A data profile of the people who buy, follow and care about PlayStation Vita in Germany — modelled from more than twelve digital signal sources. PlayStation Vita has an estimated audience of 235,808 people in Germany.
The average PlayStation Vita fan in Germany is 30.8 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include PlayStation Store, PlayStation Portable, Mobile game, with strongest over-indexing on PlayStation Store (52.17× the country average).
Demographically, the PlayStation Vita audience skews more male with an average age of 30.8, and over-indexes on personality traits such as Patriotism, Extroversion.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical PlayStation Vita fan in Germany is more male, around 30.8 years old, with strong Patriotism tendencies and a notable affinity for PlayStation Store.
The key figures that characterise the PlayStation Vita profile in Germany.
18.3% are female, 81.7% are male, average age 30.8.
| Metric | Value |
|---|---|
| Female | 18.3% |
| Male | 81.7% |
| Average age | 30.8 |
| Estimated audience size | 235,808 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 38% | |
| 20-29 | 26% | |
| 30-39 | 20% | |
| 40-49 | 10% | |
| 50+ | 5% |
of the worldwide PlayStation Vita audience comes from Germany.
| Country | Share |
|---|---|
| United States | 19.7% |
| Japan | 12.0% |
| Italy | 11.0% |
Where the PlayStation Vita audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Nordrhein-Westfalen | ~60K | 1.16× | |
| 02 | Saarland | ~3K | 1.12× | |
| 03 | Bremen | ~2K | 1.08× | |
| 04 | Hessen | ~20K | 1.07× | |
| 05 | Hamburg | ~6K | 1.07× | |
| 06 | Rheinland-Pfalz | ~10K | 1.03× | |
| 07 | Niedersachsen | ~20K | 1.01× | |
| 08 | Baden-Württemberg | ~30K | 0.99× | |
| 09 | Berlin | ~10K | 0.99× | |
| 10 | Sachsen-Anhalt | ~6K | 0.98× | |
| 11 | Sachsen | ~10K | 0.97× | |
| 12 | Thüringen | ~6K | 0.94× | |
| 13 | Bayern | ~40K | 0.92× | |
| 14 | Schleswig-Holstein | ~8K | 0.91× | |
| 15 | Brandenburg | ~7K | 0.91× | |
| 16 | Mecklenburg-Vorpommern | ~4K | 0.88× |
The strongest cross-interests of the PlayStation Vita audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | PlayStation Portable | Games | 72.22× | ||
| 02 | PlayStation Store | Games | 52.17× | ||
| 03 | Boost Mobile | Technology & Electronics | 47.31× | ||
| 04 | Mortal Kombat | Games | 14.26× | ||
| 05 | Star Citizen | News | 10.03× | ||
| 06 | GamePro | Games | 9.65× | ||
| 07 | GameStar | Games | 7.91× | ||
| 08 | Cultural heritage | Politics & Society | 5.69× | ||
| 09 | Action role-playing game | Games | 5.65× | ||
| 10 | FIFA (video game series) | Games | 5.59× | ||
| 11 | Steam | Games | 4.68× | ||
| 12 | Pokémon | Games | 4.60× | ||
| 13 | Anime convention | Literature | 4.51× | ||
| 14 | Mobile game | Games | 4.45× | ||
| 15 | Action-adventure game | Games | 4.06× | ||
| 16 | Carcare | Cars & Mobility | 4.02× | ||
| 17 | EA Sports FC | Games | 3.61× | ||
| 18 | Twitch | Games | 3.55× | ||
| 19 | Transfermarkt | Sports | 2.32× | ||
| 20 | Video games | Games | 2.05× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.60× | |
| Extroversion | THRILL | 1.43× | |
| Early Adopter Mentality | POWER | 1.37× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.44× | |
| Sustainability | BALANCE | 0.54× | |
| Creativity | OPEN | 0.59× |
PlayStation Vita's target market in Germany covers an estimated 235,808 people, concentrated in Nordrhein-Westfalen and Bayern.
18.3% of the PlayStation Vita audience are female, 81.7% are male, with an average age of 30.8 years.
PlayStation Vita fans show strongest brand affinity for PlayStation Store (52.17×), PlayStation Portable (72.22×), and Mobile game (4.45×) over the country average.
PlayStation Vita fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~60K), Bayern (reach ~40K), and Baden-Württemberg (reach ~30K). These three regions account for the largest share of the active audience.
Beyond PlayStation Vita itself, the audience over-indexes on PlayStation Portable (72.22×), Mobile game (4.45×), Mortal Kombat (14.26×), and Steam (4.68×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for PlayStation Vita. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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