Rascasse Audience Intelligence

GamePro Audience in Germany

A data profile of the people who buy, follow and care about GamePro in Germany — modelled from more than twelve digital signal sources. GamePro has an estimated audience of 1,039,212 people in Germany.

The average GamePro fan in Germany is 29.0 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include GIGA Television, McCafé, GameStar, with strongest over-indexing on GIGA Television (30.7× the country average).

Demographically, the GamePro audience skews more male with an average age of 29.0, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical GamePro fan in Germany is more male, around 29.0 years old, with strong Patriotism tendencies and a notable affinity for GIGA Television.

Category: Games · Type: Website / Newspaper / Magazine

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the GamePro profile in Germany.

Audience size
1M
in Germany
Gender
16.1%
83.9% male
Age
29.0
average years
Country rank
#6301
Website / Newspaper / Magazine in Germany
Fig. 01

Search interest · 12-month trend

+3%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Audience demographics of GamePro

16.1% are female, 83.9% are male, average age 29.0.

Fig. 02

Gender split

16.1%
Female
83.9%
Male
Demographic split for GamePro audience in Germany
MetricValue
Female16.1%
Male83.9%
Average age29.0
Estimated audience size1,039,212
Fig. 03

Age distribution

Ø 29.0
average years
Age distribution of the GamePro audience in Germany
Age bracketShare%
16-1941%
20-2932%
30-3917%
40-497%
50+3%
Fig. 04

Worldwide distribution

76.1%

of the worldwide GamePro audience comes from Germany.

Worldwide audience distribution share by country for GamePro
CountryShare
Germany76.1%
Austria6.9%
Italy4.9%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the GamePro audience in Germany is strongest.

Fig. 05

Top regions by affinity

GamePro fans by region: top regions in Germany
#RegionReachAffinity×
01Sachsen-Anhalt~50K1.69×
02Mecklenburg-Vorpommern~20K1.19×
03Sachsen~60K1.11×
04Berlin~50K1.05×
05Thüringen~30K1.05×
06Nordrhein-Westfalen~200K1.04×
07Bremen~9K1.00×
08Rheinland-Pfalz~50K0.96×
09Schleswig-Holstein~40K0.96×
10Niedersachsen~90K0.94×
11Brandenburg~30K0.94×
12Hamburg~20K0.88×
13Baden-Württemberg~100K0.86×
14Hessen~60K0.80×
15Bayern~100K0.79×
16Saarland~10K0.78×
Fig. 06

Affinity by region

Affinity by region — GamePro, Germany
0.78×1.00×1.69×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the GamePro audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for GamePro audience
#·InterestCategoryAffinity×
01Jewel (singer)Music & Radio31.12×
02GIGA TelevisionMovies & TV30.70×
03GameStarGames23.65×
04Polygon (website)Games21.81×
05McCaféFood & Beverages19.64×
06Bubble ShooterGames17.61×
07Origin (digital distribution software)Games14.58×
08Angry BirdsGames13.28×
09Candy Crush SagaGames12.96×
10Giorgia MeloniPolitics & Society11.54×
11RobloxGames11.21×
12SubwayFood & Beverages5.36×
13SteamGames5.24×
14Ninja (gamer)Games4.94×
15FortniteGames4.61×
16Burger KingFood & Beverages3.94×
17RedditInternet & Social Media3.71×
18SupermanMovies & TV3.70×
19Video gamesGames2.58×
20Borussia DortmundSports1.99×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the GamePro audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by GamePro audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.89×
Early Adopter MentalityPOWER1.73×
Social Media UsageJOY1.53×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by GamePro audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.64×
IndividualismJOY0.77×
MindfulnessBALANCE0.79×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does GamePro have in Germany?

GamePro has an estimated audience of 1,039,212 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of GamePro fans?

16.1% of GamePro fans are female, 83.9% are male, with an average age of 29.0 years.

03

Which brands do GamePro fans like most?

GamePro fans show strongest brand affinity for GIGA Television (30.7×), McCafé (19.64×), and GameStar (23.65×) over the country average.

04

Where do GamePro fans live in Germany?

GamePro fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~200K), Bayern (reach ~100K), and Baden-Württemberg (reach ~100K). These three regions account for the largest share of the active audience.

05

What other brands do GamePro fans also like?

Beyond GamePro itself, the audience over-indexes on McCafé (19.64×), GameStar (23.65×), Jewel (singer) (31.12×), and Candy Crush Saga (12.96×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for GamePro. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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