A data profile of the people who buy, follow and care about Xbox One in United States — modelled from more than twelve digital signal sources. Xbox One has an estimated audience of 2,574,820 people in United States.
The average Xbox One fan in United States is 31.0 years old, more male, and lives primarily in Texas.
The audience is concentrated in Texas, California, Florida.
Top brand affinities include Mobile game, Massively multiplayer online games, Superman, with strongest over-indexing on Mobile game (5.09× the country average).
Demographically, the Xbox One audience skews more male with an average age of 31.0, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Xbox One fan in United States is more male, around 31.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Mobile game.
The key figures that characterise the Xbox One profile in United States.
27.9% are female, 72.1% are male, average age 31.0.
| Metric | Value |
|---|---|
| Female | 27.9% |
| Male | 72.1% |
| Average age | 31.0 |
| Estimated audience size | 2,574,820 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 40% | |
| 20-29 | 26% | |
| 30-39 | 16% | |
| 40-49 | 11% | |
| 50+ | 8% |
Where the Xbox One audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~20K | 1.47× | |
| 02 | Oklahoma | ~40K | 1.45× | |
| 03 | Kentucky | ~50K | 1.44× | |
| 04 | Arkansas | ~30K | 1.39× | |
| 05 | Alabama | ~50K | 1.36× | |
| 06 | Mississippi | ~30K | 1.27× | |
| 07 | Indiana | ~60K | 1.25× | |
| 08 | Missouri | ~50K | 1.23× | |
| 09 | Tennessee | ~60K | 1.21× | |
| 10 | Kansas | ~20K | 1.18× | |
| 11 | Arizona | ~60K | 1.16× | |
| 12 | Louisiana | ~40K | 1.16× | |
| 13 | Ohio | ~90K | 1.15× | |
| 14 | Idaho | ~10K | 1.12× | |
| 15 | New Mexico | ~10K | 1.11× | |
| 16 | Iowa | ~20K | 1.10× | |
| 17 | North Dakota | ~6K | 1.09× | |
| 18 | Michigan | ~70K | 1.07× | |
| 19 | Texas | ~200K | 1.06× | |
| 20 | South Carolina | ~40K | 1.06× | |
| 21 | South Dakota | ~6K | 1.06× | |
| 22 | Georgia | ~80K | 1.03× | |
| 23 | North Carolina | ~80K | 1.03× | |
| 24 | Nebraska | ~10K | 1.00× | |
| 25 | Alaska | ~6K | 1.00× | |
| 26 | Washington | ~50K | 0.99× | |
| 27 | Oregon | ~30K | 0.98× | |
| 28 | Montana | ~7K | 0.98× | |
| 29 | Wyoming | ~4K | 0.97× | |
| 30 | Pennsylvania | ~80K | 0.94× | |
| 31 | Wisconsin | ~40K | 0.94× | |
| 32 | Utah | ~20K | 0.94× | |
| 33 | Illinois | ~80K | 0.92× | |
| 34 | Nevada | ~20K | 0.90× | |
| 35 | Maine | ~8K | 0.88× | |
| 36 | Colorado | ~30K | 0.86× | |
| 37 | Virginia | ~50K | 0.85× | |
| 38 | Maryland | ~40K | 0.85× | |
| 39 | Delaware | ~6K | 0.84× | |
| 40 | Florida | ~100K | 0.83× | |
| 41 | Minnesota | ~30K | 0.83× | |
| 42 | Connecticut | ~20K | 0.81× | |
| 43 | California | ~200K | 0.79× | |
| 44 | New Hampshire | ~8K | 0.79× | |
| 45 | Rhode Island | ~6K | 0.79× | |
| 46 | New York | ~100K | 0.70× | |
| 47 | New Jersey | ~50K | 0.70× | |
| 48 | Massachusetts | ~30K | 0.68× | |
| 49 | Hawaii | ~6K | 0.58× | |
| 50 | Washington, District of Columbia | ~4K | 0.55× |
The strongest cross-interests of the Xbox One audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Massively multiplayer online games | Games | 6.85× | ||
| 02 | Nvidia | Technology & Electronics | 5.17× | ||
| 03 | Mobile game | Games | 5.09× | ||
| 04 | Assassin's Creed | Games | 4.87× | ||
| 05 | Action role-playing game | Games | 4.21× | ||
| 06 | Nintendo | Games | 4.11× | ||
| 07 | Xbox | Games | 4.10× | ||
| 08 | Anime and manga fandom | Literature | 4.01× | ||
| 09 | Pokémon | Games | 3.89× | ||
| 10 | Call of Duty | Games | 3.82× | ||
| 11 | Action-adventure game | Games | 3.51× | ||
| 12 | Gaming computer | Technology & Electronics | 3.44× | ||
| 13 | Adventure game | Games | 3.12× | ||
| 14 | Game consoles | Technology & Electronics | 3.11× | ||
| 15 | Role-playing games | Games | 2.98× | ||
| 16 | GameStop | Games | 2.87× | ||
| 17 | Online games | Games | 2.46× | ||
| 18 | Comics | Literature | 2.16× | ||
| 19 | Superman | Movies & TV | 2.10× | ||
| 20 | Android (operating system) | Technology & Electronics | 1.57× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.66× | |
| Patriotism | CONSERVATISM | 1.41× | |
| Need for Security | CONSERVATISM | 1.32× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.64× | |
| Sustainability | BALANCE | 0.66× | |
| Creativity | OPEN | 0.67× |
Xbox One's target market in United States covers an estimated 2,574,820 people, concentrated in Texas and California.
27.9% of the Xbox One audience are female, 72.1% are male, with an average age of 31.0 years.
Xbox One fans show strongest brand affinity for Mobile game (5.09×), Massively multiplayer online games (6.85×), and Superman (2.1×) over the country average.
Xbox One fans in United States are most concentrated in Texas (reach ~200K), California (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Xbox One itself, the audience over-indexes on Massively multiplayer online games (6.85×), Superman (2.1×), Pokémon (3.89×), and Anime and manga fandom (4.01×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Xbox One. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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