A data profile of the people who buy, follow and care about Project CARS in United States — modelled from more than twelve digital signal sources. Project CARS has an estimated audience of 574,409 people in United States.
The average Project CARS fan in United States is 32.4 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Need for Speed (film), Sarah Michelle Gellar, Ryan Phillippe, with strongest over-indexing on Need for Speed (film) (140.47× the country average).
Demographically, the Project CARS audience skews more male with an average age of 32.4, and over-indexes on personality traits such as Patriotism, Luxury Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Project CARS fan in United States is more male, around 32.4 years old, with strong Patriotism tendencies and a notable affinity for Need for Speed (film).
The key figures that characterise the Project CARS profile in United States.
18.0% are female, 82.0% are male, average age 32.4.
| Metric | Value |
|---|---|
| Female | 18.0% |
| Male | 82.0% |
| Average age | 32.4 |
| Estimated audience size | 574,409 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 35% | |
| 20-29 | 25% | |
| 30-39 | 18% | |
| 40-49 | 13% | |
| 50+ | 9% |
of the worldwide Project CARS audience comes from United States.
| Country | Share |
|---|---|
| United States | 21.5% |
| United Kingdom | 14.0% |
| Italy | 7.8% |
Where the Project CARS audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | South Dakota | ~9K | 6.98× | |
| 02 | Kansas | ~5K | 1.14× | |
| 03 | Oregon | ~7K | 1.12× | |
| 04 | Oklahoma | ~7K | 1.08× | |
| 05 | Nevada | ~6K | 1.05× | |
| 06 | Nebraska | ~3K | 1.03× | |
| 07 | North Dakota | ~1K | 1.00× | |
| 08 | Virginia | ~10K | 0.99× | |
| 09 | Arizona | ~10K | 0.98× | |
| 10 | Washington | ~10K | 0.98× | |
| 11 | Missouri | ~9K | 0.98× | |
| 12 | Mississippi | ~5K | 0.97× | |
| 13 | New Mexico | ~3K | 0.97× | |
| 14 | Idaho | ~3K | 0.97× | |
| 15 | Texas | ~50K | 0.95× | |
| 16 | Iowa | ~4K | 0.95× | |
| 17 | Alaska | ~1K | 0.95× | |
| 18 | California | ~60K | 0.94× | |
| 19 | Vermont | <1K | 0.94× | |
| 20 | Indiana | ~10K | 0.93× | |
| 21 | Alabama | ~7K | 0.93× | |
| 22 | Colorado | ~8K | 0.92× | |
| 23 | Montana | ~1K | 0.92× | |
| 24 | Tennessee | ~10K | 0.91× | |
| 25 | Georgia | ~20K | 0.90× | |
| 26 | Minnesota | ~7K | 0.90× | |
| 27 | Louisiana | ~7K | 0.90× | |
| 28 | Kentucky | ~6K | 0.90× | |
| 29 | Arkansas | ~4K | 0.90× | |
| 30 | West Virginia | ~2K | 0.89× | |
| 31 | Hawaii | ~2K | 0.89× | |
| 32 | Utah | ~5K | 0.88× | |
| 33 | New Hampshire | ~2K | 0.88× | |
| 34 | Maine | ~2K | 0.88× | |
| 35 | Rhode Island | ~2K | 0.88× | |
| 36 | Delaware | ~1K | 0.88× | |
| 37 | Illinois | ~20K | 0.87× | |
| 38 | North Carolina | ~20K | 0.87× | |
| 39 | Maryland | ~9K | 0.87× | |
| 40 | Wisconsin | ~8K | 0.87× | |
| 41 | Washington, District of Columbia | ~1K | 0.86× | |
| 42 | Connecticut | ~5K | 0.85× | |
| 43 | Ohio | ~10K | 0.84× | |
| 44 | South Carolina | ~7K | 0.84× | |
| 45 | Florida | ~30K | 0.83× | |
| 46 | Michigan | ~10K | 0.82× | |
| 47 | Pennsylvania | ~20K | 0.80× | |
| 48 | New Jersey | ~10K | 0.78× | |
| 49 | Massachusetts | ~9K | 0.77× | |
| 50 | New York | ~20K | 0.74× |
The strongest cross-interests of the Project CARS audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Need for Speed (film) | Movies & TV | 140.47× | ||
| 02 | Kingdom Come: Deliverance | Games | 100.14× | ||
| 03 | Forza Motorsport 5 | Games | 83.30× | ||
| 04 | RFactor 2 | Games | 75.72× | ||
| 05 | Sarah Michelle Gellar | Movies & TV | 49.23× | ||
| 06 | Crucial Memory | Technology & Electronics | 43.58× | ||
| 07 | Forza Horizon | Games | 38.48× | ||
| 08 | Ryan Phillippe | Movies & TV | 35.53× | ||
| 09 | Fantasia (1940 film) | Movies & TV | 31.23× | ||
| 10 | Lee Priest | Sports | 30.64× | ||
| 11 | Final Fantasy X | Games | 16.68× | ||
| 12 | Need for Speed | Games | 15.44× | ||
| 13 | National Auto Sport Association | Sports | 13.93× | ||
| 14 | The Matrix (franchise) | Movies & TV | 13.44× | ||
| 15 | Race track | Sports | 13.08× | ||
| 16 | Final Fantasy XIV | Games | 11.73× | ||
| 17 | Simulation | Games | 11.15× | ||
| 18 | Stock car racing | Sports | 10.99× | ||
| 19 | AutoZone | Cars & Mobility | 2.97× | ||
| 20 | Donald Trump | Politics & Society | 2.11× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.56× | |
| Luxury Orientation | PREMIUM | 1.36× | |
| Need for Security | CONSERVATISM | 1.34× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.80× | |
| Community Orientation | OPEN | 0.84× | |
| Healthy Lifestyle | BALANCE | 0.85× |
Project CARS has an estimated audience of 574,409 people in United States, concentrated in California and Texas.
18.0% of Project CARS fans are female, 82.0% are male, with an average age of 32.4 years.
Project CARS fans show strongest brand affinity for Need for Speed (film) (140.47×), Sarah Michelle Gellar (49.23×), and Ryan Phillippe (35.53×) over the country average.
Project CARS fans in United States are most concentrated in California (reach ~60K), Texas (reach ~50K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Project CARS itself, the audience over-indexes on Sarah Michelle Gellar (49.23×), Ryan Phillippe (35.53×), Kingdom Come: Deliverance (100.14×), and Forza Horizon (38.48×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Project CARS. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.