Adventure game Audience in United States

Adventure game has an estimated audience of 23,534,025 people in United States. 40.8% are female, 59.2% are male, average age 32.8. Top regions: California, Texas, Pennsylvania. Top brand affinities: Superman, Movies, Mobile game, The Legend of Zelda, Twitch.
The average Adventure game fan in United States is 32.8 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Pennsylvania. Top brand affinities include Superman, Movies, Mobile game, with strongest over-indexing on Superman (1.86× the country average). Demographically, the Adventure game audience skews more male with an average age of 32.8, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Adventure game fans
| Metric | Value |
|---|---|
| Female | 40.8% |
| Male | 59.2% |
| Average age | 32.8 |
| Estimated audience size | 23,534,025 |
Audience persona
The typical Adventure game fan in United States is more male, around 32.8 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Superman.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 2,669,417 | 1.03× |
| Texas | 1,941,159 | 0.96× |
| Pennsylvania | 1,776,987 | 2.24× |
| Ohio | 1,397,574 | 1.93× |
| New York | 1,216,479 | 0.93× |
| Florida | 1,157,114 | 0.73× |
| Wisconsin | 884,362 | 2.5× |
| Georgia | 849,683 | 1.17× |
| Illinois | 758,486 | 0.97× |
| North Carolina | 697,482 | 0.98× |
| Virginia | 594,334 | 1.04× |
| Michigan | 583,127 | 0.95× |
| Washington | 573,728 | 1.22× |
| New Jersey | 521,324 | 0.87× |
| Massachusetts | 454,980 | 0.98× |
| Arizona | 431,090 | 0.9× |
| Tennessee | 413,863 | 0.88× |
| Indiana | 412,260 | 0.96× |
| Missouri | 387,729 | 1.02× |
| Colorado | 380,635 | 1.03× |
| Oregon | 354,969 | 1.32× |
| Maryland | 342,557 | 0.85× |
| South Carolina | 316,195 | 0.89× |
| Kentucky | 313,661 | 1.06× |
| Minnesota | 295,084 | 0.88× |
| Alabama | 285,846 | 0.87× |
| Oklahoma | 284,806 | 1.09× |
| Louisiana | 255,035 | 0.84× |
| Utah | 250,409 | 1.19× |
| Connecticut | 194,661 | 0.82× |
| Nevada | 194,600 | 0.85× |
| Iowa | 173,742 | 0.9× |
| Kansas | 163,669 | 0.88× |
| Arkansas | 162,948 | 0.84× |
| Mississippi | 156,102 | 0.81× |
| New Hampshire | 110,165 | 1.19× |
| Idaho | 108,592 | 0.92× |
| West Virginia | 99,874 | 0.91× |
| New Mexico | 98,262 | 0.83× |
| Nebraska | 97,478 | 0.83× |
| Maine | 80,696 | 0.96× |
| Hawaii | 73,893 | 0.73× |
| Montana | 57,455 | 0.88× |
| Rhode Island | 56,393 | 0.75× |
| Alaska | 53,048 | 1.05× |
| Washington, District of Columbia | 48,895 | 0.69× |
| Delaware | 44,763 | 0.69× |
| North Dakota | 43,096 | 0.89× |
| Vermont | 40,339 | 0.98× |
| South Dakota | 38,729 | 0.71× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Superman | 1.86× | Movies & TV |
| Movies | 1.51× | Movies & TV |
| Mobile game | 2.65× | Games |
| The Legend of Zelda | 5.8× | Games |
| Twitch | 3.09× | Games |
| TikTok | 1.6× | Internet & Social Media |
| Peacemaker | 1.94× | Movies & TV |
| Epic Games | 4.27× | Games |
| Action role-playing game | 4.17× | Games |
| Massively multiplayer online role-playing games | 3.6× | Games |
| Pokémon (video game series) | 3.48× | Games |
| Harry Potter | 1.64× | Movies & TV |
| World of Warcraft | 3.8× | Games |
| League of Legends | 3.71× | Games |
| The Witcher | 5.33× | Games |
| PC game | 3.19× | Games |
| Role-playing games | 2.48× | Games |
| Gamer | 2.23× | Games |
| Call of Duty | 5.03× | Games |
| Anime convention | 2.57× | Literature |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.35 |
| Patriotism | CONSERVATISM | 1.24 |
| LGBTQ+ Identity | OPEN | 1.2 |
| Extroversion | THRILL | 1.06 |
| Social Media Usage | JOY | 1.03 |
| Individualism | JOY | 1.01 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 19.8% |
| China | 12.2% |
| Japan | 8.7% |
See Adventure game audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does Adventure game have in United States?
Adventure game has an estimated audience of 23,534,025 people in United States, concentrated in California and Texas.
What is the gender split and age of Adventure game fans?
40.8% of Adventure game fans are female, 59.2% are male, with an average age of 32.8 years.
Which brands do Adventure game fans like most?
Adventure game fans show strongest brand affinity for Superman (1.86×), Movies (1.51×), and Mobile game (2.65×) over the country average.
Where do Adventure game fans live in United States?
Adventure game fans in United States are most concentrated in California (reach 2,669,417), Texas (reach 1,941,159), and Pennsylvania (reach 1,776,987). These three regions account for the largest share of the active audience.
What other brands do Adventure game fans also like?
Beyond Adventure game itself, the audience over-indexes on Movies (1.51×), Mobile game (2.65×), The Legend of Zelda (5.8×), and Twitch (3.09×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Adventure game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.