A data profile of the people who buy, follow and care about FIFA Mobile in United States — modelled from more than twelve digital signal sources. FIFA Mobile has an estimated audience of 1,017,210 people in United States.
The average FIFA Mobile fan in United States is 37.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Community College of Allegheny County, FIFA World Cup 2026, FIFA World Cup, with strongest over-indexing on Community College of Allegheny County (468.4× the country average).
Demographically, the FIFA Mobile audience skews more male with an average age of 37.0, and over-indexes on personality traits such as Social Media Usage, Pet Ownership.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical FIFA Mobile fan in United States is more male, around 37.0 years old, with strong Social Media Usage tendencies and a notable affinity for Community College of Allegheny County.
The key figures that characterise the FIFA Mobile profile in United States.
40.5% are female, 59.5% are male, average age 37.0.
| Metric | Value |
|---|---|
| Female | 40.5% |
| Male | 59.5% |
| Average age | 37.0 |
| Estimated audience size | 1,017,210 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 31% | |
| 20-29 | 18% | |
| 30-39 | 13% | |
| 40-49 | 16% | |
| 50+ | 22% |
Where the FIFA Mobile audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Virginia | ~50K | 1.97× | |
| 02 | New Jersey | ~50K | 1.76× | |
| 03 | Maryland | ~30K | 1.70× | |
| 04 | Texas | ~100K | 1.66× | |
| 05 | New York | ~90K | 1.61× | |
| 06 | California | ~200K | 1.42× | |
| 07 | Georgia | ~40K | 1.40× | |
| 08 | Florida | ~90K | 1.35× | |
| 09 | North Carolina | ~40K | 1.28× | |
| 10 | Illinois | ~40K | 1.23× | |
| 11 | Washington, District of Columbia | ~4K | 1.21× | |
| 12 | Washington | ~20K | 1.14× | |
| 13 | Nevada | ~10K | 1.13× | |
| 14 | Connecticut | ~10K | 1.07× | |
| 15 | Massachusetts | ~20K | 1.06× | |
| 16 | Kentucky | ~10K | 1.03× | |
| 17 | Delaware | ~3K | 1.03× | |
| 18 | Oregon | ~10K | 1.02× | |
| 19 | Iowa | ~9K | 1.02× | |
| 20 | Nebraska | ~5K | 1.02× | |
| 21 | Vermont | ~2K | 1.02× | |
| 22 | Arizona | ~20K | 1.01× | |
| 23 | Tennessee | ~20K | 1.01× | |
| 24 | Alaska | ~2K | 1.00× | |
| 25 | North Dakota | ~2K | 1.00× | |
| 26 | Arkansas | ~8K | 0.99× | |
| 27 | South Dakota | ~2K | 0.98× | |
| 28 | Alabama | ~10K | 0.96× | |
| 29 | Oklahoma | ~10K | 0.96× | |
| 30 | Rhode Island | ~3K | 0.95× | |
| 31 | Indiana | ~20K | 0.94× | |
| 32 | Montana | ~3K | 0.94× | |
| 33 | Louisiana | ~10K | 0.93× | |
| 34 | Kansas | ~7K | 0.93× | |
| 35 | Minnesota | ~10K | 0.91× | |
| 36 | West Virginia | ~4K | 0.91× | |
| 37 | Hawaii | ~4K | 0.91× | |
| 38 | Maine | ~3K | 0.91× | |
| 39 | South Carolina | ~10K | 0.90× | |
| 40 | Mississippi | ~8K | 0.90× | |
| 41 | New Hampshire | ~4K | 0.90× | |
| 42 | Idaho | ~5K | 0.89× | |
| 43 | New Mexico | ~4K | 0.88× | |
| 44 | Utah | ~8K | 0.85× | |
| 45 | Pennsylvania | ~30K | 0.80× | |
| 46 | Missouri | ~10K | 0.80× | |
| 47 | Colorado | ~10K | 0.78× | |
| 48 | Wisconsin | ~10K | 0.77× | |
| 49 | Ohio | ~20K | 0.75× | |
| 50 | Michigan | ~20K | 0.72× |
The strongest cross-interests of the FIFA Mobile audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Community College of Allegheny County | Business & Career | 468.40× | ||
| 02 | Scotch & Soda | Fashion & Accessoires | 58.17× | ||
| 03 | G-Star | Fashion & Accessoires | 58.17× | ||
| 04 | Soccer.com | Sports | 55.30× | ||
| 05 | Catalan language | Politics & Society | 39.05× | ||
| 06 | Monza | Travel & Leisure | 27.61× | ||
| 07 | Copa Libertadores | Sports | 25.32× | ||
| 08 | Music video game | Music & Radio | 15.76× | ||
| 09 | BIRD | Music & Radio | 13.17× | ||
| 10 | Gaming | Games | 10.97× | ||
| 11 | Epic Games | Games | 10.72× | ||
| 12 | La Liga | Sports | 10.57× | ||
| 13 | Coco Gauff | Sports | 10.50× | ||
| 14 | FC Barcelona | Sports | 8.88× | ||
| 15 | UEFA Champions League | Sports | 7.70× | ||
| 16 | Manchester United F.C. | Sports | 7.70× | ||
| 17 | Argentina | Travel & Leisure | 7.52× | ||
| 18 | FIFA World Cup | Sports | 6.77× | ||
| 19 | Real Madrid C.F. | Sports | 6.41× | ||
| 20 | FIFA World Cup 2026 | Sports | 6.38× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 2.39× | |
| Pet Ownership | JOY | 1.72× | |
| Urban Lifestyle | OPEN | 1.70× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Individualism | JOY | 0.22× | |
| Extroversion | THRILL | 0.27× | |
| Convenience Orientation | PREMIUM | 0.28× |
FIFA Mobile has an estimated audience of 1,017,210 people in United States, concentrated in California and Texas.
40.5% of FIFA Mobile fans are female, 59.5% are male, with an average age of 37.0 years.
FIFA Mobile fans show strongest brand affinity for Community College of Allegheny County (468.4×), FIFA World Cup 2026 (6.38×), and FIFA World Cup (6.77×) over the country average.
FIFA Mobile fans in United States are most concentrated in California (reach ~200K), Texas (reach ~100K), and Florida (reach ~90K). These three regions account for the largest share of the active audience.
Beyond FIFA Mobile itself, the audience over-indexes on FIFA World Cup 2026 (6.38×), FIFA World Cup (6.77×), FC Barcelona (8.88×), and Soccer.com (55.3×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for FIFA Mobile. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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