A data profile of the people who buy, follow and care about Guilty Gear in United States — modelled from more than twelve digital signal sources. Guilty Gear has an estimated audience of 398,530 people in United States.
The average Guilty Gear fan in United States is 35.8 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include World of Tanks, Roblox, The Legend of Zelda, with strongest over-indexing on World of Tanks (74.06× the country average).
Demographically, the Guilty Gear audience skews more male with an average age of 35.8, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Guilty Gear fan in United States is more male, around 35.8 years old, with strong Patriotism tendencies and a notable affinity for World of Tanks.
The key figures that characterise the Guilty Gear profile in United States.
20.2% are female, 79.8% are male, average age 35.8.
| Metric | Value |
|---|---|
| Female | 20.2% |
| Male | 79.8% |
| Average age | 35.8 |
| Estimated audience size | 398,530 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 26% | |
| 20-29 | 25% | |
| 30-39 | 21% | |
| 40-49 | 14% | |
| 50+ | 15% |
of the worldwide Guilty Gear audience comes from United States.
| Country | Share |
|---|---|
| United States | 22.9% |
| Japan | 19.4% |
| Indonesia | 4.8% |
Where the Guilty Gear audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Nevada | ~6K | 1.43× | |
| 02 | Washington | ~10K | 1.36× | |
| 03 | Alaska | ~1K | 1.31× | |
| 04 | California | ~60K | 1.30× | |
| 05 | Texas | ~40K | 1.26× | |
| 06 | Arizona | ~10K | 1.26× | |
| 07 | Oregon | ~6K | 1.26× | |
| 08 | Oklahoma | ~6K | 1.24× | |
| 09 | Georgia | ~10K | 1.17× | |
| 10 | Maryland | ~8K | 1.14× | |
| 11 | Hawaii | ~2K | 1.14× | |
| 12 | Florida | ~30K | 1.13× | |
| 13 | Alabama | ~6K | 1.10× | |
| 14 | Virginia | ~10K | 1.08× | |
| 15 | Louisiana | ~5K | 1.06× | |
| 16 | North Carolina | ~10K | 1.05× | |
| 17 | Utah | ~4K | 1.05× | |
| 18 | Arkansas | ~3K | 1.04× | |
| 19 | New Mexico | ~2K | 1.03× | |
| 20 | Kentucky | ~5K | 1.01× | |
| 21 | Kansas | ~3K | 1.00× | |
| 22 | Michigan | ~10K | 0.98× | |
| 23 | Illinois | ~10K | 0.97× | |
| 24 | Missouri | ~6K | 0.97× | |
| 25 | Connecticut | ~4K | 0.97× | |
| 26 | Mississippi | ~3K | 0.97× | |
| 27 | Indiana | ~7K | 0.96× | |
| 28 | South Carolina | ~6K | 0.96× | |
| 29 | Idaho | ~2K | 0.96× | |
| 30 | West Virginia | ~2K | 0.96× | |
| 31 | New York | ~20K | 0.95× | |
| 32 | Tennessee | ~8K | 0.95× | |
| 33 | Pennsylvania | ~10K | 0.93× | |
| 34 | Colorado | ~6K | 0.93× | |
| 35 | Delaware | ~1K | 0.93× | |
| 36 | Ohio | ~10K | 0.91× | |
| 37 | Massachusetts | ~7K | 0.90× | |
| 38 | Minnesota | ~5K | 0.90× | |
| 39 | Nebraska | ~2K | 0.90× | |
| 40 | Iowa | ~3K | 0.89× | |
| 41 | South Dakota | <1K | 0.89× | |
| 42 | New Jersey | ~9K | 0.87× | |
| 43 | Rhode Island | ~1K | 0.87× | |
| 44 | North Dakota | <1K | 0.85× | |
| 45 | Maine | ~1K | 0.84× | |
| 46 | New Hampshire | ~1K | 0.82× | |
| 47 | Wisconsin | ~5K | 0.81× | |
| 48 | Vermont | <1K | 0.81× | |
| 49 | Montana | <1K | 0.80× | |
| 50 | Washington, District of Columbia | <1K | 0.73× |
The strongest cross-interests of the Guilty Gear audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Shin Megami Tensei | Games | 76.08× | ||
| 02 | World of Tanks | Games | 74.06× | ||
| 03 | Guild Wars 2 | Games | 41.84× | ||
| 04 | Tekken | Games | 27.04× | ||
| 05 | Xbox Game Pass | Games | 24.43× | ||
| 06 | Bloodborne | Games | 22.82× | ||
| 07 | The Legend of Zelda | Games | 20.51× | ||
| 08 | Mortal Kombat | Games | 19.82× | ||
| 09 | Roblox | Games | 19.51× | ||
| 10 | Magic: The Gathering | Games | 12.56× | ||
| 11 | Shōnen manga | Literature | 11.24× | ||
| 12 | GameStop | Games | 9.69× | ||
| 13 | Anime and manga fandom | Literature | 9.43× | ||
| 14 | Collectible card game | Games | 8.51× | ||
| 15 | Action role-playing game | Games | 8.34× | ||
| 16 | Massively multiplayer online games | Games | 7.95× | ||
| 17 | Pokémon | Games | 7.33× | ||
| 18 | Mobile game | Games | 5.50× | ||
| 19 | Burger King | Food & Beverages | 4.42× | ||
| 20 | Superman | Movies & TV | 3.59× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 3.00× | |
| Early Adopter Mentality | POWER | 1.92× | |
| Spirituality | BALANCE | 1.62× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.55× | |
| Quality Awareness | PREMIUM | 0.63× | |
| Design Affinity | PREMIUM | 0.70× |
Guilty Gear has an estimated audience of 398,530 people in United States, concentrated in California and Texas.
20.2% of Guilty Gear fans are female, 79.8% are male, with an average age of 35.8 years.
Guilty Gear fans show strongest brand affinity for World of Tanks (74.06×), Roblox (19.51×), and The Legend of Zelda (20.51×) over the country average.
Guilty Gear fans in United States are most concentrated in California (reach ~60K), Texas (reach ~40K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Guilty Gear itself, the audience over-indexes on Roblox (19.51×), The Legend of Zelda (20.51×), GameStop (9.69×), and Shin Megami Tensei (76.08×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Guilty Gear. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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