A data profile of the people who buy, follow and care about Xbox in United States — modelled from more than twelve digital signal sources. Xbox has an estimated audience of 17,426,123 people in United States.
The average Xbox fan in United States is 30.3 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Twitch, Mobile game, First-person shooter games, with strongest over-indexing on Twitch (4.08× the country average).
Demographically, the Xbox audience skews more male with an average age of 30.3, and over-indexes on personality traits such as Social Media Usage, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Xbox fan in United States is more male, around 30.3 years old, with strong Social Media Usage tendencies and a notable affinity for Twitch.
The key figures that characterise the Xbox profile in United States.
28.4% are female, 71.6% are male, average age 30.3.
| Metric | Value |
|---|---|
| Female | 28.4% |
| Male | 71.6% |
| Average age | 30.3 |
| Estimated audience size | 17,426,123 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 42% | |
| 20-29 | 25% | |
| 30-39 | 16% | |
| 40-49 | 10% | |
| 50+ | 6% |
Where the Xbox audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Louisiana | ~300K | 1.55× | |
| 02 | Kentucky | ~300K | 1.31× | |
| 03 | West Virginia | ~100K | 1.30× | |
| 04 | Oklahoma | ~200K | 1.27× | |
| 05 | Arkansas | ~200K | 1.22× | |
| 06 | Mississippi | ~200K | 1.21× | |
| 07 | Kansas | ~200K | 1.21× | |
| 08 | Indiana | ~400K | 1.17× | |
| 09 | Tennessee | ~400K | 1.16× | |
| 10 | South Dakota | ~50K | 1.15× | |
| 11 | North Dakota | ~40K | 1.14× | |
| 12 | Missouri | ~300K | 1.13× | |
| 13 | Ohio | ~600K | 1.12× | |
| 14 | Alabama | ~300K | 1.12× | |
| 15 | Wyoming | ~30K | 1.09× | |
| 16 | Idaho | ~90K | 1.08× | |
| 17 | Iowa | ~200K | 1.07× | |
| 18 | Utah | ~200K | 1.06× | |
| 19 | New Mexico | ~90K | 1.06× | |
| 20 | Texas | ~1.5M | 1.04× | |
| 21 | Illinois | ~600K | 1.03× | |
| 22 | Nebraska | ~90K | 1.03× | |
| 23 | Arizona | ~400K | 1.02× | |
| 24 | North Carolina | ~500K | 1.01× | |
| 25 | Montana | ~50K | 1.01× | |
| 26 | South Carolina | ~300K | 1.00× | |
| 27 | Georgia | ~500K | 0.99× | |
| 28 | Michigan | ~400K | 0.98× | |
| 29 | California | ~2M | 0.97× | |
| 30 | Washington | ~300K | 0.97× | |
| 31 | New York | ~900K | 0.95× | |
| 32 | Wisconsin | ~200K | 0.95× | |
| 33 | Pennsylvania | ~500K | 0.94× | |
| 34 | Virginia | ~400K | 0.94× | |
| 35 | Nevada | ~200K | 0.94× | |
| 36 | Oregon | ~200K | 0.93× | |
| 37 | Florida | ~1M | 0.92× | |
| 38 | Maryland | ~300K | 0.90× | |
| 39 | Colorado | ~200K | 0.89× | |
| 40 | Connecticut | ~200K | 0.89× | |
| 41 | Maine | ~50K | 0.86× | |
| 42 | Alaska | ~30K | 0.86× | |
| 43 | Minnesota | ~200K | 0.85× | |
| 44 | Delaware | ~40K | 0.84× | |
| 45 | New Jersey | ~400K | 0.81× | |
| 46 | New Hampshire | ~50K | 0.80× | |
| 47 | Rhode Island | ~40K | 0.80× | |
| 48 | Massachusetts | ~200K | 0.73× | |
| 49 | Hawaii | ~40K | 0.59× | |
| 50 | Washington, District of Columbia | ~30K | 0.59× |
The strongest cross-interests of the Xbox audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Epic Games | Games | 5.38× | ||
| 02 | Gaming computer | Technology & Electronics | 5.06× | ||
| 03 | Call of Duty | Games | 4.17× | ||
| 04 | Twitch | Games | 4.08× | ||
| 05 | Action role-playing game | Games | 3.72× | ||
| 06 | Massively multiplayer online role-playing games | Games | 3.45× | ||
| 07 | Fortnite | Games | 3.19× | ||
| 08 | Mobile game | Games | 3.16× | ||
| 09 | Anime convention | Literature | 2.99× | ||
| 10 | First-person shooter games | Games | 2.97× | ||
| 11 | GameStop | Games | 2.95× | ||
| 12 | Role-playing games | Games | 2.70× | ||
| 13 | Anime and manga fandom | Literature | 2.59× | ||
| 14 | Game consoles | Technology & Electronics | 2.40× | ||
| 15 | NBA Finals | Sports | 2.24× | ||
| 16 | NBA playoffs | Sports | 2.18× | ||
| 17 | Video games | Games | 1.90× | ||
| 18 | TikTok | Internet & Social Media | 1.83× | ||
| 19 | AutoZone | Cars & Mobility | 1.78× | ||
| 20 | Superman | Movies & TV | 1.66× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.32× | |
| Early Adopter Mentality | POWER | 1.22× | |
| Patriotism | CONSERVATISM | 1.21× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.58× | |
| Design Affinity | PREMIUM | 0.66× | |
| Quality Awareness | PREMIUM | 0.67× |
Xbox's target market in United States covers an estimated 17,426,123 people, concentrated in California and Texas.
28.4% of the Xbox audience are female, 71.6% are male, with an average age of 30.3 years.
Xbox fans show strongest brand affinity for Twitch (4.08×), Mobile game (3.16×), and First-person shooter games (2.97×) over the country average.
Xbox fans in United States are most concentrated in California (reach ~2M), Texas (reach ~1.5M), and Florida (reach ~1M). These three regions account for the largest share of the active audience.
Beyond Xbox itself, the audience over-indexes on Mobile game (3.16×), First-person shooter games (2.97×), Gaming computer (5.06×), and Video games (1.9×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Xbox. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.