A data profile of the people who buy, follow and care about Rocket League in United States — modelled from more than twelve digital signal sources. Rocket League has an estimated audience of 845,244 people in United States.
The average Rocket League fan in United States is 24.4 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Beat 'em up, Nikolaj Coster-Waldau, FIFA World Cup 2026, with strongest over-indexing on Beat 'em up (49.88× the country average).
Demographically, the Rocket League audience skews more male with an average age of 24.4, and over-indexes on personality traits such as Patriotism, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Rocket League fan in United States is more male, around 24.4 years old, with strong Patriotism tendencies and a notable affinity for Beat 'em up.
The key figures that characterise the Rocket League profile in United States.
18.5% are female, 81.5% are male, average age 24.4.
| Metric | Value |
|---|---|
| Female | 18.5% |
| Male | 81.5% |
| Average age | 24.4 |
| Estimated audience size | 845,244 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 63% | |
| 20-29 | 26% | |
| 30-39 | 7% | |
| 40-49 | 3% | |
| 50+ | 1% |
of the worldwide Rocket League audience comes from United States.
| Country | Share |
|---|---|
| United States | 26.7% |
| United Kingdom | 5.2% |
| France | 4.3% |
Where the Rocket League audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~10K | 1.27× | |
| 02 | Utah | ~9K | 1.25× | |
| 03 | North Dakota | ~2K | 1.25× | |
| 04 | Kansas | ~8K | 1.24× | |
| 05 | South Dakota | ~2K | 1.22× | |
| 06 | Texas | ~80K | 1.19× | |
| 07 | Missouri | ~20K | 1.19× | |
| 08 | Kentucky | ~10K | 1.18× | |
| 09 | Arkansas | ~8K | 1.15× | |
| 10 | Iowa | ~8K | 1.15× | |
| 11 | Nebraska | ~5K | 1.14× | |
| 12 | Idaho | ~5K | 1.13× | |
| 13 | North Carolina | ~30K | 1.12× | |
| 14 | Indiana | ~20K | 1.12× | |
| 15 | Arizona | ~20K | 1.11× | |
| 16 | Colorado | ~10K | 1.10× | |
| 17 | Ohio | ~30K | 1.09× | |
| 18 | Michigan | ~20K | 1.09× | |
| 19 | Washington | ~20K | 1.07× | |
| 20 | Wisconsin | ~10K | 1.04× | |
| 21 | Virginia | ~20K | 1.03× | |
| 22 | Pennsylvania | ~30K | 1.02× | |
| 23 | Illinois | ~30K | 1.02× | |
| 24 | California | ~90K | 1.01× | |
| 25 | Tennessee | ~20K | 1.01× | |
| 26 | Alabama | ~10K | 1.00× | |
| 27 | Georgia | ~20K | 0.98× | |
| 28 | Oregon | ~9K | 0.97× | |
| 29 | New Mexico | ~4K | 0.97× | |
| 30 | New Jersey | ~20K | 0.94× | |
| 31 | New Hampshire | ~3K | 0.94× | |
| 32 | Minnesota | ~10K | 0.93× | |
| 33 | Maine | ~3K | 0.93× | |
| 34 | Connecticut | ~8K | 0.92× | |
| 35 | Nevada | ~7K | 0.92× | |
| 36 | West Virginia | ~4K | 0.92× | |
| 37 | Massachusetts | ~10K | 0.91× | |
| 38 | Louisiana | ~10K | 0.91× | |
| 39 | Rhode Island | ~2K | 0.90× | |
| 40 | Florida | ~50K | 0.89× | |
| 41 | South Carolina | ~10K | 0.88× | |
| 42 | Mississippi | ~6K | 0.88× | |
| 43 | Montana | ~2K | 0.88× | |
| 44 | Vermont | ~1K | 0.88× | |
| 45 | Maryland | ~10K | 0.85× | |
| 46 | Delaware | ~2K | 0.85× | |
| 47 | Alaska | ~1K | 0.83× | |
| 48 | New York | ~40K | 0.81× | |
| 49 | Hawaii | ~2K | 0.67× | |
| 50 | Washington, District of Columbia | ~1K | 0.58× |
The strongest cross-interests of the Rocket League audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Beat 'em up | Games | 49.88× | ||
| 02 | Nikolaj Coster-Waldau | Movies & TV | 31.92× | ||
| 03 | Gran Turismo (video game) | Games | 28.51× | ||
| 04 | Multiplayer online battle arena | Games | 10.59× | ||
| 05 | Home video game console | Games | 9.77× | ||
| 06 | Shōnen manga | Literature | 6.05× | ||
| 07 | Micro Center | Shopping | 5.78× | ||
| 08 | Call of Duty | Games | 4.67× | ||
| 09 | Fortnite | Games | 4.23× | ||
| 10 | Game consoles | Technology & Electronics | 3.85× | ||
| 11 | First-person shooter games | Games | 2.97× | ||
| 12 | Humour | Literature | 2.81× | ||
| 13 | AutoZone | Cars & Mobility | 2.78× | ||
| 14 | Video | Movies & TV | 2.43× | ||
| 15 | Science | Business & Career | 2.40× | ||
| 16 | FIFA World Cup 2026 | Sports | 2.31× | ||
| 17 | FIFA World Cup | Sports | 2.11× | ||
| 18 | Society | Politics & Society | 2.08× | ||
| 19 | Video games | Games | 1.90× | ||
| 20 | Movies | Movies & TV | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.75× | |
| Social Media Usage | JOY | 1.49× | |
| Need for Security | CONSERVATISM | 1.46× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.63× | |
| Individualism | JOY | 0.68× | |
| Mindfulness | BALANCE | 0.71× |
Rocket League has an estimated audience of 845,244 people in United States, concentrated in California and Texas.
18.5% of Rocket League fans are female, 81.5% are male, with an average age of 24.4 years.
Rocket League fans show strongest brand affinity for Beat 'em up (49.88×), Nikolaj Coster-Waldau (31.92×), and FIFA World Cup 2026 (2.31×) over the country average.
Rocket League fans in United States are most concentrated in California (reach ~90K), Texas (reach ~80K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Rocket League itself, the audience over-indexes on Nikolaj Coster-Waldau (31.92×), FIFA World Cup 2026 (2.31×), Humour (2.81×), and Game consoles (3.85×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Rocket League. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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