Rascasse Audience Intelligence

X-Plane (simulator) Audience in United States

A data profile of the people who buy, follow and care about X-Plane (simulator) in United States — modelled from more than twelve digital signal sources. X-Plane (simulator) has an estimated audience of 364,183 people in United States.

The average X-Plane (simulator) fan in United States is 36.5 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Flight simulator, Microsoft Flight Simulator, FlightAware, with strongest over-indexing on Flight simulator (149.75× the country average).

Demographically, the X-Plane (simulator) audience skews more male with an average age of 36.5, and over-indexes on personality traits such as Patriotism, Risk Appetite.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical X-Plane (simulator) fan in United States is more male, around 36.5 years old, with strong Patriotism tendencies and a notable affinity for Flight simulator.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the X-Plane (simulator) profile in United States.

Audience size
364K
in United States
Gender
21.1%
78.9% male
Age
36.5
average years
Country rank
#43684
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

-9%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of X-Plane (simulator) fans

21.1% are female, 78.9% are male, average age 36.5.

Fig. 02

Gender split

21.1%
Female
78.9%
Male
Demographic split for X-Plane (simulator) audience in United States
MetricValue
Female21.1%
Male78.9%
Average age36.5
Estimated audience size364,183
Fig. 03

Age distribution

Ø 36.5
average years
Age distribution of the X-Plane (simulator) audience in United States
Age bracketShare%
16-1927%
20-2922%
30-3918%
40-4915%
50+18%
Fig. 04

Worldwide distribution

22.8%

of the worldwide X-Plane (simulator) audience comes from United States.

Worldwide audience distribution share by country for X-Plane (simulator)
CountryShare
United States22.8%
Germany7.9%
Japan7.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the X-Plane (simulator) audience in United States is strongest.

Fig. 05

Top regions by affinity

X-Plane (simulator) fans by region: top regions in United States
#RegionReachAffinity×
01Alaska~1K1.47×
02Washington~9K1.30×
03Vermont<1K1.27×
04Oregon~5K1.25×
05Colorado~7K1.23×
06Kansas~3K1.17×
07Oklahoma~5K1.14×
08Utah~4K1.13×
09Florida~30K1.12×
10Virginia~10K1.11×
11Arizona~8K1.11×
12California~40K1.10×
13New Hampshire~2K1.10×
14North Dakota<1K1.07×
15Montana~1K1.06×
16Idaho~2K1.02×
17South Dakota<1K1.01×
18Georgia~10K0.99×
19Hawaii~2K0.99×
20Minnesota~5K0.98×
21Nevada~3K0.98×
22Maine~1K0.98×
23Missouri~6K0.97×
24Alabama~5K0.97×
25Massachusetts~7K0.96×
26Connecticut~3K0.95×
27Texas~30K0.94×
28Maryland~6K0.94×
29New Mexico~2K0.94×
30Rhode Island~1K0.93×
31North Carolina~10K0.92×
32Tennessee~7K0.92×
33Nebraska~2K0.92×
34West Virginia~2K0.92×
35Washington, District of Columbia~1K0.92×
36Delaware<1K0.92×
37Ohio~10K0.91×
38South Carolina~5K0.91×
39Arkansas~3K0.91×
40Indiana~6K0.90×
41Iowa~3K0.90×
42Wisconsin~5K0.88×
43Mississippi~3K0.88×
44New Jersey~8K0.87×
45Louisiana~4K0.87×
46Kentucky~4K0.86×
47New York~20K0.84×
48Illinois~10K0.84×
49Michigan~8K0.84×
50Pennsylvania~10K0.83×
Fig. 06

Affinity by region

Affinity by region — X-Plane (simulator), United States
0.83×1.00×1.47×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the X-Plane (simulator) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for X-Plane (simulator) audience
#·InterestCategoryAffinity×
01Flight simulatorGames149.75×
02Aircraft spottingTravel & Leisure134.29×
03Microsoft Flight SimulatorGames108.12×
04Euro Truck SimulatorGames97.95×
05Dying LightGames78.85×
06ARMA 3Games72.16×
07Sim racingGames58.57×
08Ark: Survival EvolvedGames53.37×
09Real Racing 3Games36.40×
10FlightAwareTravel & Leisure30.27×
11AirbusCars & Mobility27.47×
12Clash RoyaleGames25.31×
13My Big Fat Greek WeddingMovies & TV22.32×
14LufthansaTravel & Leisure17.43×
15Max VerstappenSports14.07×
16City BankBusiness & Career8.58×
17Micro CenterShopping7.65×
18SteamGames7.19×
19FedExBusiness & Career5.79×
20United AirlinesTravel & Leisure4.05×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the X-Plane (simulator) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by X-Plane (simulator) audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM6.73×
Risk AppetiteTHRILL2.68×
Need for SecurityCONSERVATISM2.45×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by X-Plane (simulator) audience · Rather not
TraitClusterDeviationScore
CreativityOPEN0.52×
ExtroversionTHRILL0.59×
Community OrientationOPEN0.71×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does X-Plane (simulator) have in United States?

X-Plane (simulator) has an estimated audience of 364,183 people in United States, concentrated in California and Texas.

02

What is the gender split and age of X-Plane (simulator) fans?

21.1% of X-Plane (simulator) fans are female, 78.9% are male, with an average age of 36.5 years.

03

Which brands do X-Plane (simulator) fans like most?

X-Plane (simulator) fans show strongest brand affinity for Flight simulator (149.75×), Microsoft Flight Simulator (108.12×), and FlightAware (30.27×) over the country average.

04

Where do X-Plane (simulator) fans live in United States?

X-Plane (simulator) fans in United States are most concentrated in California (reach ~40K), Texas (reach ~30K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.

05

What other brands do X-Plane (simulator) fans also like?

Beyond X-Plane (simulator) itself, the audience over-indexes on Microsoft Flight Simulator (108.12×), FlightAware (30.27×), Dying Light (78.85×), and Sim racing (58.57×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for X-Plane (simulator). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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