A data profile of the people who buy, follow and care about PlayStation Vita in United States — modelled from more than twelve digital signal sources. PlayStation Vita has an estimated audience of 1,364,860 people in United States.
The average PlayStation Vita fan in United States is 30.3 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include International education, Mobile game, Historical fiction, with strongest over-indexing on International education (34.3× the country average).
Demographically, the PlayStation Vita audience skews more male with an average age of 30.3, and over-indexes on personality traits such as Community Orientation, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical PlayStation Vita fan in United States is more male, around 30.3 years old, with strong Community Orientation tendencies and a notable affinity for International education.
The key figures that characterise the PlayStation Vita profile in United States.
19.0% are female, 81.0% are male, average age 30.3.
| Metric | Value |
|---|---|
| Female | 19.0% |
| Male | 81.0% |
| Average age | 30.3 |
| Estimated audience size | 1,364,860 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 38% | |
| 20-29 | 30% | |
| 30-39 | 18% | |
| 40-49 | 9% | |
| 50+ | 5% |
Where the PlayStation Vita audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Texas | ~200K | 1.40× | |
| 02 | New Mexico | ~9K | 1.28× | |
| 03 | California | ~200K | 1.26× | |
| 04 | Oklahoma | ~20K | 1.26× | |
| 05 | Nevada | ~20K | 1.23× | |
| 06 | Arizona | ~30K | 1.20× | |
| 07 | Kentucky | ~20K | 1.19× | |
| 08 | West Virginia | ~7K | 1.16× | |
| 09 | Arkansas | ~10K | 1.14× | |
| 10 | Georgia | ~50K | 1.13× | |
| 11 | Florida | ~100K | 1.12× | |
| 12 | North Carolina | ~50K | 1.11× | |
| 13 | New York | ~80K | 1.10× | |
| 14 | Indiana | ~30K | 1.09× | |
| 15 | Mississippi | ~10K | 1.08× | |
| 16 | Illinois | ~50K | 1.07× | |
| 17 | Oregon | ~20K | 1.07× | |
| 18 | Washington | ~30K | 1.06× | |
| 19 | Tennessee | ~30K | 1.05× | |
| 20 | Louisiana | ~20K | 1.05× | |
| 21 | Maryland | ~20K | 1.04× | |
| 22 | Utah | ~10K | 1.04× | |
| 23 | Alaska | ~3K | 1.04× | |
| 24 | Virginia | ~30K | 1.02× | |
| 25 | Kansas | ~10K | 1.02× | |
| 26 | Missouri | ~20K | 1.01× | |
| 27 | Rhode Island | ~4K | 1.00× | |
| 28 | Ohio | ~40K | 0.99× | |
| 29 | New Jersey | ~30K | 0.99× | |
| 30 | South Carolina | ~20K | 0.99× | |
| 31 | Alabama | ~20K | 0.99× | |
| 32 | Connecticut | ~10K | 0.98× | |
| 33 | Idaho | ~7K | 0.98× | |
| 34 | Pennsylvania | ~40K | 0.96× | |
| 35 | Michigan | ~30K | 0.96× | |
| 36 | Delaware | ~4K | 0.94× | |
| 37 | Colorado | ~20K | 0.91× | |
| 38 | Iowa | ~10K | 0.90× | |
| 39 | Nebraska | ~6K | 0.90× | |
| 40 | North Dakota | ~3K | 0.90× | |
| 41 | Massachusetts | ~20K | 0.89× | |
| 42 | New Hampshire | ~5K | 0.84× | |
| 43 | Maine | ~4K | 0.83× | |
| 44 | Wisconsin | ~20K | 0.80× | |
| 45 | Minnesota | ~20K | 0.80× | |
| 46 | South Dakota | ~3K | 0.80× | |
| 47 | Hawaii | ~5K | 0.78× | |
| 48 | Montana | ~3K | 0.78× | |
| 49 | Vermont | ~2K | 0.74× | |
| 50 | Washington, District of Columbia | ~3K | 0.69× |
The strongest cross-interests of the PlayStation Vita audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | International education | Business & Career | 34.30× | ||
| 02 | Battlefield 4 | Games | 22.34× | ||
| 03 | Xbox Game Pass | Games | 18.12× | ||
| 04 | Historical fiction | Literature | 16.10× | ||
| 05 | Advanced Micro Devices | Technology & Electronics | 16.02× | ||
| 06 | Nvidia | Technology & Electronics | 11.69× | ||
| 07 | Massively multiplayer online games | Games | 9.91× | ||
| 08 | Assassin's Creed | Games | 7.93× | ||
| 09 | Action role-playing game | Games | 7.55× | ||
| 10 | Mobile game | Games | 6.85× | ||
| 11 | Antique car | Cars & Mobility | 6.75× | ||
| 12 | Motorcycle helmet | Cars & Mobility | 6.74× | ||
| 13 | Action-adventure game | Games | 6.30× | ||
| 14 | Pokémon | Games | 6.07× | ||
| 15 | GameStop | Games | 5.76× | ||
| 16 | Anime and manga fandom | Literature | 5.21× | ||
| 17 | Twitch | Games | 4.40× | ||
| 18 | Radio | Technology & Electronics | 3.86× | ||
| 19 | Android (operating system) | Technology & Electronics | 2.54× | ||
| 20 | Video games | Games | 2.10× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 2.17× | |
| Early Adopter Mentality | POWER | 1.71× | |
| Convenience Orientation | PREMIUM | 1.64× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 0.53× | |
| DIY Mentality | THRILL | 0.56× | |
| Quality Awareness | PREMIUM | 0.56× |
PlayStation Vita's target market in United States covers an estimated 1,364,860 people, concentrated in California and Texas.
19.0% of the PlayStation Vita audience are female, 81.0% are male, with an average age of 30.3 years.
PlayStation Vita fans show strongest brand affinity for International education (34.3×), Mobile game (6.85×), and Historical fiction (16.1×) over the country average.
PlayStation Vita fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond PlayStation Vita itself, the audience over-indexes on Mobile game (6.85×), Historical fiction (16.1×), Massively multiplayer online games (9.91×), and Pokémon (6.07×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for PlayStation Vita. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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