PlayStation VR Audience in United States

PlayStation VR has an estimated audience of 1,273,254 people in United States. 25.7% are female, 74.3% are male, average age 27.5. Top regions: Texas, California, Florida. Top brand affinities: Mesut Özil, Gaming, Reading, Music, Games.
The average PlayStation VR fan in United States is 27.5 years old, more male, and lives primarily in Texas. The audience is concentrated in Texas, California, Florida. Top brand affinities include Mesut Özil, Gaming, Reading, with strongest over-indexing on Mesut Özil (293.66× the country average). Demographically, the PlayStation VR audience skews more male with an average age of 27.5, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Brand
Demographics of PlayStation VR fans
| Metric | Value |
|---|---|
| Female | 25.7% |
| Male | 74.3% |
| Average age | 27.5 |
| Estimated audience size | 1,273,254 |
Audience persona
The typical PlayStation VR fan in United States is more male, around 27.5 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Mesut Özil.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| Texas | 119,251 | 1.09× |
| California | 115,549 | 0.83× |
| Florida | 83,451 | 0.97× |
| New York | 59,757 | 0.84× |
| Ohio | 46,752 | 1.19× |
| Georgia | 43,676 | 1.11× |
| Pennsylvania | 42,964 | 1× |
| Illinois | 42,153 | 0.99× |
| North Carolina | 38,377 | 1× |
| Michigan | 35,910 | 1.08× |
| Tennessee | 31,000 | 1.21× |
| Indiana | 28,863 | 1.24× |
| Virginia | 28,731 | 0.93× |
| Arizona | 25,830 | 0.99× |
| Missouri | 24,957 | 1.22× |
| New Jersey | 24,776 | 0.77× |
| Alabama | 23,613 | 1.33× |
| Washington | 22,568 | 0.88× |
| Kentucky | 22,148 | 1.39× |
| Louisiana | 20,122 | 1.23× |
| South Carolina | 19,953 | 1.04× |
| Massachusetts | 19,898 | 0.79× |
| Maryland | 19,520 | 0.89× |
| Oklahoma | 18,661 | 1.32× |
| Colorado | 18,260 | 0.91× |
| Wisconsin | 16,860 | 0.88× |
| Nevada | 14,399 | 1.17× |
| Minnesota | 14,286 | 0.78× |
| Arkansas | 14,209 | 1.35× |
| Mississippi | 13,874 | 1.32× |
| Oregon | 13,554 | 0.93× |
| Utah | 11,711 | 1.03× |
| Connecticut | 11,219 | 0.88× |
| Iowa | 10,811 | 1.03× |
| Kansas | 10,790 | 1.08× |
| West Virginia | 8,523 | 1.44× |
| Nebraska | 6,938 | 1.09× |
| New Mexico | 6,688 | 1.05× |
| Idaho | 6,255 | 0.98× |
| New Hampshire | 4,452 | 0.89× |
| Maine | 3,873 | 0.85× |
| Rhode Island | 3,360 | 0.83× |
| Montana | 3,145 | 0.89× |
| Alaska | 3,076 | 1.13× |
| Delaware | 2,982 | 0.85× |
| Hawaii | 2,920 | 0.53× |
| South Dakota | 2,679 | 0.91× |
| North Dakota | 2,195 | 0.84× |
| Washington, District of Columbia | 1,997 | 0.52× |
| Wyoming | 1,662 | 0.88× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Mesut Özil | 293.66× | Sports |
| Gaming | 9.79× | Games |
| Reading | 2.55× | Literature |
| Music | 2.41× | Business & Career |
| Games | 2.54× | Games |
| Sports | 2.36× | Sports |
| Entertainment | 2.32× | Movies & TV |
| Outdoor recreation | 2.34× | Sports |
| Consumer electronics | 2.13× | Technology & Electronics |
| Adventure | 3.01× | Travel & Leisure |
| Food and drink | 1.9× | Food & Beverages |
| Live events | 2.08× | Music & Radio |
| Pets | 2.1× | Pets & Animals |
| Pokémon (video game series) | 5.87× | Games |
| Virtual community | 6.46× | Technology & Electronics |
| Otaku | 5.6× | Literature |
| Motor vehicle | 2.99× | Cars & Mobility |
| Energy | 2.79× | Home & Garden |
| Wildlife | 2.87× | Travel & Leisure |
| Sneakers (footwear) | 3.33× | Fashion & Accessoires |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 2.64 |
| Patriotism | CONSERVATISM | 2.22 |
| LGBTQ+ Identity | OPEN | 1.57 |
| Family Orientation | CONSERVATISM | 1.46 |
| Social Media Usage | JOY | 1.26 |
| Need for Security | CONSERVATISM | 1.23 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 45.8% |
| Germany | 8.9% |
| United Kingdom | 7.6% |
See PlayStation VR audiences in other countries
More Games audiences in United States
- Walmart (94,971,264)
- Target Corporation (79,586,810)
- Macy's (79,019,110)
- Lowe's (75,832,553)
- EBay (75,427,823)
Frequently asked questions
How many fans does PlayStation VR have in United States?
PlayStation VR has an estimated audience of 1,273,254 people in United States, concentrated in Texas and California.
What is the gender split and age of PlayStation VR fans?
25.7% of PlayStation VR fans are female, 74.3% are male, with an average age of 27.5 years.
Which brands do PlayStation VR fans like most?
PlayStation VR fans show strongest brand affinity for Mesut Özil (293.66×), Gaming (9.79×), and Reading (2.55×) over the country average.
Where do PlayStation VR fans live in United States?
PlayStation VR fans in United States are most concentrated in Texas (reach 119,251), California (reach 115,549), and Florida (reach 83,451). These three regions account for the largest share of the active audience.
What other brands do PlayStation VR fans also like?
Beyond PlayStation VR itself, the audience over-indexes on Gaming (9.79×), Reading (2.55×), Music (2.41×), and Games (2.54×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for PlayStation VR. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.