Forza Horizon Audience in United States

Forza Horizon has an estimated audience of 1,678,453 people in United States. 15.5% are female, 84.5% are male, average age 30.4. Top regions: California, Texas, Florida. Top brand affinities: Brink (video game), Micro Center, Need for Speed, Project CARS, The Witcher.
The average Forza Horizon fan in United States is 30.4 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Brink (video game), Micro Center, Need for Speed, with strongest over-indexing on Brink (video game) (30.25× the country average). Demographically, the Forza Horizon audience skews more male with an average age of 30.4, and over-indexes on personality traits such as Family Orientation, Patriotism. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Forza Horizon fans
| Metric | Value |
|---|---|
| Female | 15.5% |
| Male | 84.5% |
| Average age | 30.4 |
| Estimated audience size | 1,678,453 |
Audience persona
The typical Forza Horizon fan in United States is more male, around 30.4 years old, with strong Family Orientation tendencies and a notable affinity for Brink (video game).
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 195,100 | 1.06× |
| Texas | 160,678 | 1.11× |
| Florida | 111,655 | 0.98× |
| New York | 90,484 | 0.96× |
| North Carolina | 58,123 | 1.15× |
| Georgia | 57,495 | 1.11× |
| Illinois | 56,309 | 1.01× |
| Pennsylvania | 56,301 | 1× |
| Ohio | 52,696 | 1.02× |
| Michigan | 47,604 | 1.08× |
| New Jersey | 43,627 | 1.02× |
| Virginia | 43,452 | 1.06× |
| Washington | 42,689 | 1.27× |
| Tennessee | 38,015 | 1.13× |
| Indiana | 32,783 | 1.07× |
| Arizona | 32,700 | 0.95× |
| Missouri | 32,489 | 1.2× |
| Massachusetts | 31,266 | 0.95× |
| Colorado | 30,302 | 1.15× |
| Maryland | 26,325 | 0.91× |
| South Carolina | 25,801 | 1.02× |
| Wisconsin | 25,077 | 0.99× |
| Kentucky | 24,087 | 1.14× |
| Oklahoma | 22,831 | 1.22× |
| Alabama | 22,025 | 0.94× |
| Minnesota | 21,570 | 0.9× |
| Oregon | 21,490 | 1.12× |
| Louisiana | 20,890 | 0.97× |
| Utah | 17,826 | 1.19× |
| Nevada | 16,988 | 1.05× |
| Connecticut | 16,662 | 0.99× |
| Arkansas | 15,530 | 1.12× |
| Kansas | 14,604 | 1.1× |
| Iowa | 13,622 | 0.99× |
| Mississippi | 13,473 | 0.97× |
| Idaho | 8,828 | 1.05× |
| West Virginia | 8,733 | 1.12× |
| Nebraska | 8,158 | 0.97× |
| New Mexico | 8,116 | 0.96× |
| New Hampshire | 6,059 | 0.92× |
| Hawaii | 5,433 | 0.75× |
| Maine | 5,190 | 0.86× |
| Rhode Island | 4,023 | 0.75× |
| Montana | 3,918 | 0.84× |
| Washington, District of Columbia | 3,878 | 0.77× |
| South Dakota | 3,868 | 1× |
| Delaware | 3,406 | 0.74× |
| Alaska | 3,211 | 0.89× |
| North Dakota | 2,920 | 0.85× |
| Vermont | 2,230 | 0.76× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Brink (video game) | 30.25× | Games |
| Micro Center | 10.35× | Shopping |
| Need for Speed | 24.5× | Games |
| Project CARS | 36.66× | Games |
| The Witcher | 9.68× | Games |
| Need for Speed (film) | 29.53× | Movies & TV |
| Forza Motorsport | 43.47× | Games |
| Unreal (series) | 39.08× | Movies & TV |
| Homefront (video game) | 39.18× | Games |
| Need for Speed: Most Wanted (2012 video game) | 29.6× | Games |
| 2.29× | Internet & Social Media | |
| Game consoles | 2.73× | Technology & Electronics |
| Grand Theft Auto V | 6.82× | Games |
| Origin (digital distribution software) | 10.26× | Games |
| 2-step garage | 11.29× | Music & Radio |
| Hitman (video game series) | 11.98× | Games |
| Gran Turismo (video game) | 23.81× | Games |
| Monster Hunter | 6.24× | Games |
| Paul Walker | 7.03× | Movies & TV |
| Diablo (series) | 7.88× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Family Orientation | CONSERVATISM | 3.07 |
| Patriotism | CONSERVATISM | 1.88 |
| Early Adopter Mentality | POWER | 1.63 |
| LGBTQ+ Identity | OPEN | 1.62 |
| Extroversion | THRILL | 1.3 |
| Price Sensitivity | PREMIUM | 1.22 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 21.1% |
| Japan | 9.8% |
| United Kingdom | 6.2% |
See Forza Horizon audiences in other countries
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Frequently asked questions
How many fans does Forza Horizon have in United States?
Forza Horizon has an estimated audience of 1,678,453 people in United States, concentrated in California and Texas.
What is the gender split and age of Forza Horizon fans?
15.5% of Forza Horizon fans are female, 84.5% are male, with an average age of 30.4 years.
Which brands do Forza Horizon fans like most?
Forza Horizon fans show strongest brand affinity for Brink (video game) (30.25×), Micro Center (10.35×), and Need for Speed (24.5×) over the country average.
Where do Forza Horizon fans live in United States?
Forza Horizon fans in United States are most concentrated in California (reach 195,100), Texas (reach 160,678), and Florida (reach 111,655). These three regions account for the largest share of the active audience.
What other brands do Forza Horizon fans also like?
Beyond Forza Horizon itself, the audience over-indexes on Micro Center (10.35×), Need for Speed (24.5×), Project CARS (36.66×), and The Witcher (9.68×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Forza Horizon. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.