A data profile of the people who buy, follow and care about Action-adventure game in Germany — modelled from more than twelve digital signal sources. Action-adventure game has an estimated audience of 3,626,117 people in Germany.
The average Action-adventure game fan in Germany is 29.4 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Harry Potter, TikTok, Assassin's Creed, with strongest over-indexing on Harry Potter (2.05× the country average).
Demographically, the Action-adventure game audience skews more male with an average age of 29.4, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Action-adventure game fan in Germany is more male, around 29.4 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Harry Potter.
The key figures that characterise the Action-adventure game profile in Germany.
31.8% are female, 68.2% are male, average age 29.4.
| Metric | Value |
|---|---|
| Female | 31.8% |
| Male | 68.2% |
| Average age | 29.4 |
| Estimated audience size | 3,626,117 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 47% | |
| 20-29 | 22% | |
| 30-39 | 15% | |
| 40-49 | 10% | |
| 50+ | 5% |
of the worldwide Action-adventure game audience comes from Germany.
| Country | Share |
|---|---|
| United States | 19.2% |
| China | 16.4% |
| Japan | 11.2% |
Where the Action-adventure game audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Sachsen-Anhalt | ~100K | 1.23× | |
| 02 | Bremen | ~40K | 1.20× | |
| 03 | Sachsen | ~200K | 1.12× | |
| 04 | Thüringen | ~100K | 1.11× | |
| 05 | Saarland | ~50K | 1.09× | |
| 06 | Brandenburg | ~100K | 1.07× | |
| 07 | Schleswig-Holstein | ~100K | 1.03× | |
| 08 | Niedersachsen | ~400K | 1.01× | |
| 09 | Mecklenburg-Vorpommern | ~70K | 1.01× | |
| 10 | Nordrhein-Westfalen | ~800K | 0.95× | |
| 11 | Rheinland-Pfalz | ~200K | 0.93× | |
| 12 | Hamburg | ~80K | 0.92× | |
| 13 | Berlin | ~100K | 0.90× | |
| 14 | Bayern | ~500K | 0.79× | |
| 15 | Hessen | ~200K | 0.79× | |
| 16 | Baden-Württemberg | ~400K | 0.78× |
The strongest cross-interests of the Action-adventure game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Fallout (series) | Games | 8.17× | ||
| 02 | Assassin's Creed | Games | 5.93× | ||
| 03 | The Last of Us | Games | 5.02× | ||
| 04 | Call of Duty | Games | 4.81× | ||
| 05 | Action role-playing game | Games | 4.60× | ||
| 06 | Hogwarts Legacy | Games | 4.40× | ||
| 07 | Epic Games | Games | 3.95× | ||
| 08 | Ninja (gamer) | Games | 2.98× | ||
| 09 | PC game | Games | 2.81× | ||
| 10 | Superman | Movies & TV | 2.64× | ||
| 11 | Twitch | Games | 2.62× | ||
| 12 | Mobile game | Games | 2.54× | ||
| 13 | Borussia Mönchengladbach | Sports | 2.19× | ||
| 14 | Stranger Things | Movies & TV | 2.14× | ||
| 15 | Harry Potter | Movies & TV | 2.05× | ||
| 16 | SV Werder Bremen | Sports | 1.95× | ||
| 17 | VfB Stuttgart | Sports | 1.90× | ||
| 18 | 2. Bundesliga | Sports | 1.79× | ||
| 19 | TikTok | Internet & Social Media | 1.75× | ||
| 20 | Bundesliga | Sports | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.77× | |
| Patriotism | CONSERVATISM | 1.38× | |
| Need for Security | CONSERVATISM | 1.22× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Indulgence | JOY | 0.66× | |
| Quality Awareness | PREMIUM | 0.69× | |
| Design Affinity | PREMIUM | 0.70× |
Action-adventure game has an estimated audience of 3,626,117 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
31.8% of Action-adventure game fans are female, 68.2% are male, with an average age of 29.4 years.
Action-adventure game fans show strongest brand affinity for Harry Potter (2.05×), TikTok (1.75×), and Assassin's Creed (5.93×) over the country average.
Action-adventure game fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~800K), Bayern (reach ~500K), and Baden-Württemberg (reach ~400K). These three regions account for the largest share of the active audience.
Beyond Action-adventure game itself, the audience over-indexes on TikTok (1.75×), Assassin's Creed (5.93×), Hogwarts Legacy (4.4×), and Action role-playing game (4.6×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Action-adventure game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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