A data profile of the people who buy, follow and care about Tekken in United States — modelled from more than twelve digital signal sources. Tekken has an estimated audience of 1,395,409 people in United States.
The average Tekken fan in United States is 28.8 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Cranberry juice, Cookie Jam, Candy Crush Soda Saga, with strongest over-indexing on Cranberry juice (45.5× the country average).
Demographically, the Tekken audience skews more male with an average age of 28.8, and over-indexes on personality traits such as Individualism, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Tekken fan in United States is more male, around 28.8 years old, with strong Individualism tendencies and a notable affinity for Cranberry juice.
The key figures that characterise the Tekken profile in United States.
26.7% are female, 73.3% are male, average age 28.8.
| Metric | Value |
|---|---|
| Female | 26.7% |
| Male | 73.3% |
| Average age | 28.8 |
| Estimated audience size | 1,395,409 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 46% | |
| 20-29 | 26% | |
| 30-39 | 16% | |
| 40-49 | 8% | |
| 50+ | 4% |
Where the Tekken audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Maryland | ~40K | 1.56× | |
| 02 | California | ~200K | 1.40× | |
| 03 | Arizona | ~40K | 1.38× | |
| 04 | Nevada | ~20K | 1.33× | |
| 05 | Hawaii | ~8K | 1.33× | |
| 06 | Alaska | ~4K | 1.31× | |
| 07 | Alabama | ~20K | 1.28× | |
| 08 | Texas | ~200K | 1.27× | |
| 09 | Virginia | ~40K | 1.23× | |
| 10 | Washington | ~30K | 1.23× | |
| 11 | Georgia | ~50K | 1.19× | |
| 12 | North Carolina | ~50K | 1.11× | |
| 13 | New York | ~90K | 1.10× | |
| 14 | Kentucky | ~20K | 1.10× | |
| 15 | Oklahoma | ~20K | 1.09× | |
| 16 | Arkansas | ~10K | 1.08× | |
| 17 | Florida | ~100K | 1.06× | |
| 18 | Oregon | ~20K | 1.06× | |
| 19 | Mississippi | ~10K | 1.06× | |
| 20 | Louisiana | ~20K | 1.05× | |
| 21 | Illinois | ~50K | 1.02× | |
| 22 | New Mexico | ~7K | 1.02× | |
| 23 | Missouri | ~20K | 1.00× | |
| 24 | Delaware | ~4K | 1.00× | |
| 25 | South Carolina | ~20K | 0.99× | |
| 26 | New Jersey | ~30K | 0.98× | |
| 27 | Indiana | ~20K | 0.98× | |
| 28 | Connecticut | ~10K | 0.97× | |
| 29 | Washington, District of Columbia | ~4K | 0.96× | |
| 30 | Pennsylvania | ~40K | 0.95× | |
| 31 | Michigan | ~30K | 0.95× | |
| 32 | Tennessee | ~30K | 0.95× | |
| 33 | Rhode Island | ~4K | 0.94× | |
| 34 | Ohio | ~40K | 0.93× | |
| 35 | Kansas | ~10K | 0.93× | |
| 36 | Utah | ~10K | 0.92× | |
| 37 | Colorado | ~20K | 0.89× | |
| 38 | Massachusetts | ~20K | 0.88× | |
| 39 | Minnesota | ~20K | 0.86× | |
| 40 | Idaho | ~6K | 0.86× | |
| 41 | West Virginia | ~5K | 0.84× | |
| 42 | Nebraska | ~6K | 0.82× | |
| 43 | North Dakota | ~2K | 0.82× | |
| 44 | Iowa | ~9K | 0.81× | |
| 45 | Wisconsin | ~20K | 0.79× | |
| 46 | South Dakota | ~3K | 0.78× | |
| 47 | New Hampshire | ~4K | 0.76× | |
| 48 | Maine | ~4K | 0.74× | |
| 49 | Vermont | ~2K | 0.74× | |
| 50 | Montana | ~3K | 0.73× |
The strongest cross-interests of the Tekken audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Cookie Jam | Games | 54.48× | ||
| 02 | SuperCity | Games | 47.63× | ||
| 03 | Cranberry juice | Food & Beverages | 45.50× | ||
| 04 | Candy Crush Jelly Saga | Games | 38.57× | ||
| 05 | Candy Crush Soda Saga | Games | 37.80× | ||
| 06 | Tekken 7 | Games | 33.48× | ||
| 07 | Gummy Drop! | Games | 31.33× | ||
| 08 | Super Smash Bros. Brawl | Games | 30.84× | ||
| 09 | OMG (eSports) | Sports | 21.09× | ||
| 10 | Tom Clancy's Rainbow Six (video game) | Games | 18.56× | ||
| 11 | Devil May Cry | Games | 18.51× | ||
| 12 | Street Fighter | Games | 14.22× | ||
| 13 | Forza Horizon | Games | 14.11× | ||
| 14 | Call of Duty: Advanced Warfare | Games | 13.50× | ||
| 15 | Super Smash Bros. | Games | 10.94× | ||
| 16 | Polygon (website) | Games | 10.92× | ||
| 17 | Mortal Kombat | Games | 9.40× | ||
| 18 | Monster Hunter | Games | 8.27× | ||
| 19 | Peacemaker | Movies & TV | 2.15× | ||
| 20 | Superman | Movies & TV | 1.60× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Individualism | JOY | 1.16× | |
| Patriotism | CONSERVATISM | 1.04× | |
| Convenience Orientation | PREMIUM | 0.98× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.57× | |
| Creativity | OPEN | 0.63× | |
| Quality Awareness | PREMIUM | 0.68× |
Tekken has an estimated audience of 1,395,409 people in United States, concentrated in California and Texas.
26.7% of Tekken fans are female, 73.3% are male, with an average age of 28.8 years.
Tekken fans show strongest brand affinity for Cranberry juice (45.5×), Cookie Jam (54.48×), and Candy Crush Soda Saga (37.8×) over the country average.
Tekken fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Tekken itself, the audience over-indexes on Cookie Jam (54.48×), Candy Crush Soda Saga (37.8×), Candy Crush Jelly Saga (38.57×), and Super Smash Bros. Brawl (30.84×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Tekken. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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