G2 Esports Audience in United States

G2 Esports has an estimated audience of 583,358 people in United States. 34.6% are female, 65.4% are male, average age 30.0. Top regions: California, Texas, New York. Top brand affinities: Micro Center, Origin (digital distribution software), GameZone, UniFi, Arab world.
The average G2 Esports fan in United States is 30.0 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, New York. Top brand affinities include Micro Center, Origin (digital distribution software), GameZone, with strongest over-indexing on Micro Center (21.52× the country average). Demographically, the G2 Esports audience skews more male with an average age of 30.0, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Team
Demographics of G2 Esports fans
| Metric | Value |
|---|---|
| Female | 34.6% |
| Male | 65.4% |
| Average age | 30.0 |
| Estimated audience size | 583,358 |
Audience persona
The typical G2 Esports fan in United States is more male, around 30.0 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Micro Center.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 115,529 | 1.8× |
| Texas | 61,621 | 1.23× |
| New York | 38,933 | 1.19× |
| Florida | 36,262 | 0.92× |
| Illinois | 21,462 | 1.1× |
| Pennsylvania | 18,747 | 0.95× |
| Georgia | 18,316 | 1.02× |
| Virginia | 17,649 | 1.24× |
| North Carolina | 17,397 | 0.99× |
| Ohio | 15,874 | 0.88× |
| New Jersey | 15,853 | 1.07× |
| Washington | 15,554 | 1.33× |
| Michigan | 13,972 | 0.92× |
| Massachusetts | 13,730 | 1.19× |
| Minnesota | 11,389 | 1.36× |
| Arizona | 11,076 | 0.93× |
| Indiana | 10,243 | 0.96× |
| Maryland | 10,185 | 1.02× |
| Wisconsin | 10,064 | 1.15× |
| Tennessee | 10,049 | 0.86× |
| Missouri | 9,718 | 1.03× |
| Colorado | 8,580 | 0.93× |
| Oregon | 7,595 | 1.14× |
| South Carolina | 7,187 | 0.82× |
| Nevada | 6,516 | 1.15× |
| Kentucky | 6,327 | 0.87× |
| Oklahoma | 6,072 | 0.94× |
| Alabama | 6,011 | 0.74× |
| Louisiana | 5,727 | 0.76× |
| Utah | 5,684 | 1.09× |
| Connecticut | 5,377 | 0.92× |
| Kansas | 5,225 | 1.14× |
| Iowa | 4,266 | 0.89× |
| Arkansas | 3,287 | 0.68× |
| Hawaii | 2,994 | 1.19× |
| Nebraska | 2,738 | 0.94× |
| Idaho | 2,612 | 0.89× |
| Mississippi | 2,467 | 0.51× |
| New Mexico | 2,361 | 0.81× |
| West Virginia | 1,923 | 0.71× |
| Washington, District of Columbia | 1,921 | 1.1× |
| Maine | 1,709 | 0.82× |
| Rhode Island | 1,620 | 0.87× |
| Montana | 1,575 | 0.97× |
| New Hampshire | 1,491 | 0.65× |
| South Dakota | 1,457 | 1.08× |
| Alaska | 1,355 | 1.09× |
| North Dakota | 1,324 | 1.1× |
| Delaware | 1,209 | 0.75× |
| Wyoming | 1,098 | 1.27× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Micro Center | 21.52× | Shopping |
| Origin (digital distribution software) | 45.21× | Games |
| GameZone | 89.4× | Sports |
| UniFi | 43.14× | Technology & Electronics |
| Arab world | 13.64× | Travel & Leisure |
| Khobar | 36.85× | Travel & Leisure |
| Red Sea | 15.69× | Travel & Leisure |
| Homefront (video game) | 63.59× | Games |
| Al Ahly SC | 32.62× | Sports |
| 4.31× | Internet & Social Media | |
| Stay-at-home parent | 18.17× | Kids & Family |
| Path of Exile | 44.87× | Games |
| Green Man Gaming | 47.43× | Shopping |
| trader | 47.31× | |
| Groovy (programming language) | 11.02× | Technology & Electronics |
| Seoul Broadcasting System | 35.96× | Movies & TV |
| Solid-state drive | 16.87× | Technology & Electronics |
| NeoGAF | 62.1× | Internet & Social Media |
| GOG.com | 38.98× | Games |
| Dammam | 31.06× | Travel & Leisure |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.7 |
| Early Adopter Mentality | POWER | 1.62 |
| Family Orientation | CONSERVATISM | 1.51 |
| Social Media Usage | JOY | 1.06 |
| Convenience Orientation | PREMIUM | 1.04 |
| Luxury Orientation | PREMIUM | 0.97 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 27.9% |
| Japan | 9.1% |
| Germany | 6.8% |
See G2 Esports audiences in other countries
More Games audiences in United States
- Real Madrid C.F. (40,048,870)
- Golden State Warriors (37,009,341)
- Los Angeles Lakers (36,163,891)
- Chicago Bears (28,903,812)
- FC Barcelona (28,585,997)
Frequently asked questions
How many fans does G2 Esports have in United States?
G2 Esports has an estimated audience of 583,358 people in United States, concentrated in California and Texas.
What is the gender split and age of G2 Esports fans?
34.6% of G2 Esports fans are female, 65.4% are male, with an average age of 30.0 years.
Which brands do G2 Esports fans like most?
G2 Esports fans show strongest brand affinity for Micro Center (21.52×), Origin (digital distribution software) (45.21×), and GameZone (89.4×) over the country average.
Where do G2 Esports fans live in United States?
G2 Esports fans in United States are most concentrated in California (reach 115,529), Texas (reach 61,621), and New York (reach 38,933). These three regions account for the largest share of the active audience.
What other brands do G2 Esports fans also like?
Beyond G2 Esports itself, the audience over-indexes on Origin (digital distribution software) (45.21×), GameZone (89.4×), UniFi (43.14×), and Arab world (13.64×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for G2 Esports. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.