A data profile of the people who buy, follow and care about Flight simulator in United States — modelled from more than twelve digital signal sources. Flight simulator has an estimated audience of 2,566,173 people in United States.
The average Flight simulator fan in United States is 38.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Private pilot licence, FlightAware, Commercial pilot license, with strongest over-indexing on Private pilot licence (108.97× the country average).
Demographically, the Flight simulator audience skews more male with an average age of 38.0, and over-indexes on personality traits such as Patriotism, Risk Appetite.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Flight simulator fan in United States is more male, around 38.0 years old, with strong Patriotism tendencies and a notable affinity for Private pilot licence.
The key figures that characterise the Flight simulator profile in United States.
25.1% are female, 74.9% are male, average age 38.0.
| Metric | Value |
|---|---|
| Female | 25.1% |
| Male | 74.9% |
| Average age | 38.0 |
| Estimated audience size | 2,566,173 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 25% | |
| 20-29 | 19% | |
| 30-39 | 17% | |
| 40-49 | 17% | |
| 50+ | 21% |
Where the Flight simulator audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~10K | 1.83× | |
| 02 | North Dakota | ~8K | 1.58× | |
| 03 | Utah | ~40K | 1.57× | |
| 04 | Oklahoma | ~40K | 1.43× | |
| 05 | Idaho | ~20K | 1.26× | |
| 06 | Washington | ~60K | 1.20× | |
| 07 | Missouri | ~50K | 1.16× | |
| 08 | South Dakota | ~7K | 1.16× | |
| 09 | Kansas | ~20K | 1.09× | |
| 10 | Kentucky | ~30K | 1.08× | |
| 11 | Florida | ~200K | 1.07× | |
| 12 | Montana | ~8K | 1.07× | |
| 13 | Hawaii | ~10K | 1.06× | |
| 14 | Arkansas | ~20K | 1.05× | |
| 15 | North Carolina | ~80K | 1.04× | |
| 16 | Indiana | ~50K | 1.03× | |
| 17 | Nebraska | ~10K | 1.03× | |
| 18 | Vermont | ~5K | 1.03× | |
| 19 | Alabama | ~40K | 1.02× | |
| 20 | Colorado | ~40K | 1.01× | |
| 21 | Texas | ~200K | 0.99× | |
| 22 | Iowa | ~20K | 0.98× | |
| 23 | New Hampshire | ~10K | 0.98× | |
| 24 | Oregon | ~30K | 0.97× | |
| 25 | Wisconsin | ~40K | 0.96× | |
| 26 | Ohio | ~70K | 0.95× | |
| 27 | Virginia | ~60K | 0.95× | |
| 28 | Arizona | ~50K | 0.94× | |
| 29 | Georgia | ~70K | 0.93× | |
| 30 | West Virginia | ~10K | 0.93× | |
| 31 | Nevada | ~20K | 0.91× | |
| 32 | Tennessee | ~50K | 0.90× | |
| 33 | Minnesota | ~30K | 0.89× | |
| 34 | New Jersey | ~60K | 0.88× | |
| 35 | South Carolina | ~30K | 0.88× | |
| 36 | Maryland | ~40K | 0.87× | |
| 37 | California | ~200K | 0.86× | |
| 38 | Maine | ~8K | 0.86× | |
| 39 | Illinois | ~70K | 0.85× | |
| 40 | Michigan | ~60K | 0.84× | |
| 41 | Connecticut | ~20K | 0.84× | |
| 42 | Mississippi | ~20K | 0.84× | |
| 43 | New York | ~100K | 0.83× | |
| 44 | Pennsylvania | ~70K | 0.83× | |
| 45 | Louisiana | ~30K | 0.83× | |
| 46 | New Mexico | ~10K | 0.82× | |
| 47 | Massachusetts | ~40K | 0.81× | |
| 48 | Delaware | ~6K | 0.80× | |
| 49 | Rhode Island | ~6K | 0.79× | |
| 50 | Washington, District of Columbia | ~6K | 0.76× |
The strongest cross-interests of the Flight simulator audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Airline Transport Pilot Licence | Business & Career | 201.15× | ||
| 02 | Private pilot | Business & Career | 179.60× | ||
| 03 | X-Plane (simulator) | Games | 149.75× | ||
| 04 | Private pilot licence | Business & Career | 108.97× | ||
| 05 | Sporty's Pilot Shop | Cars & Mobility | 97.42× | ||
| 06 | Cessna | Cars & Mobility | 84.48× | ||
| 07 | International Civil Aviation Organization | Travel & Leisure | 84.45× | ||
| 08 | Beechcraft | Cars & Mobility | 80.92× | ||
| 09 | Flight instructor | Business & Career | 72.03× | ||
| 10 | Civil aviation | Politics & Society | 63.53× | ||
| 11 | Piper Aircraft | Cars & Mobility | 61.26× | ||
| 12 | Commercial pilot license | Travel & Leisure | 59.92× | ||
| 13 | Microsoft Flight Simulator | Games | 50.57× | ||
| 14 | Flying club | Topic | 48.03× | ||
| 15 | FlightAware | Travel & Leisure | 47.58× | ||
| 16 | Flightradar24 | Travel & Leisure | 38.26× | ||
| 17 | Flight training | Business & Career | 31.98× | ||
| 18 | Commercial aviation | Travel & Leisure | 31.88× | ||
| 19 | Fixed-wing aircraft | Cars & Mobility | 17.13× | ||
| 20 | Google Flights | Travel & Leisure | 14.82× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 4.55× | |
| Risk Appetite | THRILL | 1.94× | |
| Career Orientation | POWER | 1.37× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.53× | |
| Mindfulness | BALANCE | 0.62× | |
| Spirituality | BALANCE | 0.64× |
Flight simulator has an estimated audience of 2,566,173 people in United States, concentrated in California and Texas.
25.1% of Flight simulator fans are female, 74.9% are male, with an average age of 38.0 years.
Flight simulator fans show strongest brand affinity for Private pilot licence (108.97×), FlightAware (47.58×), and Commercial pilot license (59.92×) over the country average.
Flight simulator fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Flight simulator itself, the audience over-indexes on FlightAware (47.58×), Commercial pilot license (59.92×), X-Plane (simulator) (149.75×), and Private pilot (179.6×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Flight simulator. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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