A data profile of the people who buy, follow and care about PlayStation in United States — modelled from more than twelve digital signal sources. PlayStation has an estimated audience of 12,651,020 people in United States.
The average PlayStation fan in United States is 30.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mobile game, Superman, Gaming computer, with strongest over-indexing on Mobile game (3.6× the country average).
Demographically, the PlayStation audience skews more male with an average age of 30.9, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical PlayStation fan in United States is more male, around 30.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Mobile game.
The key figures that characterise the PlayStation profile in United States.
26.2% are female, 73.8% are male, average age 30.9.
| Metric | Value |
|---|---|
| Female | 26.2% |
| Male | 73.8% |
| Average age | 30.9 |
| Estimated audience size | 12,651,020 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 41% | |
| 20-29 | 25% | |
| 30-39 | 16% | |
| 40-49 | 10% | |
| 50+ | 8% |
Where the PlayStation audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Mississippi | ~100K | 1.36× | |
| 02 | Louisiana | ~200K | 1.30× | |
| 03 | Alabama | ~200K | 1.29× | |
| 04 | Oklahoma | ~200K | 1.29× | |
| 05 | Arkansas | ~100K | 1.28× | |
| 06 | West Virginia | ~70K | 1.27× | |
| 07 | Kentucky | ~200K | 1.24× | |
| 08 | Georgia | ~500K | 1.21× | |
| 09 | Texas | ~1.5M | 1.16× | |
| 10 | Tennessee | ~300K | 1.15× | |
| 11 | New Mexico | ~70K | 1.15× | |
| 12 | Kansas | ~100K | 1.13× | |
| 13 | Indiana | ~300K | 1.12× | |
| 14 | Nevada | ~100K | 1.11× | |
| 15 | North Carolina | ~400K | 1.09× | |
| 16 | Missouri | ~200K | 1.09× | |
| 17 | South Carolina | ~200K | 1.08× | |
| 18 | Utah | ~100K | 1.08× | |
| 19 | Ohio | ~400K | 1.07× | |
| 20 | Florida | ~900K | 1.04× | |
| 21 | Iowa | ~100K | 1.04× | |
| 22 | Nebraska | ~70K | 1.04× | |
| 23 | Michigan | ~300K | 1.03× | |
| 24 | Arizona | ~300K | 1.02× | |
| 25 | Wyoming | ~20K | 1.02× | |
| 26 | Illinois | ~400K | 1.00× | |
| 27 | Pennsylvania | ~400K | 0.99× | |
| 28 | Alaska | ~30K | 0.96× | |
| 29 | California | ~1.5M | 0.95× | |
| 30 | New York | ~700K | 0.95× | |
| 31 | North Dakota | ~20K | 0.95× | |
| 32 | Virginia | ~300K | 0.94× | |
| 33 | Maryland | ~200K | 0.93× | |
| 34 | Idaho | ~60K | 0.93× | |
| 35 | Colorado | ~200K | 0.92× | |
| 36 | Connecticut | ~100K | 0.91× | |
| 37 | Wisconsin | ~200K | 0.90× | |
| 38 | Oregon | ~100K | 0.90× | |
| 39 | South Dakota | ~30K | 0.88× | |
| 40 | New Jersey | ~300K | 0.87× | |
| 41 | Rhode Island | ~30K | 0.86× | |
| 42 | Maine | ~40K | 0.85× | |
| 43 | Delaware | ~30K | 0.85× | |
| 44 | Montana | ~30K | 0.83× | |
| 45 | Washington | ~200K | 0.82× | |
| 46 | Minnesota | ~100K | 0.81× | |
| 47 | Massachusetts | ~200K | 0.78× | |
| 48 | New Hampshire | ~40K | 0.76× | |
| 49 | Washington, District of Columbia | ~20K | 0.65× | |
| 50 | Hawaii | ~30K | 0.58× |
The strongest cross-interests of the PlayStation audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Final Fantasy | Games | 6.86× | ||
| 02 | Super Mario Bros. | Games | 6.18× | ||
| 03 | Gaming computer | Technology & Electronics | 5.10× | ||
| 04 | Massively multiplayer online games | Games | 4.49× | ||
| 05 | League of Legends | Games | 4.16× | ||
| 06 | Xbox | Games | 3.62× | ||
| 07 | Mobile game | Games | 3.60× | ||
| 08 | Call of Duty | Games | 3.55× | ||
| 09 | Pokémon | Games | 3.41× | ||
| 10 | Arcade game | Games | 3.20× | ||
| 11 | GameStop | Games | 2.98× | ||
| 12 | Role-playing games | Games | 2.94× | ||
| 13 | Game consoles | Technology & Electronics | 2.80× | ||
| 14 | Fortnite | Games | 2.75× | ||
| 15 | Anime and manga fandom | Literature | 2.69× | ||
| 16 | Superman | Movies & TV | 2.10× | ||
| 17 | Comics | Literature | 1.78× | ||
| 18 | Science fiction movies | Movies & TV | 1.70× | ||
| 19 | FIFA World Cup | Sports | 1.62× | ||
| 20 | Android (operating system) | Technology & Electronics | 1.60× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.81× | |
| Patriotism | CONSERVATISM | 1.31× | |
| Convenience Orientation | PREMIUM | 1.19× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.69× | |
| Sustainability | BALANCE | 0.71× | |
| Tradition | CONSERVATISM | 0.71× |
PlayStation's target market in United States covers an estimated 12,651,020 people, concentrated in California and Texas.
26.2% of the PlayStation audience are female, 73.8% are male, with an average age of 30.9 years.
PlayStation fans show strongest brand affinity for Mobile game (3.6×), Superman (2.1×), and Gaming computer (5.1×) over the country average.
PlayStation fans in United States are most concentrated in California (reach ~1.5M), Texas (reach ~1.5M), and Florida (reach ~900K). These three regions account for the largest share of the active audience.
Beyond PlayStation itself, the audience over-indexes on Superman (2.1×), Gaming computer (5.1×), Final Fantasy (6.86×), and Pokémon (3.41×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for PlayStation. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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