A data profile of the people who buy, follow and care about Xbox Live in United States — modelled from more than twelve digital signal sources. Xbox Live has an estimated audience of 2,158,750 people in United States.
The average Xbox Live fan in United States is 29.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Disneyland Paris, Mobile game, Twitch, with strongest over-indexing on Disneyland Paris (20.3× the country average).
Demographically, the Xbox Live audience skews more male with an average age of 29.0, and over-indexes on personality traits such as Early Adopter Mentality, Family Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Xbox Live fan in United States is more male, around 29.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Disneyland Paris.
The key figures that characterise the Xbox Live profile in United States.
24.5% are female, 75.5% are male, average age 29.0.
| Metric | Value |
|---|---|
| Female | 24.5% |
| Male | 75.5% |
| Average age | 29.0 |
| Estimated audience size | 2,158,750 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 48% | |
| 20-29 | 24% | |
| 30-39 | 14% | |
| 40-49 | 9% | |
| 50+ | 6% |
of the worldwide Xbox Live audience comes from United States.
| Country | Share |
|---|---|
| United States | 31.6% |
| Brazil | 10.5% |
| United Kingdom | 8.7% |
Where the Xbox Live audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~20K | 1.53× | |
| 02 | Kentucky | ~40K | 1.31× | |
| 03 | Oklahoma | ~30K | 1.27× | |
| 04 | South Dakota | ~6K | 1.27× | |
| 05 | Kansas | ~20K | 1.24× | |
| 06 | North Dakota | ~5K | 1.22× | |
| 07 | Idaho | ~10K | 1.21× | |
| 08 | Iowa | ~20K | 1.18× | |
| 09 | Indiana | ~50K | 1.17× | |
| 10 | Arkansas | ~20K | 1.16× | |
| 11 | Ohio | ~80K | 1.13× | |
| 12 | Utah | ~20K | 1.13× | |
| 13 | Missouri | ~40K | 1.12× | |
| 14 | Alaska | ~5K | 1.10× | |
| 15 | Nebraska | ~10K | 1.09× | |
| 16 | Tennessee | ~50K | 1.08× | |
| 17 | Washington | ~50K | 1.08× | |
| 18 | Michigan | ~60K | 1.07× | |
| 19 | Arizona | ~50K | 1.07× | |
| 20 | Montana | ~6K | 1.06× | |
| 21 | Alabama | ~30K | 1.05× | |
| 22 | Maine | ~8K | 1.04× | |
| 23 | Wyoming | ~3K | 1.03× | |
| 24 | Wisconsin | ~30K | 1.01× | |
| 25 | New Mexico | ~10K | 1.00× | |
| 26 | Oregon | ~20K | 0.99× | |
| 27 | North Carolina | ~60K | 0.98× | |
| 28 | Louisiana | ~30K | 0.98× | |
| 29 | Texas | ~200K | 0.96× | |
| 30 | Mississippi | ~20K | 0.96× | |
| 31 | New Hampshire | ~8K | 0.96× | |
| 32 | Pennsylvania | ~70K | 0.95× | |
| 33 | South Carolina | ~30K | 0.95× | |
| 34 | Minnesota | ~30K | 0.95× | |
| 35 | Illinois | ~70K | 0.94× | |
| 36 | Georgia | ~60K | 0.94× | |
| 37 | Delaware | ~5K | 0.91× | |
| 38 | Virginia | ~50K | 0.89× | |
| 39 | Colorado | ~30K | 0.89× | |
| 40 | Nevada | ~20K | 0.86× | |
| 41 | Rhode Island | ~6K | 0.85× | |
| 42 | Connecticut | ~20K | 0.82× | |
| 43 | Maryland | ~30K | 0.81× | |
| 44 | California | ~200K | 0.80× | |
| 45 | Florida | ~100K | 0.79× | |
| 46 | Hawaii | ~7K | 0.75× | |
| 47 | Massachusetts | ~30K | 0.70× | |
| 48 | New York | ~80K | 0.69× | |
| 49 | New Jersey | ~40K | 0.69× | |
| 50 | Washington, District of Columbia | ~4K | 0.57× |
The strongest cross-interests of the Xbox Live audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Disneyland Paris | Travel & Leisure | 20.30× | ||
| 02 | Xbox Game Pass | Games | 19.50× | ||
| 03 | Bodrum | Travel & Leisure | 14.19× | ||
| 04 | PlayStation Store | Games | 14.15× | ||
| 05 | Counter-Strike: Global Offensive | Games | 8.48× | ||
| 06 | Tokyo | Travel & Leisure | 8.10× | ||
| 07 | Massively multiplayer online games | Games | 7.71× | ||
| 08 | League of Legends | Games | 7.30× | ||
| 09 | Electronic sports | Sports | 6.86× | ||
| 10 | Dancehalls | Music & Radio | 6.55× | ||
| 11 | Mobile game | Games | 6.19× | ||
| 12 | Twitch | Games | 5.76× | ||
| 13 | Action role-playing game | Games | 5.75× | ||
| 14 | Watercolor painting | Arts & Culture | 5.36× | ||
| 15 | Action-adventure game | Games | 5.29× | ||
| 16 | Anime and manga fandom | Literature | 4.98× | ||
| 17 | Steam | Games | 4.88× | ||
| 18 | GameStop | Games | 4.76× | ||
| 19 | Superman | Movies & TV | 2.59× | ||
| 20 | FIFA World Cup | Sports | 2.27× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.32× | |
| Family Orientation | CONSERVATISM | 1.77× | |
| Social Media Usage | JOY | 1.52× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.46× | |
| Creativity | OPEN | 0.68× | |
| Design Affinity | PREMIUM | 0.71× |
Xbox Live's target market in United States covers an estimated 2,158,750 people, concentrated in California and Texas.
24.5% of the Xbox Live audience are female, 75.5% are male, with an average age of 29.0 years.
Xbox Live fans show strongest brand affinity for Disneyland Paris (20.3×), Mobile game (6.19×), and Twitch (5.76×) over the country average.
Xbox Live fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Xbox Live itself, the audience over-indexes on Mobile game (6.19×), Twitch (5.76×), Xbox Game Pass (19.5×), and Massively multiplayer online games (7.71×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Xbox Live. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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