A data profile of the people who buy, follow and care about Xbox Game Pass in United States — modelled from more than twelve digital signal sources. Xbox Game Pass has an estimated audience of 2,466,598 people in United States.
The average Xbox Game Pass fan in United States is 33.7 years old, more male, and lives primarily in Texas.
The audience is concentrated in Texas, California, Florida.
Top brand affinities include Lille OSC, Xbox Live, Super Smash Bros. Brawl, with strongest over-indexing on Lille OSC (60.27× the country average).
Demographically, the Xbox Game Pass audience skews more male with an average age of 33.7, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Xbox Game Pass fan in United States is more male, around 33.7 years old, with strong Patriotism tendencies and a notable affinity for Lille OSC.
The key figures that characterise the Xbox Game Pass profile in United States.
36.3% are female, 63.7% are male, average age 33.7.
| Metric | Value |
|---|---|
| Female | 36.3% |
| Male | 63.7% |
| Average age | 33.7 |
| Estimated audience size | 2,466,598 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 26% | |
| 20-29 | 31% | |
| 30-39 | 22% | |
| 40-49 | 14% | |
| 50+ | 8% |
Where the Xbox Game Pass audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~20K | 1.51× | |
| 02 | Kentucky | ~40K | 1.39× | |
| 03 | Oklahoma | ~40K | 1.34× | |
| 04 | Arkansas | ~30K | 1.33× | |
| 05 | Kansas | ~20K | 1.26× | |
| 06 | Indiana | ~60K | 1.23× | |
| 07 | Missouri | ~50K | 1.23× | |
| 08 | Ohio | ~90K | 1.21× | |
| 09 | Tennessee | ~60K | 1.18× | |
| 10 | Idaho | ~10K | 1.18× | |
| 11 | Alabama | ~40K | 1.17× | |
| 12 | Utah | ~20K | 1.11× | |
| 13 | Washington | ~50K | 1.10× | |
| 14 | North Dakota | ~6K | 1.10× | |
| 15 | Iowa | ~20K | 1.09× | |
| 16 | South Dakota | ~6K | 1.09× | |
| 17 | Michigan | ~70K | 1.08× | |
| 18 | Nebraska | ~10K | 1.08× | |
| 19 | Oregon | ~30K | 1.07× | |
| 20 | Arizona | ~50K | 1.05× | |
| 21 | Mississippi | ~20K | 1.05× | |
| 22 | Wyoming | ~4K | 1.04× | |
| 23 | Alaska | ~5K | 1.01× | |
| 24 | North Carolina | ~70K | 1.00× | |
| 25 | Louisiana | ~30K | 0.99× | |
| 26 | Texas | ~200K | 0.98× | |
| 27 | Maine | ~9K | 0.98× | |
| 28 | Pennsylvania | ~80K | 0.97× | |
| 29 | Georgia | ~70K | 0.96× | |
| 30 | South Carolina | ~40K | 0.96× | |
| 31 | Nevada | ~20K | 0.96× | |
| 32 | Montana | ~7K | 0.96× | |
| 33 | Wisconsin | ~40K | 0.95× | |
| 34 | New Mexico | ~10K | 0.94× | |
| 35 | Colorado | ~40K | 0.92× | |
| 36 | Rhode Island | ~7K | 0.92× | |
| 37 | Illinois | ~70K | 0.89× | |
| 38 | Virginia | ~50K | 0.88× | |
| 39 | New Hampshire | ~9K | 0.88× | |
| 40 | Florida | ~100K | 0.87× | |
| 41 | Minnesota | ~30K | 0.87× | |
| 42 | Connecticut | ~20K | 0.83× | |
| 43 | Delaware | ~6K | 0.83× | |
| 44 | Maryland | ~40K | 0.82× | |
| 45 | New York | ~100K | 0.76× | |
| 46 | California | ~200K | 0.75× | |
| 47 | New Jersey | ~50K | 0.71× | |
| 48 | Massachusetts | ~30K | 0.69× | |
| 49 | Hawaii | ~6K | 0.56× | |
| 50 | Washington, District of Columbia | ~4K | 0.54× |
The strongest cross-interests of the Xbox Game Pass audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Lille OSC | Sports | 60.27× | ||
| 02 | UEFA Women's Championship | Sports | 32.82× | ||
| 03 | Super Smash Bros. Brawl | Games | 31.66× | ||
| 04 | OMG (eSports) | Sports | 26.89× | ||
| 05 | Real Betis | Sports | 23.27× | ||
| 06 | Xbox Live | Games | 19.50× | ||
| 07 | PlayStation Vita | Games | 18.12× | ||
| 08 | PlayStation VR | Games | 16.77× | ||
| 09 | Devil May Cry | Games | 15.34× | ||
| 10 | PlayStation Store | Games | 14.97× | ||
| 11 | Final Fantasy XIV | Games | 12.05× | ||
| 12 | PlayStation Network | Games | 11.53× | ||
| 13 | Polygon (website) | Games | 11.42× | ||
| 14 | Mario Kart | Games | 11.25× | ||
| 15 | Monster Hunter | Games | 9.11× | ||
| 16 | Xbox | Games | 6.22× | ||
| 17 | GameStop | Games | 4.64× | ||
| 18 | Game consoles | Technology & Electronics | 2.98× | ||
| 19 | FIFA World Cup 2026 | Sports | 1.53× | ||
| 20 | Movies | Movies & TV | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.28× | |
| Early Adopter Mentality | POWER | 1.24× | |
| Social Media Usage | JOY | 1.16× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.60× | |
| Creativity | OPEN | 0.71× | |
| Travelling | THRILL | 0.79× |
Xbox Game Pass's target market in United States covers an estimated 2,466,598 people, concentrated in Texas and California.
36.3% of the Xbox Game Pass audience are female, 63.7% are male, with an average age of 33.7 years.
Xbox Game Pass fans show strongest brand affinity for Lille OSC (60.27×), Xbox Live (19.5×), and Super Smash Bros. Brawl (31.66×) over the country average.
Xbox Game Pass fans in United States are most concentrated in Texas (reach ~200K), California (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Xbox Game Pass itself, the audience over-indexes on Xbox Live (19.5×), Super Smash Bros. Brawl (31.66×), PlayStation Store (14.97×), and Xbox (6.22×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Xbox Game Pass. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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