A data profile of the people who buy, follow and care about Microsoft Flight Simulator in United States — modelled from more than twelve digital signal sources. Microsoft Flight Simulator has an estimated audience of 738,428 people in United States.
The average Microsoft Flight Simulator fan in United States is 35.4 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include X-Plane (simulator), Domhnall Gleeson, Unbroken, with strongest over-indexing on X-Plane (simulator) (108.12× the country average).
Demographically, the Microsoft Flight Simulator audience skews more male with an average age of 35.4, and over-indexes on personality traits such as Patriotism, Luxury Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Microsoft Flight Simulator fan in United States is more male, around 35.4 years old, with strong Patriotism tendencies and a notable affinity for X-Plane (simulator).
The key figures that characterise the Microsoft Flight Simulator profile in United States.
27.7% are female, 72.3% are male, average age 35.4.
| Metric | Value |
|---|---|
| Female | 27.7% |
| Male | 72.3% |
| Average age | 35.4 |
| Estimated audience size | 738,428 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 31% | |
| 20-29 | 21% | |
| 30-39 | 16% | |
| 40-49 | 15% | |
| 50+ | 17% |
Where the Microsoft Flight Simulator audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~3K | 1.77× | |
| 02 | Utah | ~10K | 1.45× | |
| 03 | North Dakota | ~2K | 1.33× | |
| 04 | Oklahoma | ~10K | 1.28× | |
| 05 | Washington | ~20K | 1.24× | |
| 06 | Idaho | ~5K | 1.22× | |
| 07 | Kansas | ~7K | 1.13× | |
| 08 | Hawaii | ~4K | 1.13× | |
| 09 | Colorado | ~10K | 1.11× | |
| 10 | Kentucky | ~10K | 1.11× | |
| 11 | Missouri | ~10K | 1.08× | |
| 12 | Virginia | ~20K | 1.06× | |
| 13 | Florida | ~50K | 1.05× | |
| 14 | New Hampshire | ~3K | 1.05× | |
| 15 | Montana | ~2K | 1.05× | |
| 16 | South Dakota | ~2K | 1.05× | |
| 17 | Georgia | ~20K | 1.04× | |
| 18 | Alabama | ~10K | 1.04× | |
| 19 | Arkansas | ~6K | 1.03× | |
| 20 | Nebraska | ~4K | 1.03× | |
| 21 | Arizona | ~20K | 1.02× | |
| 22 | Oregon | ~9K | 1.02× | |
| 23 | North Carolina | ~20K | 0.98× | |
| 24 | Indiana | ~10K | 0.97× | |
| 25 | Iowa | ~6K | 0.97× | |
| 26 | Texas | ~60K | 0.96× | |
| 27 | Nevada | ~7K | 0.94× | |
| 28 | Vermont | ~1K | 0.94× | |
| 29 | Maryland | ~10K | 0.93× | |
| 30 | Wisconsin | ~10K | 0.93× | |
| 31 | Minnesota | ~10K | 0.93× | |
| 32 | California | ~80K | 0.92× | |
| 33 | Ohio | ~20K | 0.91× | |
| 34 | Maine | ~2K | 0.91× | |
| 35 | Illinois | ~20K | 0.90× | |
| 36 | Tennessee | ~10K | 0.90× | |
| 37 | Massachusetts | ~10K | 0.90× | |
| 38 | West Virginia | ~3K | 0.90× | |
| 39 | Pennsylvania | ~20K | 0.89× | |
| 40 | New Jersey | ~20K | 0.89× | |
| 41 | New York | ~40K | 0.87× | |
| 42 | Michigan | ~20K | 0.87× | |
| 43 | Connecticut | ~6K | 0.87× | |
| 44 | South Carolina | ~9K | 0.85× | |
| 45 | Rhode Island | ~2K | 0.85× | |
| 46 | Mississippi | ~5K | 0.84× | |
| 47 | New Mexico | ~3K | 0.83× | |
| 48 | Washington, District of Columbia | ~2K | 0.82× | |
| 49 | Louisiana | ~8K | 0.80× | |
| 50 | Delaware | ~2K | 0.77× |
The strongest cross-interests of the Microsoft Flight Simulator audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | X-Plane (simulator) | Games | 108.12× | ||
| 02 | Combat flight simulator | Games | 90.47× | ||
| 03 | Top Apps | Website / Newspaper / Magazine | 83.06× | ||
| 04 | Unbroken | Movies & TV | 60.39× | ||
| 05 | Thrustmaster | Games | 54.30× | ||
| 06 | Maruti Suzuki | Cars & Mobility | 51.04× | ||
| 07 | Chuggington | Movies & TV | 44.76× | ||
| 08 | Domhnall Gleeson | Movies & TV | 44.68× | ||
| 09 | Freelance marketplace | Business & Career | 38.98× | ||
| 10 | Need for Speed (film) | Movies & TV | 37.58× | ||
| 11 | The Phantom of the Opera (2004 film) | Movies & TV | 31.91× | ||
| 12 | Planes, Trains and Automobiles | Movies & TV | 31.03× | ||
| 13 | Pilot Academy | Games | 30.66× | ||
| 14 | Indecision | Music & Radio | 28.65× | ||
| 15 | Frases de Amor | Internet & Social Media | 27.86× | ||
| 16 | Milk and Honey (musical) | Music & Radio | 27.25× | ||
| 17 | Flight simulator | Games | 19.70× | ||
| 18 | FlightAware | Travel & Leisure | 13.95× | ||
| 19 | Boeing | Cars & Mobility | 13.50× | ||
| 20 | Micro Center | Shopping | 7.41× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.65× | |
| Luxury Orientation | PREMIUM | 1.46× | |
| Spirituality | BALANCE | 1.41× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.50× | |
| Tradition | CONSERVATISM | 0.53× | |
| Convenience Orientation | PREMIUM | 0.62× |
Microsoft Flight Simulator has an estimated audience of 738,428 people in United States, concentrated in California and Texas.
27.7% of Microsoft Flight Simulator fans are female, 72.3% are male, with an average age of 35.4 years.
Microsoft Flight Simulator fans show strongest brand affinity for X-Plane (simulator) (108.12×), Domhnall Gleeson (44.68×), and Unbroken (60.39×) over the country average.
Microsoft Flight Simulator fans in United States are most concentrated in California (reach ~80K), Texas (reach ~60K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Microsoft Flight Simulator itself, the audience over-indexes on Domhnall Gleeson (44.68×), Unbroken (60.39×), Planes, Trains and Automobiles (31.03×), and FlightAware (13.95×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Microsoft Flight Simulator. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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