A data profile of the people who buy, follow and care about Xbox in Germany — modelled from more than twelve digital signal sources. Xbox has an estimated audience of 2,935,579 people in Germany.
The average Xbox fan in Germany is 30.8 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Twitch, Gaming computer, Mobile game, with strongest over-indexing on Twitch (4.62× the country average).
Demographically, the Xbox audience skews more male with an average age of 30.8, and over-indexes on personality traits such as Social Media Usage, Need for Security.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Xbox fan in Germany is more male, around 30.8 years old, with strong Social Media Usage tendencies and a notable affinity for Twitch.
The key figures that characterise the Xbox profile in Germany.
28.3% are female, 71.7% are male, average age 30.8.
| Metric | Value |
|---|---|
| Female | 28.3% |
| Male | 71.7% |
| Average age | 30.8 |
| Estimated audience size | 2,935,579 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 41% | |
| 20-29 | 25% | |
| 30-39 | 17% | |
| 40-49 | 11% | |
| 50+ | 6% |
of the worldwide Xbox audience comes from Germany.
| Country | Share |
|---|---|
| United States | 24.9% |
| Brazil | 9.1% |
| Mexico | 6.0% |
Where the Xbox audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Sachsen-Anhalt | ~90K | 1.15× | |
| 02 | Hessen | ~300K | 1.13× | |
| 03 | Sachsen | ~200K | 1.09× | |
| 04 | Nordrhein-Westfalen | ~700K | 1.07× | |
| 05 | Thüringen | ~80K | 1.07× | |
| 06 | Saarland | ~40K | 1.05× | |
| 07 | Berlin | ~100K | 1.01× | |
| 08 | Rheinland-Pfalz | ~100K | 1.00× | |
| 09 | Niedersachsen | ~300K | 0.99× | |
| 10 | Brandenburg | ~90K | 0.99× | |
| 11 | Schleswig-Holstein | ~100K | 0.98× | |
| 12 | Mecklenburg-Vorpommern | ~50K | 0.95× | |
| 13 | Bremen | ~20K | 0.95× | |
| 14 | Bayern | ~400K | 0.89× | |
| 15 | Baden-Württemberg | ~400K | 0.88× | |
| 16 | Hamburg | ~50K | 0.82× |
The strongest cross-interests of the Xbox audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Gaming computer | Technology & Electronics | 4.96× | ||
| 02 | Twitch | Games | 4.62× | ||
| 03 | Counter-Strike: Global Offensive | Games | 4.44× | ||
| 04 | Minecraft | Games | 4.21× | ||
| 05 | Fortnite | Games | 4.05× | ||
| 06 | Action role-playing game | Games | 3.92× | ||
| 07 | Electronic sports | Sports | 3.88× | ||
| 08 | Epic Games | Games | 3.80× | ||
| 09 | Instant Gaming | Games | 3.38× | ||
| 10 | Massively multiplayer online role-playing games | Games | 3.32× | ||
| 11 | Call of Duty | Games | 3.31× | ||
| 12 | Mobile game | Games | 3.20× | ||
| 13 | Pokémon | Games | 3.10× | ||
| 14 | Anime convention | Literature | 3.01× | ||
| 15 | League of Legends | Games | 2.97× | ||
| 16 | Role-playing games | Games | 2.67× | ||
| 17 | Superman | Movies & TV | 2.12× | ||
| 18 | TikTok | Internet & Social Media | 1.77× | ||
| 19 | FIFA World Cup | Sports | 1.70× | ||
| 20 | UEFA Champions League | Sports | 1.69× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.47× | |
| Need for Security | CONSERVATISM | 1.39× | |
| Patriotism | CONSERVATISM | 1.35× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.54× | |
| Design Affinity | PREMIUM | 0.58× | |
| Sustainability | BALANCE | 0.73× |
Xbox's target market in Germany covers an estimated 2,935,579 people, concentrated in Nordrhein-Westfalen and Bayern.
28.3% of the Xbox audience are female, 71.7% are male, with an average age of 30.8 years.
Xbox fans show strongest brand affinity for Twitch (4.62×), Gaming computer (4.96×), and Mobile game (3.2×) over the country average.
Xbox fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~700K), Bayern (reach ~400K), and Baden-Württemberg (reach ~400K). These three regions account for the largest share of the active audience.
Beyond Xbox itself, the audience over-indexes on Gaming computer (4.96×), Mobile game (3.2×), FIFA World Cup (1.7×), and Fortnite (4.05×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Xbox. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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