A data profile of the people who buy, follow and care about Metroid in United States — modelled from more than twelve digital signal sources. Metroid has an estimated audience of 553,184 people in United States.
The average Metroid fan in United States is 32.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include World of Tanks, Roblox, Chrono Trigger, with strongest over-indexing on World of Tanks (97.06× the country average).
Demographically, the Metroid audience skews more male with an average age of 32.6, and over-indexes on personality traits such as Patriotism, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Metroid fan in United States is more male, around 32.6 years old, with strong Patriotism tendencies and a notable affinity for World of Tanks.
The key figures that characterise the Metroid profile in United States.
26.5% are female, 73.5% are male, average age 32.6.
| Metric | Value |
|---|---|
| Female | 26.5% |
| Male | 73.5% |
| Average age | 32.6 |
| Estimated audience size | 553,184 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 35% | |
| 20-29 | 26% | |
| 30-39 | 18% | |
| 40-49 | 12% | |
| 50+ | 9% |
of the worldwide Metroid audience comes from United States.
| Country | Share |
|---|---|
| United States | 24.8% |
| Indonesia | 6.9% |
| Thailand | 6.7% |
Where the Metroid audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Maine | ~3K | 1.40× | |
| 02 | Oregon | ~9K | 1.39× | |
| 03 | Utah | ~7K | 1.36× | |
| 04 | Vermont | ~1K | 1.34× | |
| 05 | Washington | ~10K | 1.29× | |
| 06 | New Hampshire | ~3K | 1.28× | |
| 07 | Colorado | ~10K | 1.25× | |
| 08 | Massachusetts | ~10K | 1.24× | |
| 09 | Connecticut | ~7K | 1.17× | |
| 10 | Idaho | ~3K | 1.14× | |
| 11 | Alaska | ~1K | 1.08× | |
| 12 | Missouri | ~9K | 1.06× | |
| 13 | Kansas | ~5K | 1.05× | |
| 14 | Nebraska | ~3K | 1.05× | |
| 15 | Arkansas | ~5K | 1.04× | |
| 16 | Michigan | ~10K | 1.03× | |
| 17 | Maryland | ~10K | 1.03× | |
| 18 | Minnesota | ~8K | 1.03× | |
| 19 | Arizona | ~10K | 1.02× | |
| 20 | Ohio | ~20K | 1.01× | |
| 21 | Virginia | ~10K | 1.01× | |
| 22 | California | ~60K | 1.00× | |
| 23 | Pennsylvania | ~20K | 1.00× | |
| 24 | Montana | ~2K | 1.00× | |
| 25 | Kentucky | ~7K | 0.99× | |
| 26 | Rhode Island | ~2K | 0.99× | |
| 27 | Wisconsin | ~8K | 0.97× | |
| 28 | Oklahoma | ~6K | 0.96× | |
| 29 | Illinois | ~20K | 0.95× | |
| 30 | Indiana | ~10K | 0.95× | |
| 31 | Iowa | ~4K | 0.94× | |
| 32 | New York | ~30K | 0.93× | |
| 33 | New Mexico | ~3K | 0.93× | |
| 34 | Washington, District of Columbia | ~2K | 0.92× | |
| 35 | North Carolina | ~20K | 0.91× | |
| 36 | New Jersey | ~10K | 0.91× | |
| 37 | West Virginia | ~2K | 0.91× | |
| 38 | North Dakota | ~1K | 0.91× | |
| 39 | Texas | ~40K | 0.90× | |
| 40 | Florida | ~30K | 0.90× | |
| 41 | Delaware | ~1K | 0.90× | |
| 42 | South Carolina | ~7K | 0.88× | |
| 43 | Tennessee | ~10K | 0.87× | |
| 44 | Nevada | ~5K | 0.86× | |
| 45 | Georgia | ~10K | 0.84× | |
| 46 | South Dakota | ~1K | 0.84× | |
| 47 | Hawaii | ~2K | 0.83× | |
| 48 | Louisiana | ~6K | 0.80× | |
| 49 | Alabama | ~6K | 0.79× | |
| 50 | Mississippi | ~3K | 0.76× |
The strongest cross-interests of the Metroid audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Disney Infinity | Games | 119.92× | ||
| 02 | Rayman | Games | 112.50× | ||
| 03 | World of Tanks | Games | 97.06× | ||
| 04 | Chrono Trigger | Games | 95.28× | ||
| 05 | Wii Sports | Games | 94.49× | ||
| 06 | Battlefield 4 | Games | 68.28× | ||
| 07 | Hearthstone | Games | 67.80× | ||
| 08 | Shin Megami Tensei | Games | 56.38× | ||
| 09 | Guild Wars 2 | Games | 46.28× | ||
| 10 | Fire Emblem | Games | 44.78× | ||
| 11 | Metal Gear Solid | Games | 41.86× | ||
| 12 | Super Mario Galaxy | Games | 40.64× | ||
| 13 | Devil May Cry | Games | 38.40× | ||
| 14 | Xbox Game Pass | Games | 23.64× | ||
| 15 | Tekken | Games | 23.34× | ||
| 16 | Roblox | Games | 23.13× | ||
| 17 | Husqvarna | Home & Garden | 19.98× | ||
| 18 | Mortal Kombat | Games | 18.48× | ||
| 19 | Mario Kart | Games | 17.26× | ||
| 20 | PlayStation Store | Games | 13.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.14× | |
| Convenience Orientation | PREMIUM | 1.75× | |
| Early Adopter Mentality | POWER | 1.61× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.52× | |
| DIY Mentality | THRILL | 0.61× | |
| Luxury Orientation | PREMIUM | 0.61× |
Metroid has an estimated audience of 553,184 people in United States, concentrated in California and Texas.
26.5% of Metroid fans are female, 73.5% are male, with an average age of 32.6 years.
Metroid fans show strongest brand affinity for World of Tanks (97.06×), Roblox (23.13×), and Chrono Trigger (95.28×) over the country average.
Metroid fans in United States are most concentrated in California (reach ~60K), Texas (reach ~40K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Metroid itself, the audience over-indexes on Roblox (23.13×), Chrono Trigger (95.28×), Battlefield 4 (68.28×), and Rayman (112.5×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Metroid. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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