A data profile of the people who buy, follow and care about Candy Crush Jelly Saga in United States — modelled from more than twelve digital signal sources. Candy Crush Jelly Saga has an estimated audience of 581,373 people in United States.
The average Candy Crush Jelly Saga fan in United States is 31.2 years old, more female, and lives primarily in Florida.
The audience is concentrated in Florida, Texas, New York.
Top brand affinities include Candy Crush Soda Saga, Puzzle video games, Kari Byron, with strongest over-indexing on Candy Crush Soda Saga (73.61× the country average).
Demographically, the Candy Crush Jelly Saga audience skews more female with an average age of 31.2, and over-indexes on personality traits such as Family Orientation, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Candy Crush Jelly Saga fan in United States is more female, around 31.2 years old, with strong Family Orientation tendencies and a notable affinity for Candy Crush Soda Saga.
The key figures that characterise the Candy Crush Jelly Saga profile in United States.
61.5% are female, 38.5% are male, average age 31.2.
| Metric | Value |
|---|---|
| Female | 61.5% |
| Male | 38.5% |
| Average age | 31.2 |
| Estimated audience size | 581,373 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 50% | |
| 20-29 | 14% | |
| 30-39 | 11% | |
| 40-49 | 15% | |
| 50+ | 10% |
Where the Candy Crush Jelly Saga audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~10K | 2.33× | |
| 02 | Kentucky | ~20K | 2.06× | |
| 03 | Indiana | ~20K | 1.80× | |
| 04 | South Carolina | ~20K | 1.72× | |
| 05 | Illinois | ~30K | 1.44× | |
| 06 | Missouri | ~10K | 1.41× | |
| 07 | Alaska | ~2K | 1.27× | |
| 08 | Ohio | ~20K | 1.24× | |
| 09 | Louisiana | ~9K | 1.22× | |
| 10 | Pennsylvania | ~20K | 1.20× | |
| 11 | Iowa | ~6K | 1.16× | |
| 12 | Kansas | ~5K | 1.15× | |
| 13 | New York | ~40K | 1.13× | |
| 14 | Michigan | ~20K | 1.12× | |
| 15 | Alabama | ~9K | 1.10× | |
| 16 | Mississippi | ~5K | 1.10× | |
| 17 | Maryland | ~10K | 1.08× | |
| 18 | Rhode Island | ~2K | 1.08× | |
| 19 | Vermont | ~1K | 1.05× | |
| 20 | West Virginia | ~3K | 1.03× | |
| 21 | New Jersey | ~20K | 1.02× | |
| 22 | Idaho | ~3K | 1.02× | |
| 23 | Florida | ~40K | 1.01× | |
| 24 | North Carolina | ~20K | 1.01× | |
| 25 | North Dakota | ~1K | 1.00× | |
| 26 | South Dakota | ~1K | 0.98× | |
| 27 | Wisconsin | ~8K | 0.97× | |
| 28 | Montana | ~2K | 0.96× | |
| 29 | Nevada | ~5K | 0.95× | |
| 30 | New Hampshire | ~2K | 0.95× | |
| 31 | Maine | ~2K | 0.95× | |
| 32 | Delaware | ~1K | 0.93× | |
| 33 | Minnesota | ~8K | 0.92× | |
| 34 | Oregon | ~6K | 0.92× | |
| 35 | Hawaii | ~2K | 0.91× | |
| 36 | Nebraska | ~3K | 0.89× | |
| 37 | New Mexico | ~3K | 0.89× | |
| 38 | Washington, District of Columbia | ~2K | 0.89× | |
| 39 | Arkansas | ~4K | 0.88× | |
| 40 | Washington | ~10K | 0.87× | |
| 41 | Colorado | ~8K | 0.87× | |
| 42 | Oklahoma | ~5K | 0.84× | |
| 43 | Connecticut | ~5K | 0.84× | |
| 44 | Virginia | ~10K | 0.79× | |
| 45 | Tennessee | ~9K | 0.78× | |
| 46 | Massachusetts | ~9K | 0.77× | |
| 47 | Arizona | ~9K | 0.76× | |
| 48 | Texas | ~40K | 0.75× | |
| 49 | Georgia | ~10K | 0.75× | |
| 50 | California | ~40K | 0.56× |
The strongest cross-interests of the Candy Crush Jelly Saga audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Candy Crush Soda Saga | Games | 73.61× | ||
| 02 | Kari Byron | Movies & TV | 68.73× | ||
| 03 | Tekken | Games | 38.57× | ||
| 04 | Sanofi | Health | 31.98× | ||
| 05 | Clash Royale | Games | 28.28× | ||
| 06 | Pinball | Games | 22.72× | ||
| 07 | FreeCell | Games | 22.25× | ||
| 08 | Business software | Business & Career | 20.00× | ||
| 09 | Angry Birds | Games | 19.47× | ||
| 10 | Hay Day | Games | 17.92× | ||
| 11 | Alan Tudyk | Movies & TV | 13.77× | ||
| 12 | Puzzle video games | Games | 11.63× | ||
| 13 | Candy Crush Saga | Games | 10.20× | ||
| 14 | QVC | Movies & TV | 9.97× | ||
| 15 | Weather forecasting | Home & Garden | 7.00× | ||
| 16 | FedEx | Business & Career | 4.71× | ||
| 17 | Vehicle insurance | Cars & Mobility | 4.45× | ||
| 18 | Discount stores | Shopping | 3.80× | ||
| 19 | Mortgage loans | Business & Career | 3.50× | ||
| 20 | Internet & Social Media | 3.26× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Family Orientation | CONSERVATISM | 2.10× | |
| Convenience Orientation | PREMIUM | 1.88× | |
| Patriotism | CONSERVATISM | 1.74× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 0.48× | |
| Sports Activity | POWER | 0.73× | |
| Indulgence | JOY | 0.79× |
Candy Crush Jelly Saga has an estimated audience of 581,373 people in United States, concentrated in Florida and Texas.
61.5% of Candy Crush Jelly Saga fans are female, 38.5% are male, with an average age of 31.2 years.
Candy Crush Jelly Saga fans show strongest brand affinity for Candy Crush Soda Saga (73.61×), Puzzle video games (11.63×), and Kari Byron (68.73×) over the country average.
Candy Crush Jelly Saga fans in United States are most concentrated in Florida (reach ~40K), Texas (reach ~40K), and New York (reach ~40K). These three regions account for the largest share of the active audience.
Beyond Candy Crush Jelly Saga itself, the audience over-indexes on Puzzle video games (11.63×), Kari Byron (68.73×), Tekken (38.57×), and QVC (9.97×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Candy Crush Jelly Saga. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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