Ark: Survival Evolved Audience in United States

Ark: Survival Evolved has an estimated audience of 323,857 people in United States. 16.4% are female, 83.6% are male, average age 32.9. Top regions: California, Texas, Florida. Top brand affinities: Valheim, Age of Wonders III, Dying Light, The Legend of Zelda: Twilight Princess, Space Engineers.
The average Ark: Survival Evolved fan in United States is 32.9 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Valheim, Age of Wonders III, Dying Light, with strongest over-indexing on Valheim (101.2× the country average). Demographically, the Ark: Survival Evolved audience skews more male with an average age of 32.9, and over-indexes on personality traits such as Family Orientation, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Ark: Survival Evolved fans
| Metric | Value |
|---|---|
| Female | 16.4% |
| Male | 83.6% |
| Average age | 32.9 |
| Estimated audience size | 323,857 |
Audience persona
The typical Ark: Survival Evolved fan in United States is more male, around 32.9 years old, with strong Family Orientation tendencies and a notable affinity for Valheim.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 27,532 | 0.77× |
| Texas | 27,103 | 0.97× |
| Florida | 19,053 | 0.87× |
| New York | 11,697 | 0.65× |
| Ohio | 10,082 | 1.01× |
| Pennsylvania | 9,484 | 0.87× |
| North Carolina | 9,194 | 0.94× |
| Georgia | 8,981 | 0.9× |
| Michigan | 8,425 | 0.99× |
| Illinois | 8,154 | 0.76× |
| Indiana | 7,191 | 1.22× |
| Washington | 6,997 | 1.08× |
| Virginia | 6,957 | 0.88× |
| Tennessee | 6,752 | 1.04× |
| Arizona | 6,483 | 0.98× |
| Missouri | 6,268 | 1.2× |
| Oklahoma | 5,688 | 1.58× |
| Kentucky | 5,531 | 1.36× |
| Alabama | 4,644 | 1.03× |
| Wisconsin | 4,598 | 0.94× |
| New Jersey | 4,553 | 0.55× |
| South Carolina | 4,541 | 0.93× |
| Oregon | 4,508 | 1.21× |
| Colorado | 4,446 | 0.87× |
| Minnesota | 4,206 | 0.91× |
| Arkansas | 4,205 | 1.58× |
| Louisiana | 4,005 | 0.96× |
| Massachusetts | 3,981 | 0.62× |
| Utah | 3,692 | 1.27× |
| Maryland | 3,608 | 0.65× |
| Kansas | 3,260 | 1.28× |
| Iowa | 2,957 | 1.11× |
| Nevada | 2,746 | 0.88× |
| Mississippi | 2,678 | 1× |
| Idaho | 2,411 | 1.48× |
| West Virginia | 2,200 | 1.46× |
| Connecticut | 2,073 | 0.64× |
| Nebraska | 1,723 | 1.06× |
| New Mexico | 1,592 | 0.98× |
| Maine | 1,345 | 1.16× |
| New Hampshire | 1,305 | 1.02× |
| Montana | 1,161 | 1.29× |
| Hawaii | 1,073 | 0.77× |
| Alaska | 933 | 1.35× |
| South Dakota | 868 | 1.16× |
| North Dakota | 718 | 1.08× |
| Rhode Island | 675 | 0.65× |
| Wyoming | 577 | 1.2× |
| Delaware | 520 | 0.58× |
| Vermont | 469 | 0.83× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Valheim | 101.2× | Games |
| Age of Wonders III | 274.26× | Games |
| Dying Light | 73.61× | Games |
| The Legend of Zelda: Twilight Princess | 52.01× | Games |
| Space Engineers | 183.1× | Games |
| Call of Duty: Black Ops – Zombies | 112.09× | Games |
| Astroneer | 116.48× | Games |
| Steam | 14.64× | Games |
| Subnautica | 103.4× | Games |
| Gamescom | 120.11× | Games |
| Kerbal Space Program | 104.6× | Games |
| Don't Starve | 101.12× | Games |
| Dead Island 2 | 31.17× | Games |
| Diablo (series) | 26.61× | Games |
| Dead Rising | 77.17× | Games |
| Minecraft | 15.28× | Games |
| World of Warcraft: The Burning Crusade | 87.47× | Games |
| State of Decay (video game) | 70.21× | |
| World of Warcraft | 13.62× | Games |
| Konami | 39.71× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Family Orientation | CONSERVATISM | 1.87 |
| Early Adopter Mentality | POWER | 1.5 |
| Extroversion | THRILL | 1.13 |
| Social Media Usage | JOY | 1.04 |
| Patriotism | CONSERVATISM | 0.95 |
| LGBTQ+ Identity | OPEN | 0.94 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 9.2% |
| China | 5.4% |
| Japan | 3.9% |
See Ark: Survival Evolved audiences in other countries
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Frequently asked questions
How many fans does Ark: Survival Evolved have in United States?
Ark: Survival Evolved has an estimated audience of 323,857 people in United States, concentrated in California and Texas.
What is the gender split and age of Ark: Survival Evolved fans?
16.4% of Ark: Survival Evolved fans are female, 83.6% are male, with an average age of 32.9 years.
Which brands do Ark: Survival Evolved fans like most?
Ark: Survival Evolved fans show strongest brand affinity for Valheim (101.2×), Age of Wonders III (274.26×), and Dying Light (73.61×) over the country average.
Where do Ark: Survival Evolved fans live in United States?
Ark: Survival Evolved fans in United States are most concentrated in California (reach 27,532), Texas (reach 27,103), and Florida (reach 19,053). These three regions account for the largest share of the active audience.
What other brands do Ark: Survival Evolved fans also like?
Beyond Ark: Survival Evolved itself, the audience over-indexes on Age of Wonders III (274.26×), Dying Light (73.61×), The Legend of Zelda: Twilight Princess (52.01×), and Space Engineers (183.1×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Ark: Survival Evolved. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.