A data profile of the people who buy, follow and care about Gran Turismo (video game) in United States — modelled from more than twelve digital signal sources. Gran Turismo (video game) has an estimated audience of 482,646 people in United States.
The average Gran Turismo (video game) fan in United States is 31.8 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mortal Kombat, Max Verstappen, Paul Walker, with strongest over-indexing on Mortal Kombat (29.2× the country average).
Demographically, the Gran Turismo (video game) audience skews more male with an average age of 31.8, and over-indexes on personality traits such as Patriotism, Risk Appetite.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Gran Turismo (video game) fan in United States is more male, around 31.8 years old, with strong Patriotism tendencies and a notable affinity for Mortal Kombat.
The key figures that characterise the Gran Turismo (video game) profile in United States.
27.2% are female, 72.8% are male, average age 31.8.
| Metric | Value |
|---|---|
| Female | 27.2% |
| Male | 72.8% |
| Average age | 31.8 |
| Estimated audience size | 482,646 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 40% | |
| 20-29 | 23% | |
| 30-39 | 17% | |
| 40-49 | 12% | |
| 50+ | 9% |
of the worldwide Gran Turismo (video game) audience comes from United States.
| Country | Share |
|---|---|
| United States | 13.0% |
| Sweden | 12.8% |
| Italy | 11.8% |
Where the Gran Turismo (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Arizona | ~20K | 1.94× | |
| 02 | Alaska | ~2K | 1.76× | |
| 03 | Alabama | ~10K | 1.43× | |
| 04 | Georgia | ~20K | 1.30× | |
| 05 | Utah | ~6K | 1.27× | |
| 06 | California | ~60K | 1.21× | |
| 07 | Texas | ~50K | 1.16× | |
| 08 | Florida | ~40K | 1.13× | |
| 09 | Oklahoma | ~6K | 1.12× | |
| 10 | Connecticut | ~5K | 1.11× | |
| 11 | Washington | ~10K | 1.10× | |
| 12 | Idaho | ~3K | 1.07× | |
| 13 | Oregon | ~6K | 1.05× | |
| 14 | Nevada | ~5K | 1.02× | |
| 15 | Colorado | ~8K | 1.01× | |
| 16 | New Mexico | ~2K | 1.01× | |
| 17 | New Jersey | ~10K | 0.99× | |
| 18 | Virginia | ~10K | 0.99× | |
| 19 | Hawaii | ~2K | 0.99× | |
| 20 | North Carolina | ~10K | 0.98× | |
| 21 | Michigan | ~10K | 0.97× | |
| 22 | Kansas | ~4K | 0.97× | |
| 23 | Indiana | ~9K | 0.96× | |
| 24 | Illinois | ~20K | 0.95× | |
| 25 | Maryland | ~8K | 0.95× | |
| 26 | South Carolina | ~7K | 0.94× | |
| 27 | New York | ~30K | 0.93× | |
| 28 | Tennessee | ~9K | 0.93× | |
| 29 | Massachusetts | ~9K | 0.93× | |
| 30 | Missouri | ~7K | 0.93× | |
| 31 | Wisconsin | ~7K | 0.93× | |
| 32 | Nebraska | ~2K | 0.93× | |
| 33 | Pennsylvania | ~20K | 0.91× | |
| 34 | Washington, District of Columbia | ~1K | 0.91× | |
| 35 | North Dakota | <1K | 0.90× | |
| 36 | Ohio | ~10K | 0.89× | |
| 37 | Iowa | ~4K | 0.89× | |
| 38 | New Hampshire | ~2K | 0.89× | |
| 39 | Montana | ~1K | 0.89× | |
| 40 | Arkansas | ~4K | 0.88× | |
| 41 | Minnesota | ~6K | 0.86× | |
| 42 | Louisiana | ~5K | 0.86× | |
| 43 | Kentucky | ~5K | 0.86× | |
| 44 | South Dakota | <1K | 0.86× | |
| 45 | Rhode Island | ~1K | 0.84× | |
| 46 | Vermont | <1K | 0.82× | |
| 47 | Mississippi | ~3K | 0.81× | |
| 48 | West Virginia | ~2K | 0.81× | |
| 49 | Maine | ~1K | 0.79× | |
| 50 | Delaware | ~1K | 0.79× |
The strongest cross-interests of the Gran Turismo (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | TrackMania | Games | 108.95× | ||
| 02 | Assetto Corsa | Games | 56.64× | ||
| 03 | Mortal Kombat | Games | 29.20× | ||
| 04 | Rocket League | Games | 28.51× | ||
| 05 | Paul Walker | Movies & TV | 24.75× | ||
| 06 | Max Verstappen | Sports | 24.47× | ||
| 07 | Forza Horizon | Games | 23.81× | ||
| 08 | Need for Speed | Games | 20.00× | ||
| 09 | Mazda MX-5 | Cars & Mobility | 20.00× | ||
| 10 | International education | Business & Career | 19.02× | ||
| 11 | Antique car | Cars & Mobility | 16.99× | ||
| 12 | Carcare | Cars & Mobility | 15.74× | ||
| 13 | Rockstar Games | Games | 15.58× | ||
| 14 | Rallying | Sports | 15.46× | ||
| 15 | Auto show | Cars & Mobility | 13.77× | ||
| 16 | Lewis Hamilton | Sports | 13.23× | ||
| 17 | Hatchback | Cars & Mobility | 11.86× | ||
| 18 | Coupé | Cars & Mobility | 9.85× | ||
| 19 | Racing games | Games | 7.31× | ||
| 20 | GameStop | Games | 5.13× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 3.57× | |
| Risk Appetite | THRILL | 1.79× | |
| Early Adopter Mentality | POWER | 1.72× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.50× | |
| DIY Mentality | THRILL | 0.60× | |
| Healthy Lifestyle | BALANCE | 0.63× |
Gran Turismo (video game) has an estimated audience of 482,646 people in United States, concentrated in California and Texas.
27.2% of Gran Turismo (video game) fans are female, 72.8% are male, with an average age of 31.8 years.
Gran Turismo (video game) fans show strongest brand affinity for Mortal Kombat (29.2×), Max Verstappen (24.47×), and Paul Walker (24.75×) over the country average.
Gran Turismo (video game) fans in United States are most concentrated in California (reach ~60K), Texas (reach ~50K), and Florida (reach ~40K). These three regions account for the largest share of the active audience.
Beyond Gran Turismo (video game) itself, the audience over-indexes on Max Verstappen (24.47×), Paul Walker (24.75×), Antique car (16.99×), and TrackMania (108.95×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Gran Turismo (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.