Rascasse Audience Intelligence

Adventure game Audience in France

A data profile of the people who buy, follow and care about Adventure game in France — modelled from more than twelve digital signal sources. Adventure game has an estimated audience of 3,398,521 people in France.

The average Adventure game fan in France is 33.9 years old, more male, and lives primarily in Nouvelle-Aquitaine.

The audience is concentrated in Nouvelle-Aquitaine, Île-de-France, Auvergne-Rhône-Alpes.

Top brand affinities include The Legend of Zelda, The Witcher, Assassin's Creed, with strongest over-indexing on The Legend of Zelda (6.51× the country average).

Demographically, the Adventure game audience skews more male with an average age of 33.9, and over-indexes on personality traits such as Social Media Usage, DIY Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.

The typical Adventure game fan in France is more male, around 33.9 years old, with strong Social Media Usage tendencies and a notable affinity for The Legend of Zelda.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Adventure game profile in France.

Audience size
3.4M
in France
Gender
38.1%
61.9% male
Age
33.9
average years
Country rank
#1245
Topic in France
Fig. 01

Search interest · 12-month trend

+123%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Adventure game fans

38.1% are female, 61.9% are male, average age 33.9.

Fig. 02

Gender split

38.1%
Female
61.9%
Male
Demographic split for Adventure game audience in France
MetricValue
Female38.1%
Male61.9%
Average age33.9
Estimated audience size3,398,521
Fig. 03

Age distribution

Ø 33.9
average years
Age distribution of the Adventure game audience in France
Age bracketShare%
16-1934%
20-2923%
30-3915%
40-4913%
50+14%
Fig. 04

Worldwide distribution

2.9%

of the worldwide Adventure game audience comes from France.

Worldwide audience distribution share by country for Adventure game
CountryShare
United States19.8%
China12.2%
Japan8.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the France average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Adventure game audience in France is strongest.

Fig. 05

Top regions by affinity

Adventure game fans by region: top regions in France
#RegionReachAffinity×
01Nouvelle-Aquitaine~1M3.61×
02Pays de la Loire~200K1.22×
03Corsica~20K1.01×
04Provence-Alpes-Côte d'Azur~200K0.96×
05Bourgogne-Franche-Comté~100K0.94×
06Centre-Val de Loire~100K0.92×
07Normandy~100K0.89×
08Auvergne-Rhône-Alpes~400K0.88×
09Brittany~100K0.88×
10Île-de-France~500K0.86×
11Occitanie~200K0.84×
12Grand Est~200K0.84×
13Hauts-de-France~200K0.82×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Adventure game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Adventure game audience
#·InterestCategoryAffinity×
01The Legend of ZeldaGames6.51×
02The WitcherGames6.49×
03Mortal KombatGames5.83×
04Assassin's CreedGames5.53×
05Action-adventure gameGames3.95×
06A Knight of the Seven KingdomsMovies & TV3.91×
07Epic GamesGames3.74×
08Instant GamingGames2.97×
09TwitchGames2.73×
10World of WarcraftGames2.73×
11League of LegendsGames2.73×
12Puzzle video gamesGames2.58×
13Role-playing gamesGames2.30×
14Action gamesGames2.23×
15Mobile gameGames2.18×
16Online gamesGames1.95×
17SFRTechnology & Electronics1.76×
18SNCFCars & Mobility1.58×
19ConforamaHome & Garden1.54×
20FnacShopping1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Adventure game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Adventure game audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.21×
DIY MentalityTHRILL1.19×
Quality AwarenessPREMIUM1.14×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Adventure game audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.64×
Healthy LifestyleBALANCE0.65×
TravellingTHRILL0.65×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Adventure game have in France?

Adventure game has an estimated audience of 3,398,521 people in France, concentrated in Nouvelle-Aquitaine and Île-de-France.

02

What is the gender split and age of Adventure game fans?

38.1% of Adventure game fans are female, 61.9% are male, with an average age of 33.9 years.

03

Which brands do Adventure game fans like most?

Adventure game fans show strongest brand affinity for The Legend of Zelda (6.51×), The Witcher (6.49×), and Assassin's Creed (5.53×) over the country average.

04

Where do Adventure game fans live in France?

Adventure game fans in France are most concentrated in Nouvelle-Aquitaine (reach ~1M), Île-de-France (reach ~500K), and Auvergne-Rhône-Alpes (reach ~400K). These three regions account for the largest share of the active audience.

05

What other brands do Adventure game fans also like?

Beyond Adventure game itself, the audience over-indexes on The Witcher (6.49×), Assassin's Creed (5.53×), A Knight of the Seven Kingdoms (3.91×), and Action-adventure game (3.95×) compared to the France average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in France who actively search for Adventure game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across France. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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