Xbox Game Pass Audience in United States

Xbox Game Pass has an estimated audience of 2,477,279 people in United States. 36.3% are female, 63.7% are male, average age 33.7. Top regions: Texas, California, Florida. Top brand affinities: Lille OSC, Xbox Live, Super Smash Bros. Brawl, PlayStation Store, Xbox.
The average Xbox Game Pass fan in United States is 33.7 years old, more male, and lives primarily in Texas. The audience is concentrated in Texas, California, Florida. Top brand affinities include Lille OSC, Xbox Live, Super Smash Bros. Brawl, with strongest over-indexing on Lille OSC (60.27× the country average). Demographically, the Xbox Game Pass audience skews more male with an average age of 33.7, and over-indexes on personality traits such as Early Adopter Mentality, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Brand
Demographics of Xbox Game Pass fans
| Metric | Value |
|---|---|
| Female | 36.3% |
| Male | 63.7% |
| Average age | 33.7 |
| Estimated audience size | 2,477,279 |
Audience persona
The typical Xbox Game Pass fan in United States is more male, around 33.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Lille OSC.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| Texas | 219,605 | 1.03× |
| California | 207,946 | 0.76× |
| Florida | 152,603 | 0.91× |
| New York | 108,488 | 0.78× |
| Ohio | 95,154 | 1.25× |
| Pennsylvania | 82,623 | 0.99× |
| North Carolina | 78,143 | 1.05× |
| Georgia | 77,509 | 1.02× |
| Illinois | 77,075 | 0.93× |
| Michigan | 71,996 | 1.11× |
| Tennessee | 59,996 | 1.21× |
| Indiana | 58,038 | 1.28× |
| Washington | 56,194 | 1.13× |
| Arizona | 55,475 | 1.1× |
| Virginia | 54,644 | 0.91× |
| Missouri | 50,227 | 1.26× |
| New Jersey | 45,484 | 0.72× |
| Kentucky | 44,189 | 1.42× |
| Alabama | 42,018 | 1.21× |
| Oklahoma | 37,550 | 1.37× |
| South Carolina | 37,122 | 1× |
| Colorado | 35,697 | 0.91× |
| Maryland | 35,453 | 0.83× |
| Wisconsin | 35,423 | 0.95× |
| Massachusetts | 34,600 | 0.71× |
| Louisiana | 31,392 | 0.98× |
| Oregon | 30,721 | 1.08× |
| Minnesota | 30,698 | 0.86× |
| Arkansas | 26,985 | 1.32× |
| Utah | 24,580 | 1.11× |
| Kansas | 24,462 | 1.25× |
| Nevada | 23,278 | 0.97× |
| Iowa | 21,769 | 1.07× |
| Mississippi | 21,062 | 1.03× |
| Connecticut | 20,202 | 0.81× |
| West Virginia | 16,785 | 1.45× |
| Idaho | 14,340 | 1.15× |
| Nebraska | 13,218 | 1.06× |
| New Mexico | 11,616 | 0.94× |
| Maine | 8,431 | 0.95× |
| New Hampshire | 8,240 | 0.84× |
| Rhode Island | 6,901 | 0.88× |
| Montana | 6,173 | 0.9× |
| South Dakota | 5,834 | 1.02× |
| Delaware | 5,529 | 0.81× |
| Hawaii | 5,488 | 0.52× |
| North Dakota | 5,185 | 1.02× |
| Alaska | 5,030 | 0.95× |
| Washington, District of Columbia | 3,945 | 0.53× |
| Wyoming | 3,508 | 0.96× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Lille OSC | 60.27× | Sports |
| Xbox Live | 19.5× | Games |
| Super Smash Bros. Brawl | 31.66× | Games |
| PlayStation Store | 14.97× | Games |
| Xbox | 6.22× | Games |
| GameStop | 4.64× | Games |
| Monster Hunter | 9.11× | Games |
| Real Betis | 23.27× | Sports |
| Final Fantasy XIV | 12.05× | Games |
| OMG (eSports) | 26.89× | Sports |
| PlayStation Network | 11.53× | Games |
| PlayStation Vita | 18.12× | Games |
| Devil May Cry | 15.34× | Games |
| Mario Kart | 11.25× | Games |
| Movies | 1.51× | Movies & TV |
| UEFA Women's Championship | 32.82× | Sports |
| Epic Games | 5.29× | Games |
| PlayStation VR | 16.77× | Games |
| Polygon (website) | 11.42× | Games |
| Game consoles | 2.98× | Technology & Electronics |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.59 |
| LGBTQ+ Identity | OPEN | 1.41 |
| Social Media Usage | JOY | 1.2 |
| Need for Security | CONSERVATISM | 1.17 |
| Extroversion | THRILL | 1.12 |
| Convenience Orientation | PREMIUM | 1.09 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 17.0% |
| Brazil | 16.6% |
| Germany | 8.2% |
See Xbox Game Pass audiences in other countries
More Games audiences in United States
- Walmart (94,971,264)
- Target Corporation (79,586,810)
- Macy's (79,019,110)
- Lowe's (75,832,553)
- EBay (75,427,823)
Frequently asked questions
How many fans does Xbox Game Pass have in United States?
Xbox Game Pass has an estimated audience of 2,477,279 people in United States, concentrated in Texas and California.
What is the gender split and age of Xbox Game Pass fans?
36.3% of Xbox Game Pass fans are female, 63.7% are male, with an average age of 33.7 years.
Which brands do Xbox Game Pass fans like most?
Xbox Game Pass fans show strongest brand affinity for Lille OSC (60.27×), Xbox Live (19.5×), and Super Smash Bros. Brawl (31.66×) over the country average.
Where do Xbox Game Pass fans live in United States?
Xbox Game Pass fans in United States are most concentrated in Texas (reach 219,605), California (reach 207,946), and Florida (reach 152,603). These three regions account for the largest share of the active audience.
What other brands do Xbox Game Pass fans also like?
Beyond Xbox Game Pass itself, the audience over-indexes on Xbox Live (19.5×), Super Smash Bros. Brawl (31.66×), PlayStation Store (14.97×), and Xbox (6.22×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Xbox Game Pass. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.