A data profile of the people who buy, follow and care about Ark: Survival Evolved in United States — modelled from more than twelve digital signal sources. Ark: Survival Evolved has an estimated audience of 321,966 people in United States.
The average Ark: Survival Evolved fan in United States is 32.9 years old, more male, and lives primarily in Texas.
The audience is concentrated in Texas, California, Florida.
Top brand affinities include Valheim, Age of Wonders III, Dying Light, with strongest over-indexing on Valheim (101.2× the country average).
Demographically, the Ark: Survival Evolved audience skews more male with an average age of 32.9, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Ark: Survival Evolved fan in United States is more male, around 32.9 years old, with strong Patriotism tendencies and a notable affinity for Valheim.
The key figures that characterise the Ark: Survival Evolved profile in United States.
16.4% are female, 83.6% are male, average age 32.9.
| Metric | Value |
|---|---|
| Female | 16.4% |
| Male | 83.6% |
| Average age | 32.9 |
| Estimated audience size | 321,966 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 25% | |
| 20-29 | 36% | |
| 30-39 | 21% | |
| 40-49 | 11% | |
| 50+ | 7% |
of the worldwide Ark: Survival Evolved audience comes from United States.
| Country | Share |
|---|---|
| United States | 8.7% |
| China | 5.2% |
| Japan | 3.7% |
Where the Ark: Survival Evolved audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~5K | 1.52× | |
| 02 | Idaho | ~2K | 1.47× | |
| 03 | Arkansas | ~4K | 1.45× | |
| 04 | West Virginia | ~2K | 1.42× | |
| 05 | Alaska | <1K | 1.37× | |
| 06 | Kentucky | ~5K | 1.34× | |
| 07 | Utah | ~4K | 1.31× | |
| 08 | Kansas | ~3K | 1.22× | |
| 09 | Missouri | ~6K | 1.21× | |
| 10 | Montana | ~1K | 1.19× | |
| 11 | Oregon | ~4K | 1.15× | |
| 12 | Maine | ~1K | 1.15× | |
| 13 | New Hampshire | ~1K | 1.12× | |
| 14 | Iowa | ~3K | 1.11× | |
| 15 | Indiana | ~6K | 1.09× | |
| 16 | Mississippi | ~3K | 1.08× | |
| 17 | Washington | ~7K | 1.07× | |
| 18 | Nebraska | ~2K | 1.07× | |
| 19 | New Mexico | ~2K | 1.07× | |
| 20 | South Dakota | <1K | 1.07× | |
| 21 | North Dakota | <1K | 1.07× | |
| 22 | Wisconsin | ~5K | 1.03× | |
| 23 | Vermont | <1K | 1.03× | |
| 24 | Tennessee | ~6K | 0.99× | |
| 25 | Texas | ~30K | 0.97× | |
| 26 | Michigan | ~8K | 0.97× | |
| 27 | Ohio | ~10K | 0.96× | |
| 28 | Alabama | ~4K | 0.95× | |
| 29 | Louisiana | ~4K | 0.95× | |
| 30 | Minnesota | ~4K | 0.91× | |
| 31 | South Carolina | ~4K | 0.89× | |
| 32 | Nevada | ~3K | 0.88× | |
| 33 | North Carolina | ~8K | 0.87× | |
| 34 | Arizona | ~6K | 0.86× | |
| 35 | Colorado | ~4K | 0.86× | |
| 36 | Pennsylvania | ~9K | 0.84× | |
| 37 | Florida | ~20K | 0.83× | |
| 38 | Hawaii | ~1K | 0.82× | |
| 39 | Rhode Island | <1K | 0.82× | |
| 40 | Delaware | <1K | 0.82× | |
| 41 | Georgia | ~8K | 0.81× | |
| 42 | Virginia | ~6K | 0.79× | |
| 43 | California | ~30K | 0.74× | |
| 44 | Illinois | ~8K | 0.72× | |
| 45 | Connecticut | ~2K | 0.69× | |
| 46 | Maryland | ~4K | 0.68× | |
| 47 | Massachusetts | ~4K | 0.66× | |
| 48 | Washington, District of Columbia | <1K | 0.66× | |
| 49 | New York | ~10K | 0.59× | |
| 50 | New Jersey | ~5K | 0.57× |
The strongest cross-interests of the Ark: Survival Evolved audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Age of Wonders III | Games | 274.26× | ||
| 02 | Space Engineers | Games | 183.10× | ||
| 03 | Gamescom | Games | 120.11× | ||
| 04 | Astroneer | Games | 116.48× | ||
| 05 | Call of Duty: Black Ops – Zombies | Games | 112.09× | ||
| 06 | Kerbal Space Program | Games | 104.60× | ||
| 07 | Subnautica | Games | 103.40× | ||
| 08 | Valheim | Games | 101.20× | ||
| 09 | Don't Starve | Games | 101.12× | ||
| 10 | World of Warcraft: The Burning Crusade | Games | 87.47× | ||
| 11 | Dead Rising | Games | 77.17× | ||
| 12 | Dying Light | Games | 73.61× | ||
| 13 | State of Decay (video game) | Video / Board Game | 70.21× | ||
| 14 | No Man's Sky | Games | 62.95× | ||
| 15 | The Legend of Zelda: Twilight Princess | Games | 52.01× | ||
| 16 | Dead Island 2 | Games | 31.17× | ||
| 17 | Diablo (series) | Games | 26.61× | ||
| 18 | Minecraft | Games | 15.28× | ||
| 19 | Steam | Games | 14.64× | ||
| 20 | World of Warcraft | Games | 13.62× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.13× | |
| Early Adopter Mentality | POWER | 2.07× | |
| Social Media Usage | JOY | 1.79× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Travelling | THRILL | 0.88× | |
| Luxury Orientation | PREMIUM | 0.90× | |
| Healthy Lifestyle | BALANCE | 0.92× |
Ark: Survival Evolved has an estimated audience of 321,966 people in United States, concentrated in Texas and California.
16.4% of Ark: Survival Evolved fans are female, 83.6% are male, with an average age of 32.9 years.
Ark: Survival Evolved fans show strongest brand affinity for Valheim (101.2×), Age of Wonders III (274.26×), and Dying Light (73.61×) over the country average.
Ark: Survival Evolved fans in United States are most concentrated in Texas (reach ~30K), California (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Ark: Survival Evolved itself, the audience over-indexes on Age of Wonders III (274.26×), Dying Light (73.61×), The Legend of Zelda: Twilight Princess (52.01×), and Space Engineers (183.1×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Ark: Survival Evolved. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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