Home video game console Audience in United States
Home video game console has an estimated audience of 3,472,681 people in United States. 28.7% are female, 71.3% are male, average age 29.9. Top regions: California, Texas, Florida. Top brand affinities: Google Maps, Capital One, Beetlejuice, Indeed.com, DeviantArt.
The average Home video game console fan in United States is 29.9 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Google Maps, Capital One, Beetlejuice, with strongest over-indexing on Google Maps (7.4× the country average). Demographically, the Home video game console audience skews more male with an average age of 29.9, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Demographics of Home video game console fans
| Metric | Value |
|---|---|
| Female | 28.7% |
| Male | 71.3% |
| Average age | 29.9 |
| Estimated audience size | 3,472,681 |
Audience persona
The typical Home video game console fan in United States is more male, around 29.9 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Google Maps.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 216,787 | 0.57× |
| Texas | 159,246 | 0.53× |
| Florida | 130,505 | 0.56× |
| New York | 119,228 | 0.61× |
| Michigan | 79,667 | 0.88× |
| Illinois | 78,898 | 0.68× |
| Ohio | 72,883 | 0.68× |
| Pennsylvania | 71,908 | 0.61× |
| Georgia | 65,470 | 0.61× |
| North Carolina | 58,831 | 0.56× |
| New Jersey | 51,726 | 0.59× |
| Virginia | 46,902 | 0.55× |
| Indiana | 43,208 | 0.68× |
| Washington | 41,531 | 0.6× |
| Tennessee | 39,881 | 0.57× |
| Massachusetts | 38,791 | 0.57× |
| Arizona | 38,157 | 0.54× |
| Missouri | 37,362 | 0.67× |
| Wisconsin | 36,791 | 0.7× |
| Kentucky | 34,598 | 0.79× |
| Maryland | 33,703 | 0.56× |
| Louisiana | 32,380 | 0.72× |
| South Carolina | 31,676 | 0.61× |
| Oklahoma | 31,640 | 0.82× |
| Colorado | 30,452 | 0.56× |
| Mississippi | 30,348 | 1.06× |
| Alabama | 30,140 | 0.62× |
| Arkansas | 26,961 | 0.94× |
| Oregon | 26,384 | 0.66× |
| Minnesota | 25,286 | 0.51× |
| Utah | 24,915 | 0.8× |
| Iowa | 23,433 | 0.82× |
| Connecticut | 22,875 | 0.66× |
| Nevada | 22,716 | 0.68× |
| Montana | 22,667 | 2.35× |
| West Virginia | 21,713 | 1.34× |
| Kansas | 21,598 | 0.79× |
| Idaho | 20,051 | 1.15× |
| Alaska | 20,001 | 2.69× |
| Nebraska | 18,867 | 1.08× |
| New Mexico | 18,768 | 1.08× |
| Hawaii | 17,681 | 1.18× |
| Rhode Island | 17,276 | 1.56× |
| South Dakota | 17,210 | 2.14× |
| North Dakota | 16,757 | 2.35× |
| New Hampshire | 16,514 | 1.21× |
| Wyoming | 16,213 | 3.15× |
| Maine | 15,937 | 1.28× |
| Vermont | 15,685 | 2.57× |
| Delaware | 14,281 | 1.49× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Google Maps | 7.4× | Internet & Social Media |
| Capital One | 6.59× | Business & Career |
| Beetlejuice | 7.83× | Movies & TV |
| Indeed.com | 6.48× | Business & Career |
| DeviantArt | 10.5× | Internet & Social Media |
| Aaron Rodgers | 9.11× | Sports |
| Bruce Willis | 10.12× | Movies & TV |
| The Legend of Zelda | 14× | Games |
| Circle K | 8.5× | Shopping |
| Cillian Murphy | 13.81× | Movies & TV |
| Bryce Dallas Howard | 12.5× | Movies & TV |
| CarGurus | 6.53× | Cars & Mobility |
| Rocket League | 38.35× | Games |
| Halo (series) | 17.42× | Games |
| Mobile game | 4.63× | Games |
| Anime and manga fandom | 6.09× | Literature |
| Luka Dončić | 10.64× | Sports |
| Margot Robbie | 8.89× | Movies & TV |
| Enterprise Rent-A-Car | 5.76× | Cars & Mobility |
| Call of Duty | 7.2× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.87 |
| Early Adopter Mentality | POWER | 2.03 |
| Extroversion | THRILL | 1.47 |
| Risk Appetite | THRILL | 1.32 |
| Pet Ownership | JOY | 1.24 |
| Community Orientation | OPEN | 1.23 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 29.3% |
| Japan | 6.3% |
| Italy | 4.7% |
See Home video game console audiences in other countries
- Home video game console — Germany
- Home video game console — United Kingdom
- Home video game console — France
- Home video game console — Italy
- Home video game console — Spain
- Home video game console — Brazil
- Home video game console — Japan
- Home video game console — South Korea
- Home video game console — India
More Games audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
Frequently asked questions
How many fans does Home video game console have in United States?
Home video game console has an estimated audience of 3,472,681 people in United States, concentrated in California and Texas.
What is the gender split and age of Home video game console fans?
28.7% of Home video game console fans are female, 71.3% are male, with an average age of 29.9 years.
Which brands do Home video game console fans like most?
Home video game console fans show strongest brand affinity for Google Maps (7.4×), Capital One (6.59×), and Beetlejuice (7.83×) over the country average.
Where do Home video game console fans live in United States?
Home video game console fans in United States are most concentrated in California (reach 216,787), Texas (reach 159,246), and Florida (reach 130,505). These three regions account for the largest share of the active audience.
What other brands do Home video game console fans also like?
Beyond Home video game console itself, the audience over-indexes on Capital One (6.59×), Beetlejuice (7.83×), Indeed.com (6.48×), and DeviantArt (10.5×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Home video game console. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.