A data profile of the people who buy, follow and care about PlayStation Store in United States — modelled from more than twelve digital signal sources. PlayStation Store has an estimated audience of 3,167,949 people in United States.
The average PlayStation Store fan in United States is 29.7 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Godzilla, Super Mario Bros., Xbox Game Pass, with strongest over-indexing on Godzilla (5.93× the country average).
Demographically, the PlayStation Store audience skews more male with an average age of 29.7, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical PlayStation Store fan in United States is more male, around 29.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Godzilla.
The key figures that characterise the PlayStation Store profile in United States.
25.7% are female, 74.3% are male, average age 29.7.
| Metric | Value |
|---|---|
| Female | 25.7% |
| Male | 74.3% |
| Average age | 29.7 |
| Estimated audience size | 3,167,949 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 45% | |
| 20-29 | 25% | |
| 30-39 | 16% | |
| 40-49 | 9% | |
| 50+ | 6% |
Where the PlayStation Store audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~20K | 1.31× | |
| 02 | Kentucky | ~50K | 1.23× | |
| 03 | Arkansas | ~30K | 1.18× | |
| 04 | Oklahoma | ~40K | 1.13× | |
| 05 | Utah | ~30K | 1.13× | |
| 06 | Mississippi | ~30K | 1.13× | |
| 07 | Tennessee | ~70K | 1.12× | |
| 08 | Ohio | ~100K | 1.09× | |
| 09 | Missouri | ~50K | 1.09× | |
| 10 | Indiana | ~60K | 1.08× | |
| 11 | Alabama | ~50K | 1.08× | |
| 12 | Oregon | ~40K | 1.08× | |
| 13 | Washington | ~70K | 1.07× | |
| 14 | North Dakota | ~7K | 1.07× | |
| 15 | Pennsylvania | ~100K | 1.05× | |
| 16 | Michigan | ~80K | 1.05× | |
| 17 | Georgia | ~100K | 1.04× | |
| 18 | Iowa | ~30K | 1.04× | |
| 19 | Kansas | ~30K | 1.04× | |
| 20 | Idaho | ~20K | 1.04× | |
| 21 | Maine | ~10K | 1.04× | |
| 22 | Wyoming | ~5K | 1.04× | |
| 23 | Nebraska | ~20K | 1.03× | |
| 24 | Illinois | ~100K | 1.02× | |
| 25 | Louisiana | ~40K | 1.02× | |
| 26 | North Carolina | ~90K | 1.00× | |
| 27 | Nevada | ~30K | 1.00× | |
| 28 | Virginia | ~70K | 0.99× | |
| 29 | Colorado | ~50K | 0.99× | |
| 30 | Wisconsin | ~50K | 0.99× | |
| 31 | South Dakota | ~7K | 0.99× | |
| 32 | Florida | ~200K | 0.98× | |
| 33 | Arizona | ~60K | 0.98× | |
| 34 | South Carolina | ~50K | 0.98× | |
| 35 | Alaska | ~6K | 0.98× | |
| 36 | Texas | ~300K | 0.97× | |
| 37 | New Mexico | ~10K | 0.95× | |
| 38 | Montana | ~8K | 0.95× | |
| 39 | New York | ~200K | 0.94× | |
| 40 | New Hampshire | ~10K | 0.94× | |
| 41 | California | ~300K | 0.92× | |
| 42 | Maryland | ~50K | 0.92× | |
| 43 | Massachusetts | ~50K | 0.88× | |
| 44 | Minnesota | ~40K | 0.88× | |
| 45 | Connecticut | ~30K | 0.86× | |
| 46 | New Jersey | ~70K | 0.85× | |
| 47 | Rhode Island | ~8K | 0.85× | |
| 48 | Delaware | ~7K | 0.84× | |
| 49 | Washington, District of Columbia | ~7K | 0.74× | |
| 50 | Hawaii | ~9K | 0.70× |
The strongest cross-interests of the PlayStation Store audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | FIFA Mobile | Games | 24.57× | ||
| 02 | mat best mbest11x | Sports | 24.30× | ||
| 03 | Xbox Game Pass | Games | 16.88× | ||
| 04 | Xbox Live | Games | 14.15× | ||
| 05 | Ren and Stimpy | Movies & TV | 13.55× | ||
| 06 | Avengers (band) | Music & Radio | 13.50× | ||
| 07 | Super Mario Bros. | Games | 12.55× | ||
| 08 | PlayStation Network | Games | 12.08× | ||
| 09 | Venom (band) | Music & Radio | 10.28× | ||
| 10 | Super Mario | Games | 9.56× | ||
| 11 | Tom Holland | Movies & TV | 7.32× | ||
| 12 | The Legend of Zelda | Games | 6.50× | ||
| 13 | Godzilla | Movies & TV | 5.93× | ||
| 14 | Xbox | Games | 5.82× | ||
| 15 | Playstation 5 | Games | 5.78× | ||
| 16 | Epic Games | Games | 5.64× | ||
| 17 | GameStop | Games | 4.36× | ||
| 18 | FIFA World Cup | Sports | 2.41× | ||
| 19 | Superman | Movies & TV | 2.03× | ||
| 20 | FIFA World Cup 2026 | Sports | 1.69× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.34× | |
| Social Media Usage | JOY | 1.26× | |
| Patriotism | CONSERVATISM | 1.23× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.67× | |
| Creativity | OPEN | 0.70× | |
| Community Orientation | OPEN | 0.80× |
PlayStation Store's target market in United States covers an estimated 3,167,949 people, concentrated in California and Texas.
25.7% of the PlayStation Store audience are female, 74.3% are male, with an average age of 29.7 years.
PlayStation Store fans show strongest brand affinity for Godzilla (5.93×), Super Mario Bros. (12.55×), and Xbox Game Pass (16.88×) over the country average.
PlayStation Store fans in United States are most concentrated in California (reach ~300K), Texas (reach ~300K), and Florida (reach ~200K). These three regions account for the largest share of the active audience.
Beyond PlayStation Store itself, the audience over-indexes on Super Mario Bros. (12.55×), Xbox Game Pass (16.88×), FIFA Mobile (24.57×), and Xbox (5.82×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for PlayStation Store. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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