Rascasse Audience Intelligence

Simulation Audience in United States

A data profile of the people who buy, follow and care about Simulation in United States — modelled from more than twelve digital signal sources. Simulation has an estimated audience of 7,131,187 people in United States.

The average Simulation fan in United States is 39.9 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include FlightAware, City Bank, Charles Leclerc, with strongest over-indexing on FlightAware (11.15× the country average).

Demographically, the Simulation audience skews more male with an average age of 39.9, and over-indexes on personality traits such as Patriotism, Individualism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Simulation fan in United States is more male, around 39.9 years old, with strong Patriotism tendencies and a notable affinity for FlightAware.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Simulation profile in United States.

Audience size
7.1M
in United States
Gender
44.9%
55.1% male
Age
39.9
average years
Country rank
#4938
Topic in United States
Fig. 01

Search interest · 12-month trend

-5%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Simulation fans

44.9% are female, 55.1% are male, average age 39.9.

Fig. 02

Gender split

44.9%
Female
55.1%
Male
Demographic split for Simulation audience in United States
MetricValue
Female44.9%
Male55.1%
Average age39.9
Estimated audience size7,131,187
Fig. 03

Age distribution

Ø 39.9
average years
Age distribution of the Simulation audience in United States
Age bracketShare%
16-1920%
20-2917%
30-3920%
40-4923%
50+21%
Fig. 04

Worldwide distribution

22.1%

of the worldwide Simulation audience comes from United States.

Worldwide audience distribution share by country for Simulation
CountryShare
United States22.1%
United Kingdom6.4%
Germany5.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Simulation audience in United States is strongest.

Fig. 05

Top regions by affinity

Simulation fans by region: top regions in United States
#RegionReachAffinity×
01New Jersey~200K1.36×
02Louisiana~100K1.23×
03Georgia~300K1.22×
04Mississippi~70K1.20×
05California~900K1.18×
06Texas~700K1.17×
07Oklahoma~90K1.17×
08Alabama~100K1.13×
09Virginia~200K1.12×
10New York~400K1.11×
11Arkansas~70K1.11×
12Kentucky~100K1.09×
13Maryland~100K1.08×
14North Carolina~200K1.07×
15South Dakota~20K1.07×
16Indiana~100K1.05×
17South Carolina~100K1.05×
18Hawaii~30K1.05×
19Nevada~70K1.04×
20Washington~100K1.02×
21Florida~500K1.01×
22Pennsylvania~200K1.01×
23Illinois~200K1.01×
24Tennessee~100K1.01×
25Missouri~100K1.01×
26Kansas~60K1.01×
27Michigan~200K1.00×
28Connecticut~70K0.99×
29West Virginia~30K0.99×
30Massachusetts~100K0.98×
31New Mexico~30K0.97×
32Washington, District of Columbia~20K0.97×
33Delaware~20K0.97×
34Ohio~200K0.95×
35Rhode Island~20K0.95×
36Alaska~10K0.95×
37North Dakota~10K0.95×
38Utah~60K0.94×
39Arizona~100K0.93×
40Minnesota~100K0.93×
41Oregon~80K0.92×
42Iowa~50K0.92×
43Nebraska~30K0.92×
44Wisconsin~100K0.89×
45New Hampshire~20K0.87×
46Idaho~30K0.86×
47Montana~20K0.86×
48Maine~20K0.83×
49Vermont~10K0.83×
50Colorado~90K0.81×
Fig. 06

Affinity by region

Affinity by region — Simulation, United States
0.81×1.00×1.36×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Simulation audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Simulation audience
#·InterestCategoryAffinity×
01FlightAwareTravel & Leisure11.15×
02Charles LeclercSports11.15×
03Hay DayGames9.12×
04Flight simulatorGames7.82×
05City-building gameGames7.66×
06Bob RossMovies & TV7.25×
07City BankBusiness & Career5.74×
08SteamGames3.91×
09Simulation gamesGames3.40×
10Strategy gamesGames3.30×
11Candy Crush SagaGames3.18×
12Kyle BuschSports2.70×
13Google FlightsTravel & Leisure2.53×
14Gaming computerTechnology & Electronics2.49×
15Racing gamesGames2.45×
16Virtual realityTechnology & Electronics2.30×
17InnovationBusiness & Career1.93×
18Real propertyHome & Garden1.70×
19Electric guitarMusic & Radio1.66×
20United Parcel ServiceBusiness & Career1.57×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Simulation audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Simulation audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM2.93×
IndividualismJOY1.44×
Career OrientationPOWER1.39×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Simulation audience · Rather not
TraitClusterDeviationScore
CreativityOPEN0.72×
Design AffinityPREMIUM0.74×
MindfulnessBALANCE0.75×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Simulation have in United States?

Simulation has an estimated audience of 7,131,187 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Simulation fans?

44.9% of Simulation fans are female, 55.1% are male, with an average age of 39.9 years.

03

Which brands do Simulation fans like most?

Simulation fans show strongest brand affinity for FlightAware (11.15×), City Bank (5.74×), and Charles Leclerc (11.15×) over the country average.

04

Where do Simulation fans live in United States?

Simulation fans in United States are most concentrated in California (reach ~900K), Texas (reach ~700K), and Florida (reach ~500K). These three regions account for the largest share of the active audience.

05

What other brands do Simulation fans also like?

Beyond Simulation itself, the audience over-indexes on City Bank (5.74×), Charles Leclerc (11.15×), Steam (3.91×), and Google Flights (2.53×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Simulation. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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