A data profile of the people who buy, follow and care about World of Warcraft: The Burning Crusade in United States — modelled from more than twelve digital signal sources. World of Warcraft: The Burning Crusade has an estimated audience of 373,015 people in United States.
The average World of Warcraft: The Burning Crusade fan in United States is 31.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Battlefield 4, Micro Center, Urban Dictionary, with strongest over-indexing on Battlefield 4 (183.07× the country average).
Demographically, the World of Warcraft: The Burning Crusade audience skews more male with an average age of 31.6, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical World of Warcraft: The Burning Crusade fan in United States is more male, around 31.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Battlefield 4.
The key figures that characterise the World of Warcraft: The Burning Crusade profile in United States.
15.7% are female, 84.3% are male, average age 31.6.
| Metric | Value |
|---|---|
| Female | 15.7% |
| Male | 84.3% |
| Average age | 31.6 |
| Estimated audience size | 373,015 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 37% | |
| 20-29 | 26% | |
| 30-39 | 17% | |
| 40-49 | 11% | |
| 50+ | 8% |
Where the World of Warcraft: The Burning Crusade audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~10K | 1.35× | |
| 02 | New Hampshire | ~2K | 1.33× | |
| 03 | Oregon | ~5K | 1.19× | |
| 04 | Idaho | ~2K | 1.13× | |
| 05 | Alaska | <1K | 1.13× | |
| 06 | Colorado | ~6K | 1.11× | |
| 07 | Utah | ~4K | 1.09× | |
| 08 | Missouri | ~6K | 1.08× | |
| 09 | Oklahoma | ~4K | 1.08× | |
| 10 | Arkansas | ~3K | 1.06× | |
| 11 | North Dakota | <1K | 1.06× | |
| 12 | Vermont | <1K | 1.04× | |
| 13 | Kentucky | ~5K | 1.03× | |
| 14 | Kansas | ~3K | 1.03× | |
| 15 | Nevada | ~4K | 1.02× | |
| 16 | Maine | ~1K | 1.02× | |
| 17 | Montana | ~1K | 1.02× | |
| 18 | Arizona | ~8K | 1.01× | |
| 19 | Nebraska | ~2K | 1.01× | |
| 20 | West Virginia | ~2K | 1.01× | |
| 21 | South Dakota | <1K | 1.01× | |
| 22 | Michigan | ~10K | 1.00× | |
| 23 | Indiana | ~7K | 1.00× | |
| 24 | Iowa | ~3K | 0.99× | |
| 25 | Ohio | ~10K | 0.98× | |
| 26 | Minnesota | ~5K | 0.98× | |
| 27 | Hawaii | ~2K | 0.97× | |
| 28 | Wisconsin | ~5K | 0.96× | |
| 29 | Louisiana | ~5K | 0.96× | |
| 30 | New Mexico | ~2K | 0.96× | |
| 31 | Rhode Island | ~1K | 0.96× | |
| 32 | Delaware | <1K | 0.96× | |
| 33 | Tennessee | ~7K | 0.95× | |
| 34 | Alabama | ~5K | 0.95× | |
| 35 | Florida | ~20K | 0.94× | |
| 36 | Mississippi | ~3K | 0.93× | |
| 37 | Connecticut | ~3K | 0.92× | |
| 38 | Washington, District of Columbia | ~1K | 0.92× | |
| 39 | California | ~40K | 0.91× | |
| 40 | Pennsylvania | ~10K | 0.90× | |
| 41 | South Carolina | ~5K | 0.90× | |
| 42 | North Carolina | ~10K | 0.88× | |
| 43 | Virginia | ~8K | 0.88× | |
| 44 | Massachusetts | ~6K | 0.86× | |
| 45 | Maryland | ~5K | 0.85× | |
| 46 | Texas | ~30K | 0.84× | |
| 47 | Illinois | ~10K | 0.84× | |
| 48 | Georgia | ~9K | 0.83× | |
| 49 | New Jersey | ~8K | 0.82× | |
| 50 | New York | ~20K | 0.77× |
The strongest cross-interests of the World of Warcraft: The Burning Crusade audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Battlefield 4 | Games | 183.07× | ||
| 02 | Wii Sports | Games | 127.30× | ||
| 03 | Pixiv | Internet & Social Media | 111.98× | ||
| 04 | Ark: Survival Evolved | Games | 87.47× | ||
| 05 | Detroit: Become Human | Games | 70.49× | ||
| 06 | Seagate Technology | Technology & Electronics | 46.18× | ||
| 07 | Tom's Hardware | Technology & Electronics | 42.40× | ||
| 08 | Western Digital | Technology & Electronics | 41.54× | ||
| 09 | Water cooling | Technology & Electronics | 40.78× | ||
| 10 | RuneScape | Games | 36.17× | ||
| 11 | Activision | Games | 30.77× | ||
| 12 | Need for Speed | Games | 27.02× | ||
| 13 | SteelSeries | Games | 26.48× | ||
| 14 | Urban Dictionary | Internet & Social Media | 25.58× | ||
| 15 | Fry's Electronics | Shopping | 24.83× | ||
| 16 | Micro Center | Shopping | 23.41× | ||
| 17 | Motherboard | Technology & Electronics | 22.01× | ||
| 18 | Diablo (series) | Games | 19.73× | ||
| 19 | Newegg | Shopping | 14.96× | ||
| 20 | Livemusic | Music & Radio | 5.79× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.15× | |
| Patriotism | CONSERVATISM | 1.75× | |
| Need for Security | CONSERVATISM | 1.62× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.65× | |
| Sustainability | BALANCE | 0.74× | |
| Creativity | OPEN | 0.77× |
World of Warcraft: The Burning Crusade has an estimated audience of 373,015 people in United States, concentrated in California and Texas.
15.7% of World of Warcraft: The Burning Crusade fans are female, 84.3% are male, with an average age of 31.6 years.
World of Warcraft: The Burning Crusade fans show strongest brand affinity for Battlefield 4 (183.07×), Micro Center (23.41×), and Urban Dictionary (25.58×) over the country average.
World of Warcraft: The Burning Crusade fans in United States are most concentrated in California (reach ~40K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond World of Warcraft: The Burning Crusade itself, the audience over-indexes on Micro Center (23.41×), Urban Dictionary (25.58×), Wii Sports (127.3×), and Pixiv (111.98×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for World of Warcraft: The Burning Crusade. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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