Esports fans live in United States?

G2 Esports fans in United States are most concentrated in California (reach ~100K), Texas (reach ~60K), and New York (reach ~40K). These three regions account for the largest share of the active audience.

05

What other brands do G2 Esports fans also like?

Beyond G2 Esports itself, the audience over-indexes on Micro Center (21.52×), Giant Bomb (33.61×), GameZone (89.4×), and UniFi (43.14×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for G2 Esports. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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