Rascasse Audience Intelligence

Adventure game Audience in Italy

A data profile of the people who buy, follow and care about Adventure game in Italy — modelled from more than twelve digital signal sources. Adventure game has an estimated audience of 3,544,459 people in Italy.

The average Adventure game fan in Italy is 32.6 years old, more male, and lives primarily in Lombardy.

The audience is concentrated in Lombardy, Lazio, Campania.

Top brand affinities include Twitch, Mobile game, League of Legends, with strongest over-indexing on Twitch (4.28× the country average).

Demographically, the Adventure game audience skews more male with an average age of 32.6, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 20 regions tracked by Rascasse.

The typical Adventure game fan in Italy is more male, around 32.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Twitch.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Adventure game profile in Italy.

Audience size
3.5M
in Italy
Gender
33.8%
66.2% male
Age
32.6
average years
Country rank
#1995
Topic in Italy
Fig. 01

Search interest · 12-month trend

+25%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Adventure game fans

33.8% are female, 66.2% are male, average age 32.6.

Fig. 02

Gender split

33.8%
Female
66.2%
Male
Demographic split for Adventure game audience in Italy
MetricValue
Female33.8%
Male66.2%
Average age32.6
Estimated audience size3,544,459
Fig. 03

Age distribution

Ø 32.6
average years
Age distribution of the Adventure game audience in Italy
Age bracketShare%
16-1938%
20-2922%
30-3916%
40-4912%
50+11%
Fig. 04

Worldwide distribution

3.0%

of the worldwide Adventure game audience comes from Italy.

Worldwide audience distribution share by country for Adventure game
CountryShare
United States19.8%
China12.2%
Japan8.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Italy average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Adventure game audience in Italy is strongest.

Fig. 05

Top regions by affinity

Adventure game fans by region: top regions in Italy
#RegionReachAffinity×
01Aosta Valley~10K1.07×
02Umbria~60K1.04×
03Basilicata~30K1.03×
04Friuli-Venezia Giulia~70K1.02×
05Trentino-Alto Adige/Südtirol~70K1.01×
06Molise~20K1.01×
07Sardinia~100K0.99×
08Abruzzo~80K0.99×
09Lombardy~600K0.98×
10Calabria~100K0.98×
11Liguria~100K0.98×
12Marche~90K0.98×
13Emilia-Romagna~300K0.96×
14Tuscany~200K0.96×
15Puglia~200K0.95×
16Sicilia~300K0.94×
17Veneto~300K0.93×
18Piedmont~200K0.93×
19Campania~400K0.92×
20Lazio~400K0.88×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Adventure game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Adventure game audience
#·InterestCategoryAffinity×
01DVD playerTechnology & Electronics6.20×
02Assassin's CreedGames5.95×
03League of LegendsGames5.87×
04Call of DutyGames4.87×
05PC gameGames4.59×
06Gaming computerTechnology & Electronics4.55×
07XboxGames4.47×
08Massively multiplayer online gamesGames4.41×
09TwitchGames4.28×
10Massively multiplayer online role-playing gamesGames4.13×
11FortniteGames3.52×
12Real-time strategyGames3.42×
13Action gamesGames3.36×
14Role-playing gamesGames3.06×
15Mobile gameGames3.00×
16GamerGames2.78×
17Computer hardwareTechnology & Electronics2.23×
18BaggageFashion & Accessoires2.11×
19Mobile deviceTechnology & Electronics1.78×
20TikTokInternet & Social Media1.64×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Adventure game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Adventure game audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.47×
Social Media UsageJOY1.40×
PatriotismCONSERVATISM1.31×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Adventure game audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.76×
MindfulnessBALANCE0.79×
Community OrientationOPEN0.81×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Adventure game have in Italy?

Adventure game has an estimated audience of 3,544,459 people in Italy, concentrated in Lombardy and Lazio.

02

What is the gender split and age of Adventure game fans?

33.8% of Adventure game fans are female, 66.2% are male, with an average age of 32.6 years.

03

Which brands do Adventure game fans like most?

Adventure game fans show strongest brand affinity for Twitch (4.28×), Mobile game (3×), and League of Legends (5.87×) over the country average.

04

Where do Adventure game fans live in Italy?

Adventure game fans in Italy are most concentrated in Lombardy (reach ~600K), Lazio (reach ~400K), and Campania (reach ~400K). These three regions account for the largest share of the active audience.

05

What other brands do Adventure game fans also like?

Beyond Adventure game itself, the audience over-indexes on Mobile game (3×), League of Legends (5.87×), DVD player (6.2×), and Gaming computer (4.55×) compared to the Italy average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Italy who actively search for Adventure game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Italy. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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