Home video game console Audience in Germany

Home video game console has an estimated audience of 506,573 people in Germany. 27.5% are female, 72.5% are male, average age 27.7. Top regions: Rheinland-Pfalz, Baden-Württemberg, Niedersachsen. Top brand affinities: The Legend of Zelda, Hunter × Hunter, Fortnite, Batman, Minecraft.

The average Home video game console fan in Germany is 27.7 years old, more male, and lives primarily in Rheinland-Pfalz. The audience is concentrated in Rheinland-Pfalz, Baden-Württemberg, Niedersachsen. Top brand affinities include The Legend of Zelda, Hunter × Hunter, Fortnite, with strongest over-indexing on The Legend of Zelda (17.33× the country average). Demographically, the Home video game console audience skews more male with an average age of 27.7, and over-indexes on personality traits such as Extroversion, Price Sensitivity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 9 regions tracked by Rascasse.

Category: Games · Type: Topic

Demographics of Home video game console fans

Demographic split for Home video game console audience in Germany
MetricValue
Female27.5%
Male72.5%
Average age27.7
Estimated audience size506,573

Audience persona

The typical Home video game console fan in Germany is more male, around 27.7 years old, with strong Extroversion tendencies and a notable affinity for The Legend of Zelda.

Top regions in Germany

Top regions ranked by reach for Home video game console in Germany
RegionReachAffinity
Rheinland-Pfalz38,9811.54×
Baden-Württemberg37,3060.54×
Niedersachsen36,7370.75×
Sachsen35,5341.43×
Bayern34,7370.43×
Nordrhein-Westfalen33,7920.3×
Hessen28,0460.73×
Hamburg25,1082.19×
Berlin24,8281.1×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Home video game console audience
BrandAffinityCategory
The Legend of Zelda17.33×Games
Hunter × Hunter17.03×Literature
Fortnite6.45×Games
Batman3.94×Movies & TV
Minecraft8.44×Games
Ratatouille (film)11.04×Movies & TV
Cricket World Cup17.73×Sports
Counter-Strike: Global Offensive7.31×Games
Role-playing games5.09×Games
PlayStation Store10.18×Games
Shōnen manga8.76×Literature
Electronic sports6.23×Sports
Winona Ryder6.61×Movies & TV
Mobile game3.45×Games
Star Citizen13.79×News
Superman3.21×Movies & TV
Harry Potter1.87×Movies & TV
Livemusic3.39×Music & Radio
Anime convention4.57×Literature
Xbox5.58×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Home video game console audience
TraitClusterScore
ExtroversionTHRILL1.32
Price SensitivityPREMIUM1.32
Early Adopter MentalityPOWER1.3
LGBTQ+ IdentityOPEN1.22
PatriotismCONSERVATISM1.21
Social Media UsageJOY1.19

Worldwide distribution

Worldwide audience distribution share by country for Home video game console
CountryShare
United States29.3%
Japan6.3%
Italy4.7%

See Home video game console audiences in other countries

More Games audiences in Germany

Frequently asked questions

How many fans does Home video game console have in Germany?

Home video game console has an estimated audience of 506,573 people in Germany, concentrated in Rheinland-Pfalz and Baden-Württemberg.

What is the gender split and age of Home video game console fans?

27.5% of Home video game console fans are female, 72.5% are male, with an average age of 27.7 years.

Which brands do Home video game console fans like most?

Home video game console fans show strongest brand affinity for The Legend of Zelda (17.33×), Hunter × Hunter (17.03×), and Fortnite (6.45×) over the country average.

Where do Home video game console fans live in Germany?

Home video game console fans in Germany are most concentrated in Rheinland-Pfalz (reach 38,981), Baden-Württemberg (reach 37,306), and Niedersachsen (reach 36,737). These three regions account for the largest share of the active audience.

What other brands do Home video game console fans also like?

Beyond Home video game console itself, the audience over-indexes on Hunter × Hunter (17.03×), Fortnite (6.45×), Batman (3.94×), and Minecraft (8.44×) compared to the Germany average.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Home video game console. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.