World of Tanks Audience in United States

World of Tanks has an estimated audience of 1,037,954 people in United States. 29.8% are female, 70.2% are male, average age 32.2. Top regions: California, Texas, Florida. Top brand affinities: New Zealand Warriors, Sugar Rush (TV series), Super Smash Bros. Brawl, Video game music, Metroid.
The average World of Tanks fan in United States is 32.2 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include New Zealand Warriors, Sugar Rush (TV series), Super Smash Bros. Brawl, with strongest over-indexing on New Zealand Warriors (503.57× the country average). Demographically, the World of Tanks audience skews more male with an average age of 32.2, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of World of Tanks fans
| Metric | Value |
|---|---|
| Female | 29.8% |
| Male | 70.2% |
| Average age | 32.2 |
| Estimated audience size | 1,037,954 |
Audience persona
The typical World of Tanks fan in United States is more male, around 32.2 years old, with strong Patriotism tendencies and a notable affinity for New Zealand Warriors.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 106,251 | 0.93× |
| Texas | 73,496 | 0.82× |
| Florida | 59,301 | 0.84× |
| New York | 43,416 | 0.75× |
| Illinois | 31,668 | 0.92× |
| Washington | 31,079 | 1.49× |
| Pennsylvania | 29,221 | 0.84× |
| North Carolina | 28,769 | 0.92× |
| Ohio | 28,652 | 0.9× |
| Virginia | 27,769 | 1.1× |
| Michigan | 27,676 | 1.02× |
| Georgia | 26,921 | 0.84× |
| Missouri | 20,235 | 1.21× |
| Arizona | 19,718 | 0.93× |
| Indiana | 18,914 | 1× |
| Tennessee | 18,513 | 0.89× |
| Colorado | 18,237 | 1.11× |
| New Jersey | 18,110 | 0.69× |
| Wisconsin | 17,344 | 1.11× |
| Minnesota | 17,283 | 1.16× |
| Massachusetts | 16,431 | 0.8× |
| Oregon | 13,838 | 1.16× |
| Kentucky | 13,610 | 1.05× |
| Oklahoma | 13,567 | 1.18× |
| Alabama | 12,426 | 0.86× |
| Maryland | 12,392 | 0.69× |
| South Carolina | 12,283 | 0.79× |
| Utah | 11,341 | 1.22× |
| Louisiana | 11,174 | 0.83× |
| Kansas | 10,588 | 1.29× |
| Iowa | 9,833 | 1.15× |
| Arkansas | 9,327 | 1.09× |
| Nevada | 8,549 | 0.85× |
| Connecticut | 7,758 | 0.75× |
| Mississippi | 7,639 | 0.89× |
| Idaho | 6,713 | 1.29× |
| Nebraska | 6,116 | 1.17× |
| West Virginia | 5,281 | 1.09× |
| New Mexico | 4,987 | 0.96× |
| New Hampshire | 4,300 | 1.05× |
| Maine | 3,927 | 1.06× |
| Alaska | 3,813 | 1.72× |
| Hawaii | 3,316 | 0.74× |
| North Dakota | 3,194 | 1.5× |
| Montana | 3,135 | 1.09× |
| South Dakota | 2,641 | 1.1× |
| Rhode Island | 2,224 | 0.67× |
| Wyoming | 2,061 | 1.34× |
| Delaware | 1,926 | 0.67× |
| Washington, District of Columbia | 1,918 | 0.61× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| New Zealand Warriors | 503.57× | Sports |
| Sugar Rush (TV series) | 172.24× | Movies & TV |
| Super Smash Bros. Brawl | 91.7× | Games |
| Video game music | 58.44× | Music & Radio |
| Metroid | 97.06× | Games |
| Monster Hunter | 22.75× | Games |
| Final Fantasy XIV | 29.95× | Games |
| Devil May Cry | 40.74× | Games |
| Polygon (website) | 32.5× | Games |
| Ninja Gaiden | 117.62× | Games |
| Call of Duty: Modern Warfare 3 | 28.08× | Games |
| Call of Duty: Advanced Warfare | 33.15× | Games |
| Shin Megami Tensei | 72.77× | Games |
| Call of Duty: World at War | 25.58× | Games |
| Guilty Gear | 74.06× | Games |
| Age of Empires (video game) | 48.71× | Games |
| MapleStory | 51.01× | Games |
| Mortal Kombat X | 55.67× | Games |
| Mortal Kombat | 16.88× | Games |
| Roblox | 11.78× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Patriotism | CONSERVATISM | 5.1 |
| Early Adopter Mentality | POWER | 1.35 |
| Need for Security | CONSERVATISM | 1.25 |
| Social Media Usage | JOY | 1.24 |
| Individualism | JOY | 1.19 |
| Quality Awareness | PREMIUM | 1.16 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 18.6% |
| Germany | 6.7% |
| Japan | 6.2% |
See World of Tanks audiences in other countries
More Video game audiences in United States
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Frequently asked questions
How many fans does World of Tanks have in United States?
World of Tanks has an estimated audience of 1,037,954 people in United States, concentrated in California and Texas.
What is the gender split and age of World of Tanks fans?
29.8% of World of Tanks fans are female, 70.2% are male, with an average age of 32.2 years.
Which brands do World of Tanks fans like most?
World of Tanks fans show strongest brand affinity for New Zealand Warriors (503.57×), Sugar Rush (TV series) (172.24×), and Super Smash Bros. Brawl (91.7×) over the country average.
Where do World of Tanks fans live in United States?
World of Tanks fans in United States are most concentrated in California (reach 106,251), Texas (reach 73,496), and Florida (reach 59,301). These three regions account for the largest share of the active audience.
What other brands do World of Tanks fans also like?
Beyond World of Tanks itself, the audience over-indexes on Sugar Rush (TV series) (172.24×), Super Smash Bros. Brawl (91.7×), Video game music (58.44×), and Metroid (97.06×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for World of Tanks. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.