PlayStation Store Audience in United States

PlayStation Store has an estimated audience of 3,070,568 people in United States. 25.7% are female, 74.3% are male, average age 29.7. Top regions: California, Texas, Florida. Top brand affinities: Godzilla, Super Mario Bros., Xbox Game Pass, FIFA Mobile, Xbox.
The average PlayStation Store fan in United States is 29.7 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Godzilla, Super Mario Bros., Xbox Game Pass, with strongest over-indexing on Godzilla (5.93× the country average). Demographically, the PlayStation Store audience skews more male with an average age of 29.7, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Product
Demographics of PlayStation Store fans
| Metric | Value |
|---|---|
| Female | 25.7% |
| Male | 74.3% |
| Average age | 29.7 |
| Estimated audience size | 3,070,568 |
Audience persona
The typical PlayStation Store fan in United States is more male, around 29.7 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Godzilla.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 340,799 | 1.01× |
| Texas | 273,703 | 1.04× |
| Florida | 211,573 | 1.02× |
| New York | 167,025 | 0.97× |
| Pennsylvania | 110,219 | 1.07× |
| Ohio | 106,306 | 1.12× |
| Georgia | 104,331 | 1.1× |
| Illinois | 103,379 | 1.01× |
| North Carolina | 95,294 | 1.03× |
| Michigan | 87,634 | 1.09× |
| Virginia | 76,866 | 1.03× |
| Washington | 69,579 | 1.13× |
| New Jersey | 68,390 | 0.88× |
| Tennessee | 67,700 | 1.1× |
| Indiana | 62,681 | 1.12× |
| Arizona | 62,441 | 1× |
| Massachusetts | 55,546 | 0.92× |
| Missouri | 54,226 | 1.1× |
| Kentucky | 48,219 | 1.25× |
| Maryland | 48,045 | 0.91× |
| Colorado | 47,840 | 0.99× |
| Alabama | 46,892 | 1.09× |
| Wisconsin | 46,068 | 1× |
| South Carolina | 45,863 | 0.99× |
| Louisiana | 40,472 | 1.02× |
| Minnesota | 39,351 | 0.89× |
| Oregon | 39,058 | 1.11× |
| Oklahoma | 38,632 | 1.13× |
| Utah | 31,321 | 1.14× |
| Nevada | 30,179 | 1.02× |
| Arkansas | 30,153 | 1.19× |
| Mississippi | 27,276 | 1.08× |
| Connecticut | 26,482 | 0.86× |
| Iowa | 26,348 | 1.04× |
| Kansas | 25,012 | 1.03× |
| West Virginia | 17,449 | 1.22× |
| Idaho | 16,114 | 1.05× |
| Nebraska | 16,007 | 1.04× |
| New Mexico | 14,122 | 0.92× |
| New Hampshire | 11,037 | 0.91× |
| Maine | 10,824 | 0.98× |
| Hawaii | 8,968 | 0.68× |
| Rhode Island | 7,719 | 0.79× |
| Montana | 7,470 | 0.88× |
| Washington, District of Columbia | 7,115 | 0.77× |
| Delaware | 6,810 | 0.8× |
| South Dakota | 6,391 | 0.9× |
| North Dakota | 6,271 | 0.99× |
| Alaska | 5,925 | 0.9× |
| Vermont | 4,323 | 0.8× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Godzilla | 5.93× | Movies & TV |
| Super Mario Bros. | 12.55× | Games |
| Xbox Game Pass | 16.88× | Games |
| FIFA Mobile | 24.57× | Games |
| Xbox | 5.82× | Games |
| Avengers (band) | 13.5× | Music & Radio |
| Superman | 2.03× | Movies & TV |
| Euphoria | 2.05× | Movies & TV |
| GameStop | 4.36× | Games |
| PlayStation Network | 12.08× | Games |
| Tom Holland | 7.32× | Movies & TV |
| Xbox Live | 14.15× | Games |
| Venom (band) | 10.28× | Music & Radio |
| Super Mario | 9.56× | Games |
| Epic Games | 5.64× | Games |
| Playstation 5 | 5.78× | Games |
| The Legend of Zelda | 6.5× | Games |
| PlayStation | 5.44× | Games |
| Retrogaming | 5.92× | Games |
| FIFA World Cup | 2.41× | Sports |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.42 |
| Early Adopter Mentality | POWER | 1.97 |
| Social Media Usage | JOY | 1.35 |
| Risk Appetite | THRILL | 1.17 |
| Urban Lifestyle | OPEN | 1.11 |
| Extroversion | THRILL | 1.1 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 13.5% |
| Brazil | 9.2% |
| Japan | 6.4% |
See PlayStation Store audiences in other countries
More Games audiences in United States
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- Toys (69,135,702)
- Powerball (54,249,379)
- Gambling (51,136,752)
Frequently asked questions
How many fans does PlayStation Store have in United States?
PlayStation Store has an estimated audience of 3,070,568 people in United States, concentrated in California and Texas.
What is the gender split and age of PlayStation Store fans?
25.7% of PlayStation Store fans are female, 74.3% are male, with an average age of 29.7 years.
Which brands do PlayStation Store fans like most?
PlayStation Store fans show strongest brand affinity for Godzilla (5.93×), Super Mario Bros. (12.55×), and Xbox Game Pass (16.88×) over the country average.
Where do PlayStation Store fans live in United States?
PlayStation Store fans in United States are most concentrated in California (reach 340,799), Texas (reach 273,703), and Florida (reach 211,573). These three regions account for the largest share of the active audience.
What other brands do PlayStation Store fans also like?
Beyond PlayStation Store itself, the audience over-indexes on Super Mario Bros. (12.55×), Xbox Game Pass (16.88×), FIFA Mobile (24.57×), and Xbox (5.82×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for PlayStation Store. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.