A data profile of the people who buy, follow and care about Forza Horizon in United States — modelled from more than twelve digital signal sources. Forza Horizon has an estimated audience of 1,683,307 people in United States.
The average Forza Horizon fan in United States is 30.4 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Micro Center, Brink (video game), Need for Speed, with strongest over-indexing on Micro Center (10.35× the country average).
Demographically, the Forza Horizon audience skews more male with an average age of 30.4, and over-indexes on personality traits such as Patriotism, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Forza Horizon fan in United States is more male, around 30.4 years old, with strong Patriotism tendencies and a notable affinity for Micro Center.
The key figures that characterise the Forza Horizon profile in United States.
15.5% are female, 84.5% are male, average age 30.4.
| Metric | Value |
|---|---|
| Female | 15.5% |
| Male | 84.5% |
| Average age | 30.4 |
| Estimated audience size | 1,683,307 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 41% | |
| 20-29 | 26% | |
| 30-39 | 16% | |
| 40-49 | 10% | |
| 50+ | 6% |
of the worldwide Forza Horizon audience comes from United States.
| Country | Share |
|---|---|
| United States | 21.1% |
| Japan | 9.8% |
| United Kingdom | 6.2% |
Where the Forza Horizon audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~40K | 1.29× | |
| 02 | Utah | ~20K | 1.18× | |
| 03 | Colorado | ~30K | 1.16× | |
| 04 | Oklahoma | ~20K | 1.14× | |
| 05 | Missouri | ~30K | 1.12× | |
| 06 | North Carolina | ~60K | 1.10× | |
| 07 | Kentucky | ~20K | 1.10× | |
| 08 | Tennessee | ~40K | 1.09× | |
| 09 | Indiana | ~30K | 1.09× | |
| 10 | Oregon | ~20K | 1.09× | |
| 11 | Arkansas | ~10K | 1.08× | |
| 12 | Kansas | ~10K | 1.08× | |
| 13 | West Virginia | ~8K | 1.08× | |
| 14 | California | ~200K | 1.06× | |
| 15 | Texas | ~200K | 1.06× | |
| 16 | Idaho | ~9K | 1.06× | |
| 17 | Georgia | ~50K | 1.04× | |
| 18 | Michigan | ~50K | 1.04× | |
| 19 | Virginia | ~40K | 1.04× | |
| 20 | Connecticut | ~20K | 1.04× | |
| 21 | Nebraska | ~9K | 1.03× | |
| 22 | New Hampshire | ~7K | 1.02× | |
| 23 | Arizona | ~30K | 1.01× | |
| 24 | Nevada | ~20K | 1.00× | |
| 25 | Pennsylvania | ~60K | 0.99× | |
| 26 | Iowa | ~10K | 0.99× | |
| 27 | New Mexico | ~8K | 0.99× | |
| 28 | South Dakota | ~4K | 0.99× | |
| 29 | New Jersey | ~40K | 0.98× | |
| 30 | South Carolina | ~20K | 0.98× | |
| 31 | Wisconsin | ~20K | 0.98× | |
| 32 | Mississippi | ~10K | 0.98× | |
| 33 | North Dakota | ~3K | 0.98× | |
| 34 | Illinois | ~50K | 0.97× | |
| 35 | Ohio | ~50K | 0.97× | |
| 36 | Florida | ~100K | 0.96× | |
| 37 | Massachusetts | ~30K | 0.96× | |
| 38 | Alabama | ~20K | 0.96× | |
| 39 | Alaska | ~3K | 0.96× | |
| 40 | Montana | ~4K | 0.95× | |
| 41 | Maryland | ~30K | 0.93× | |
| 42 | Louisiana | ~20K | 0.93× | |
| 43 | Maine | ~6K | 0.93× | |
| 44 | New York | ~90K | 0.92× | |
| 45 | Rhode Island | ~5K | 0.92× | |
| 46 | Vermont | ~3K | 0.92× | |
| 47 | Minnesota | ~20K | 0.91× | |
| 48 | Delaware | ~4K | 0.91× | |
| 49 | Hawaii | ~6K | 0.88× | |
| 50 | Washington, District of Columbia | ~4K | 0.81× |
The strongest cross-interests of the Forza Horizon audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Forza Motorsport | Games | 43.47× | ||
| 02 | Homefront (video game) | Games | 39.18× | ||
| 03 | Unreal (series) | Movies & TV | 39.08× | ||
| 04 | Project CARS | Games | 36.66× | ||
| 05 | Brink (video game) | Games | 30.25× | ||
| 06 | Need for Speed: Most Wanted (2012 video game) | Games | 29.60× | ||
| 07 | Need for Speed (film) | Movies & TV | 29.53× | ||
| 08 | Need for Speed | Games | 24.50× | ||
| 09 | Gran Turismo (video game) | Games | 23.81× | ||
| 10 | Hitman (video game series) | Games | 11.98× | ||
| 11 | 2-step garage | Music & Radio | 11.29× | ||
| 12 | Micro Center | Shopping | 10.35× | ||
| 13 | Origin (digital distribution software) | Games | 10.26× | ||
| 14 | The Witcher | Games | 9.68× | ||
| 15 | Diablo (series) | Games | 7.88× | ||
| 16 | Grand Theft Auto V | Games | 6.82× | ||
| 17 | Monster Hunter | Games | 6.24× | ||
| 18 | A Knight of the Seven Kingdoms | Movies & TV | 3.08× | ||
| 19 | Game consoles | Technology & Electronics | 2.73× | ||
| 20 | Internet & Social Media | 2.29× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.39× | |
| Social Media Usage | JOY | 1.27× | |
| Risk Appetite | THRILL | 1.24× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Tradition | CONSERVATISM | 0.70× | |
| Community Orientation | OPEN | 0.74× | |
| Creativity | OPEN | 0.77× |
Forza Horizon has an estimated audience of 1,683,307 people in United States, concentrated in California and Texas.
15.5% of Forza Horizon fans are female, 84.5% are male, with an average age of 30.4 years.
Forza Horizon fans show strongest brand affinity for Micro Center (10.35×), Brink (video game) (30.25×), and Need for Speed (24.5×) over the country average.
Forza Horizon fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Forza Horizon itself, the audience over-indexes on Brink (video game) (30.25×), Need for Speed (24.5×), Project CARS (36.66×), and The Witcher (9.68×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Forza Horizon. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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