Monster Hunter Audience in United States

Monster Hunter has an estimated audience of 7,053,270 people in United States. 40.1% are female, 59.9% are male, average age 28.7. Top regions: California, Texas, Florida. Top brand affinities: Twitch, Anime and manga fandom, Otaku, Digital art, Action figure.
The average Monster Hunter fan in United States is 28.7 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Twitch, Anime and manga fandom, Otaku, with strongest over-indexing on Twitch (3.12× the country average). Demographically, the Monster Hunter audience skews more male with an average age of 28.7, and over-indexes on personality traits such as Luxury Orientation, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game
Demographics of Monster Hunter fans
| Metric | Value |
|---|---|
| Female | 40.1% |
| Male | 59.9% |
| Average age | 28.7 |
| Estimated audience size | 7,053,270 |
Audience persona
The typical Monster Hunter fan in United States is more male, around 28.7 years old, with strong Luxury Orientation tendencies and a notable affinity for Twitch.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 973,994 | 1.26× |
| Texas | 713,008 | 1.18× |
| Florida | 493,689 | 1.03× |
| New York | 361,019 | 0.92× |
| Georgia | 224,870 | 1.03× |
| Illinois | 223,055 | 0.95× |
| Pennsylvania | 213,378 | 0.9× |
| North Carolina | 207,889 | 0.98× |
| Washington | 205,205 | 1.45× |
| Ohio | 204,349 | 0.94× |
| Virginia | 185,456 | 1.08× |
| Michigan | 179,523 | 0.97× |
| Arizona | 155,701 | 1.08× |
| New Jersey | 150,620 | 0.84× |
| Tennessee | 132,670 | 0.94× |
| Indiana | 131,054 | 1.02× |
| Massachusetts | 127,600 | 0.92× |
| Maryland | 115,172 | 0.95× |
| Colorado | 114,216 | 1.03× |
| Missouri | 112,400 | 0.99× |
| Oregon | 100,715 | 1.25× |
| Wisconsin | 98,284 | 0.93× |
| Minnesota | 97,484 | 0.96× |
| Oklahoma | 95,601 | 1.22× |
| Kentucky | 93,519 | 1.06× |
| South Carolina | 89,019 | 0.84× |
| Louisiana | 84,899 | 0.93× |
| Alabama | 83,016 | 0.84× |
| Nevada | 81,039 | 1.19× |
| Utah | 77,773 | 1.23× |
| Connecticut | 77,047 | 1.09× |
| Arkansas | 60,884 | 1.05× |
| Kansas | 56,554 | 1.02× |
| Mississippi | 53,082 | 0.91× |
| Iowa | 52,488 | 0.9× |
| Hawaii | 43,710 | 1.44× |
| Idaho | 38,377 | 1.08× |
| New Mexico | 34,613 | 0.98× |
| Nebraska | 33,471 | 0.95× |
| West Virginia | 31,030 | 0.94× |
| New Hampshire | 24,452 | 0.88× |
| Maine | 23,067 | 0.91× |
| Alaska | 20,758 | 1.38× |
| Montana | 18,226 | 0.93× |
| Rhode Island | 18,116 | 0.81× |
| Delaware | 15,323 | 0.79× |
| Washington, District of Columbia | 14,186 | 0.67× |
| South Dakota | 13,985 | 0.86× |
| North Dakota | 13,640 | 0.94× |
| Vermont | 9,302 | 0.75× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Twitch | 3.12× | Games |
| Anime and manga fandom | 3.24× | Literature |
| Otaku | 3.79× | Literature |
| Digital art | 3.59× | Arts & Culture |
| Action figure | 3.46× | Kids & Family |
| KPop Demon Hunters | 2.24× | Movies & TV |
| Spotify | 1.63× | Internet & Social Media |
| Anime convention | 3.04× | Literature |
| Mobile game | 2.15× | Games |
| Funimation | 5.3× | Movies & TV |
| FIFA World Cup | 1.78× | Sports |
| Pokémon | 2.54× | Games |
| Cartoon | 2.39× | Movies & TV |
| Alternative rock | 1.73× | Music & Radio |
| Japanese popular culture | 3.72× | Travel & Leisure |
| Pokémon (video game series) | 3.13× | Games |
| Japan | 2.41× | Travel & Leisure |
| MLB | 1.6× | Sports |
| Crunchyroll | 3.56× | Games |
| Shōnen manga | 3.9× | Literature |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Luxury Orientation | PREMIUM | 2.51 |
| Early Adopter Mentality | POWER | 2.05 |
| LGBTQ+ Identity | OPEN | 1.83 |
| Patriotism | CONSERVATISM | 1.61 |
| Risk Appetite | THRILL | 1.42 |
| Extroversion | THRILL | 1.32 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 35.7% |
| France | 6.5% |
| Italy | 5.7% |
See Monster Hunter audiences in other countries
More Games audiences in United States
- Pokémon (28,436,052)
- Minesweeper (28,282,791)
- Fortnite (21,111,782)
- Pokémon (video game series) (17,813,094)
- Call of Duty (16,541,098)
Frequently asked questions
How many fans does Monster Hunter have in United States?
Monster Hunter has an estimated audience of 7,053,270 people in United States, concentrated in California and Texas.
What is the gender split and age of Monster Hunter fans?
40.1% of Monster Hunter fans are female, 59.9% are male, with an average age of 28.7 years.
Which brands do Monster Hunter fans like most?
Monster Hunter fans show strongest brand affinity for Twitch (3.12×), Anime and manga fandom (3.24×), and Otaku (3.79×) over the country average.
Where do Monster Hunter fans live in United States?
Monster Hunter fans in United States are most concentrated in California (reach 973,994), Texas (reach 713,008), and Florida (reach 493,689). These three regions account for the largest share of the active audience.
What other brands do Monster Hunter fans also like?
Beyond Monster Hunter itself, the audience over-indexes on Anime and manga fandom (3.24×), Otaku (3.79×), Digital art (3.59×), and Action figure (3.46×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Monster Hunter. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.