PlayStation Vita Audience in United States
PlayStation Vita has an estimated audience of 1,371,471 people in United States. 19.0% are female, 81.0% are male, average age 30.3. Top regions: California, Texas, Florida. Top brand affinities: Mobile game, Historical fiction, Xbox Game Pass, GameStop, Battlefield 4.
The average PlayStation Vita fan in United States is 30.3 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Mobile game, Historical fiction, Xbox Game Pass, with strongest over-indexing on Mobile game (5.53× the country average). Demographically, the PlayStation Vita audience skews more male with an average age of 30.3, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Demographics of PlayStation Vita fans
| Metric | Value |
|---|---|
| Female | 19.0% |
| Male | 81.0% |
| Average age | 30.3 |
| Estimated audience size | 1,371,471 |
Audience persona
The typical PlayStation Vita fan in United States is more male, around 30.3 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Mobile game.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 199,282 | 1.32× |
| Texas | 172,878 | 1.47× |
| Florida | 109,738 | 1.18× |
| New York | 91,614 | 1.2× |
| Illinois | 51,960 | 1.14× |
| Georgia | 48,389 | 1.15× |
| North Carolina | 48,306 | 1.17× |
| Pennsylvania | 45,110 | 0.98× |
| Ohio | 41,918 | 0.99× |
| Michigan | 35,801 | 1× |
| New Jersey | 35,776 | 1.03× |
| Virginia | 35,283 | 1.06× |
| Arizona | 33,499 | 1.2× |
| Washington | 30,027 | 1.09× |
| Tennessee | 29,510 | 1.07× |
| Indiana | 27,518 | 1.1× |
| Maryland | 25,709 | 1.09× |
| Massachusetts | 25,651 | 0.95× |
| Missouri | 22,043 | 1× |
| South Carolina | 20,985 | 1.02× |
| Colorado | 20,504 | 0.95× |
| Kentucky | 20,152 | 1.17× |
| Oklahoma | 18,631 | 1.22× |
| Louisiana | 18,618 | 1.05× |
| Alabama | 18,502 | 0.97× |
| Oregon | 16,819 | 1.07× |
| Nevada | 16,368 | 1.23× |
| Wisconsin | 16,131 | 0.78× |
| Minnesota | 15,803 | 0.8× |
| Connecticut | 13,657 | 0.99× |
| Utah | 12,872 | 1.05× |
| Arkansas | 12,626 | 1.12× |
| Mississippi | 11,903 | 1.05× |
| Kansas | 10,696 | 0.99× |
| Iowa | 9,886 | 0.87× |
| New Mexico | 8,479 | 1.23× |
| West Virginia | 7,084 | 1.11× |
| Idaho | 6,516 | 0.95× |
| Nebraska | 5,997 | 0.87× |
| Hawaii | 4,408 | 0.75× |
| New Hampshire | 4,255 | 0.79× |
| Rhode Island | 4,053 | 0.93× |
| Maine | 3,907 | 0.8× |
| Delaware | 3,421 | 0.9× |
| Alaska | 2,889 | 0.98× |
| Washington, District of Columbia | 2,814 | 0.68× |
| Montana | 2,761 | 0.73× |
| South Dakota | 2,306 | 0.73× |
| North Dakota | 2,234 | 0.79× |
| Vermont | 1,394 | 0.58× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Mobile game | 5.53× | Games |
| Historical fiction | 14.42× | Literature |
| Xbox Game Pass | 21.88× | Games |
| GameStop | 6.19× | Games |
| Battlefield 4 | 29.06× | Games |
| Advanced Micro Devices | 16.73× | Technology & Electronics |
| Massively multiplayer online games | 6.9× | Games |
| Action role-playing game | 7.32× | Games |
| International education | 14.31× | Business & Career |
| Cyberpunk 2077 | 15.64× | Games |
| The Legend of Zelda | 8.36× | Games |
| Anime and manga fandom | 4.93× | Literature |
| Nvidia | 8.92× | Technology & Electronics |
| Call of Duty | 5.85× | Games |
| Gaming computer | 5.52× | Technology & Electronics |
| PlayStation Store | 12.72× | Games |
| Pokémon | 4.07× | Games |
| Mortal Kombat | 8.18× | Games |
| Grand Theft Auto V | 8.41× | Games |
| Roblox | 5.68× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.62 |
| Early Adopter Mentality | POWER | 1.69 |
| Community Orientation | OPEN | 1.35 |
| Extroversion | THRILL | 1.27 |
| Social Media Usage | JOY | 1.17 |
| Urban Lifestyle | OPEN | 1.14 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 19.9% |
| Japan | 11.9% |
| Italy | 11.1% |
See PlayStation Vita audiences in other countries
More Games audiences in United States
- Walmart (94,971,264)
- Target Corporation (79,586,810)
- Macy's (79,019,110)
- Lowe's (75,832,553)
- EBay (75,427,823)
Frequently asked questions
How many fans does PlayStation Vita have in United States?
PlayStation Vita has an estimated audience of 1,371,471 people in United States, concentrated in California and Texas.
What is the gender split and age of PlayStation Vita fans?
19.0% of PlayStation Vita fans are female, 81.0% are male, with an average age of 30.3 years.
Which brands do PlayStation Vita fans like most?
PlayStation Vita fans show strongest brand affinity for Mobile game (5.53×), Historical fiction (14.42×), and Xbox Game Pass (21.88×) over the country average.
Where do PlayStation Vita fans live in United States?
PlayStation Vita fans in United States are most concentrated in California (reach 199,282), Texas (reach 172,878), and Florida (reach 109,738). These three regions account for the largest share of the active audience.
What other brands do PlayStation Vita fans also like?
Beyond PlayStation Vita itself, the audience over-indexes on Historical fiction (14.42×), Xbox Game Pass (21.88×), GameStop (6.19×), and Battlefield 4 (29.06×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for PlayStation Vita. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.