Rascasse Audience Intelligence

Guilty Gear Audience in United States

A data profile of the people who buy, follow and care about Guilty Gear in United States — modelled from more than twelve digital signal sources. Guilty Gear has an estimated audience of 398,530 people in United States.

The average Guilty Gear fan in United States is 35.8 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include World of Tanks, Roblox, The Legend of Zelda, with strongest over-indexing on World of Tanks (74.06× the country average).

Demographically, the Guilty Gear audience skews more male with an average age of 35.8, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Guilty Gear fan in United States is more male, around 35.8 years old, with strong Patriotism tendencies and a notable affinity for World of Tanks.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Guilty Gear profile in United States.

Audience size
399K
in United States
Gender
20.2%
79.8% male
Age
35.8
average years
Country rank
#41701
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

-16%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Guilty Gear fans

20.2% are female, 79.8% are male, average age 35.8.

Fig. 02

Gender split

20.2%
Female
79.8%
Male
Demographic split for Guilty Gear audience in United States
MetricValue
Female20.2%
Male79.8%
Average age35.8
Estimated audience size398,530
Fig. 03

Age distribution

Ø 35.8
average years
Age distribution of the Guilty Gear audience in United States
Age bracketShare%
16-1926%
20-2925%
30-3921%
40-4914%
50+15%
Fig. 04

Worldwide distribution

22.9%

of the worldwide Guilty Gear audience comes from United States.

Worldwide audience distribution share by country for Guilty Gear
CountryShare
United States22.9%
Japan19.4%
Indonesia4.8%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Guilty Gear audience in United States is strongest.

Fig. 05

Top regions by affinity

Guilty Gear fans by region: top regions in United States
#RegionReachAffinity×
01Nevada~6K1.43×
02Washington~10K1.36×
03Alaska~1K1.31×
04California~60K1.30×
05Texas~40K1.26×
06Arizona~10K1.26×
07Oregon~6K1.26×
08Oklahoma~6K1.24×
09Georgia~10K1.17×
10Maryland~8K1.14×
11Hawaii~2K1.14×
12Florida~30K1.13×
13Alabama~6K1.10×
14Virginia~10K1.08×
15Louisiana~5K1.06×
16North Carolina~10K1.05×
17Utah~4K1.05×
18Arkansas~3K1.04×
19New Mexico~2K1.03×
20Kentucky~5K1.01×
21Kansas~3K1.00×
22Michigan~10K0.98×
23Illinois~10K0.97×
24Missouri~6K0.97×
25Connecticut~4K0.97×
26Mississippi~3K0.97×
27Indiana~7K0.96×
28South Carolina~6K0.96×
29Idaho~2K0.96×
30West Virginia~2K0.96×
31New York~20K0.95×
32Tennessee~8K0.95×
33Pennsylvania~10K0.93×
34Colorado~6K0.93×
35Delaware~1K0.93×
36Ohio~10K0.91×
37Massachusetts~7K0.90×
38Minnesota~5K0.90×
39Nebraska~2K0.90×
40Iowa~3K0.89×
41South Dakota<1K0.89×
42New Jersey~9K0.87×
43Rhode Island~1K0.87×
44North Dakota<1K0.85×
45Maine~1K0.84×
46New Hampshire~1K0.82×
47Wisconsin~5K0.81×
48Vermont<1K0.81×
49Montana<1K0.80×
50Washington, District of Columbia<1K0.73×
Fig. 06

Affinity by region

Affinity by region — Guilty Gear, United States
0.73×1.00×1.43×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Guilty Gear audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Guilty Gear audience
#·InterestCategoryAffinity×
01Shin Megami TenseiGames76.08×
02World of TanksGames74.06×
03Guild Wars 2Games41.84×
04TekkenGames27.04×
05Xbox Game PassGames24.43×
06BloodborneGames22.82×
07The Legend of ZeldaGames20.51×
08Mortal KombatGames19.82×
09RobloxGames19.51×
10Magic: The GatheringGames12.56×
11Shōnen mangaLiterature11.24×
12GameStopGames9.69×
13Anime and manga fandomLiterature9.43×
14Collectible card gameGames8.51×
15Action role-playing gameGames8.34×
16Massively multiplayer online gamesGames7.95×
17PokémonGames7.33×
18Mobile gameGames5.50×
19Burger KingFood & Beverages4.42×
20SupermanMovies & TV3.59×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Guilty Gear audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Guilty Gear audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM3.00×
Early Adopter MentalityPOWER1.92×
SpiritualityBALANCE1.62×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Guilty Gear audience · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.55×
Quality AwarenessPREMIUM0.63×
Design AffinityPREMIUM0.70×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Guilty Gear have in United States?

Guilty Gear has an estimated audience of 398,530 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Guilty Gear fans?

20.2% of Guilty Gear fans are female, 79.8% are male, with an average age of 35.8 years.

03

Which brands do Guilty Gear fans like most?

Guilty Gear fans show strongest brand affinity for World of Tanks (74.06×), Roblox (19.51×), and The Legend of Zelda (20.51×) over the country average.

04

Where do Guilty Gear fans live in United States?

Guilty Gear fans in United States are most concentrated in California (reach ~60K), Texas (reach ~40K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.

05

What other brands do Guilty Gear fans also like?

Beyond Guilty Gear itself, the audience over-indexes on Roblox (19.51×), The Legend of Zelda (20.51×), GameStop (9.69×), and Shin Megami Tensei (76.08×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Guilty Gear. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Scale & coverage
500,000+ ready-to-use audiences across 170+ countries

From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.

See pricing →