A data profile of the people who buy, follow and care about PlayStation 4 in United States — modelled from more than twelve digital signal sources. PlayStation 4 has an estimated audience of 7,423,856 people in United States.
The average PlayStation 4 fan in United States is 29.4 years old, more male, and lives primarily in Florida.
The audience is concentrated in Florida, Texas, California.
Top brand affinities include Mobile game, Gaming computer, Pokémon, with strongest over-indexing on Mobile game (4.98× the country average).
Demographically, the PlayStation 4 audience skews more male with an average age of 29.4, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical PlayStation 4 fan in United States is more male, around 29.4 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Mobile game.
The key figures that characterise the PlayStation 4 profile in United States.
26.5% are female, 73.5% are male, average age 29.4.
| Metric | Value |
|---|---|
| Female | 26.5% |
| Male | 73.5% |
| Average age | 29.4 |
| Estimated audience size | 7,423,856 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 45% | |
| 20-29 | 26% | |
| 30-39 | 15% | |
| 40-49 | 9% | |
| 50+ | 5% |
Where the PlayStation 4 audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Florida | ~1.5M | 2.55× | |
| 02 | Connecticut | ~200K | 2.44× | |
| 03 | Mississippi | ~100K | 1.63× | |
| 04 | Delaware | ~30K | 1.62× | |
| 05 | Alabama | ~200K | 1.50× | |
| 06 | Louisiana | ~100K | 1.39× | |
| 07 | Arkansas | ~80K | 1.34× | |
| 08 | West Virginia | ~40K | 1.28× | |
| 09 | Kentucky | ~100K | 1.27× | |
| 10 | Georgia | ~300K | 1.22× | |
| 11 | Oklahoma | ~100K | 1.20× | |
| 12 | Tennessee | ~200K | 1.16× | |
| 13 | Indiana | ~200K | 1.11× | |
| 14 | South Carolina | ~100K | 1.11× | |
| 15 | Missouri | ~100K | 1.08× | |
| 16 | Ohio | ~200K | 1.06× | |
| 17 | Texas | ~700K | 1.04× | |
| 18 | North Carolina | ~200K | 1.04× | |
| 19 | Kansas | ~60K | 1.02× | |
| 20 | Michigan | ~200K | 0.97× | |
| 21 | Pennsylvania | ~200K | 0.96× | |
| 22 | Arizona | ~100K | 0.96× | |
| 23 | New Mexico | ~40K | 0.96× | |
| 24 | Maryland | ~100K | 0.94× | |
| 25 | Illinois | ~200K | 0.89× | |
| 26 | Rhode Island | ~20K | 0.89× | |
| 27 | Nebraska | ~30K | 0.88× | |
| 28 | Iowa | ~50K | 0.87× | |
| 29 | Virginia | ~200K | 0.86× | |
| 30 | Idaho | ~30K | 0.83× | |
| 31 | New York | ~300K | 0.82× | |
| 32 | Nevada | ~60K | 0.82× | |
| 33 | Maine | ~20K | 0.81× | |
| 34 | South Dakota | ~10K | 0.80× | |
| 35 | Wisconsin | ~90K | 0.79× | |
| 36 | Alaska | ~10K | 0.79× | |
| 37 | North Dakota | ~10K | 0.79× | |
| 38 | New Jersey | ~100K | 0.78× | |
| 39 | Oregon | ~70K | 0.78× | |
| 40 | Montana | ~20K | 0.77× | |
| 41 | Colorado | ~90K | 0.76× | |
| 42 | Massachusetts | ~100K | 0.74× | |
| 43 | Utah | ~50K | 0.74× | |
| 44 | Vermont | ~9K | 0.72× | |
| 45 | California | ~600K | 0.71× | |
| 46 | Minnesota | ~80K | 0.70× | |
| 47 | New Hampshire | ~20K | 0.70× | |
| 48 | Washington | ~100K | 0.66× | |
| 49 | Washington, District of Columbia | ~10K | 0.64× | |
| 50 | Hawaii | ~20K | 0.48× |
The strongest cross-interests of the PlayStation 4 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Super Mario Bros. | Games | 7.42× | ||
| 02 | Final Fantasy | Games | 5.83× | ||
| 03 | Gaming computer | Technology & Electronics | 5.74× | ||
| 04 | Massively multiplayer online games | Games | 5.21× | ||
| 05 | Mobile game | Games | 4.98× | ||
| 06 | Anime and manga fandom | Literature | 4.24× | ||
| 07 | Pokémon | Games | 4.16× | ||
| 08 | Action role-playing game | Games | 4.02× | ||
| 09 | Xbox | Games | 3.99× | ||
| 10 | Twitch | Games | 3.86× | ||
| 11 | Steam | Games | 3.77× | ||
| 12 | Nintendo | Games | 3.65× | ||
| 13 | Action-adventure game | Games | 3.48× | ||
| 14 | Role-playing games | Games | 3.04× | ||
| 15 | Game consoles | Technology & Electronics | 3.03× | ||
| 16 | GameStop | Games | 2.83× | ||
| 17 | Online games | Games | 2.38× | ||
| 18 | Comics | Literature | 2.17× | ||
| 19 | Superman | Movies & TV | 2.00× | ||
| 20 | Android (operating system) | Technology & Electronics | 1.66× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.75× | |
| Patriotism | CONSERVATISM | 1.48× | |
| Social Media Usage | JOY | 1.24× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.61× | |
| Sustainability | BALANCE | 0.67× | |
| Creativity | OPEN | 0.69× |
PlayStation 4's target market in United States covers an estimated 7,423,856 people, concentrated in Florida and Texas.
26.5% of the PlayStation 4 audience are female, 73.5% are male, with an average age of 29.4 years.
PlayStation 4 fans show strongest brand affinity for Mobile game (4.98×), Gaming computer (5.74×), and Pokémon (4.16×) over the country average.
PlayStation 4 fans in United States are most concentrated in Florida (reach ~1.5M), Texas (reach ~700K), and California (reach ~600K). These three regions account for the largest share of the active audience.
Beyond PlayStation 4 itself, the audience over-indexes on Gaming computer (5.74×), Pokémon (4.16×), Superman (2×), and Anime and manga fandom (4.24×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for PlayStation 4. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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