A data profile of the people who buy, follow and care about Guild Wars 2 in United States — modelled from more than twelve digital signal sources. Guild Wars 2 has an estimated audience of 617,757 people in United States.
The average Guild Wars 2 fan in United States is 32.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Final Fantasy XIV, Guild Wars, Final Fantasy X, with strongest over-indexing on Final Fantasy XIV (39.46× the country average).
Demographically, the Guild Wars 2 audience skews more male with an average age of 32.2, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Guild Wars 2 fan in United States is more male, around 32.2 years old, with strong Patriotism tendencies and a notable affinity for Final Fantasy XIV.
The key figures that characterise the Guild Wars 2 profile in United States.
20.8% are female, 79.2% are male, average age 32.2.
| Metric | Value |
|---|---|
| Female | 20.8% |
| Male | 79.2% |
| Average age | 32.2 |
| Estimated audience size | 617,757 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 39% | |
| 20-29 | 23% | |
| 30-39 | 16% | |
| 40-49 | 11% | |
| 50+ | 11% |
Where the Guild Wars 2 audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~20K | 1.73× | |
| 02 | Oregon | ~10K | 1.50× | |
| 03 | Idaho | ~4K | 1.38× | |
| 04 | Alaska | ~2K | 1.28× | |
| 05 | Oklahoma | ~8K | 1.24× | |
| 06 | Utah | ~7K | 1.23× | |
| 07 | West Virginia | ~3K | 1.22× | |
| 08 | Arkansas | ~6K | 1.19× | |
| 09 | New Hampshire | ~3K | 1.15× | |
| 10 | Maine | ~3K | 1.15× | |
| 11 | Missouri | ~10K | 1.14× | |
| 12 | Kansas | ~5K | 1.11× | |
| 13 | Kentucky | ~8K | 1.10× | |
| 14 | Colorado | ~10K | 1.08× | |
| 15 | Montana | ~2K | 1.07× | |
| 16 | North Dakota | ~1K | 1.06× | |
| 17 | Michigan | ~20K | 1.03× | |
| 18 | Virginia | ~20K | 1.01× | |
| 19 | Arizona | ~10K | 1.01× | |
| 20 | Minnesota | ~9K | 1.01× | |
| 21 | Vermont | ~1K | 1.01× | |
| 22 | Ohio | ~20K | 0.99× | |
| 23 | Tennessee | ~10K | 0.99× | |
| 24 | Indiana | ~10K | 0.99× | |
| 25 | Wisconsin | ~9K | 0.99× | |
| 26 | Nevada | ~6K | 0.97× | |
| 27 | California | ~60K | 0.96× | |
| 28 | South Dakota | ~1K | 0.96× | |
| 29 | Iowa | ~5K | 0.95× | |
| 30 | Hawaii | ~2K | 0.95× | |
| 31 | Florida | ~40K | 0.94× | |
| 32 | Nebraska | ~3K | 0.93× | |
| 33 | North Carolina | ~20K | 0.91× | |
| 34 | Alabama | ~8K | 0.91× | |
| 35 | Texas | ~50K | 0.90× | |
| 36 | Rhode Island | ~2K | 0.87× | |
| 37 | Georgia | ~20K | 0.86× | |
| 38 | Connecticut | ~5K | 0.86× | |
| 39 | Maryland | ~9K | 0.85× | |
| 40 | South Carolina | ~8K | 0.85× | |
| 41 | Pennsylvania | ~20K | 0.84× | |
| 42 | Illinois | ~20K | 0.83× | |
| 43 | Massachusetts | ~10K | 0.83× | |
| 44 | Louisiana | ~7K | 0.83× | |
| 45 | New Mexico | ~3K | 0.82× | |
| 46 | Mississippi | ~4K | 0.78× | |
| 47 | Delaware | ~1K | 0.78× | |
| 48 | New York | ~30K | 0.73× | |
| 49 | New Jersey | ~10K | 0.73× | |
| 50 | Washington, District of Columbia | ~1K | 0.68× |
The strongest cross-interests of the Guild Wars 2 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Guild Wars | Games | 97.77× | ||
| 02 | StarCraft: Ghost | Games | 62.62× | ||
| 03 | Ninja Gaiden | Games | 61.55× | ||
| 04 | Super Smash Bros. Brawl | Games | 52.66× | ||
| 05 | Metroid | Games | 46.28× | ||
| 06 | OMG (eSports) | Sports | 40.80× | ||
| 07 | Final Fantasy XIV | Games | 39.46× | ||
| 08 | Final Fantasy XII | Games | 36.23× | ||
| 09 | MapleStory | Games | 34.18× | ||
| 10 | Final Fantasy X | Games | 33.32× | ||
| 11 | Age of Empires (video game) | Games | 32.08× | ||
| 12 | Black Desert | Games | 30.17× | ||
| 13 | Video game music | Music & Radio | 29.75× | ||
| 14 | Devil May Cry | Games | 25.01× | ||
| 15 | Final Fantasy VII | Games | 23.50× | ||
| 16 | Call of Duty: Advanced Warfare | Games | 18.36× | ||
| 17 | Polygon (website) | Games | 17.91× | ||
| 18 | Xbox Game Pass | Games | 17.84× | ||
| 19 | Final Fantasy | Games | 17.83× | ||
| 20 | Monster Hunter | Games | 12.73× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.33× | |
| Early Adopter Mentality | POWER | 1.18× | |
| Luxury Orientation | PREMIUM | 1.10× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.69× | |
| Community Orientation | OPEN | 0.70× | |
| Quality Awareness | PREMIUM | 0.72× |
Guild Wars 2 has an estimated audience of 617,757 people in United States, concentrated in California and Texas.
20.8% of Guild Wars 2 fans are female, 79.2% are male, with an average age of 32.2 years.
Guild Wars 2 fans show strongest brand affinity for Final Fantasy XIV (39.46×), Guild Wars (97.77×), and Final Fantasy X (33.32×) over the country average.
Guild Wars 2 fans in United States are most concentrated in California (reach ~60K), Texas (reach ~50K), and Florida (reach ~40K). These three regions account for the largest share of the active audience.
Beyond Guild Wars 2 itself, the audience over-indexes on Guild Wars (97.77×), Final Fantasy X (33.32×), Final Fantasy VII (23.5×), and Final Fantasy (17.83×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Guild Wars 2. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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