Valheim Audience in United States

Valheim has an estimated audience of 1,266,422 people in United States. 29.1% are female, 70.9% are male, average age 28.3. Top regions: California, Texas, Florida. Top brand affinities: Gordita, Grinch, Elsword, Monogram, Wikia.
The average Valheim fan in United States is 28.3 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Gordita, Grinch, Elsword, with strongest over-indexing on Gordita (69.61× the country average). Demographically, the Valheim audience skews more male with an average age of 28.3, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Survival game
Demographics of Valheim fans
| Metric | Value |
|---|---|
| Female | 29.1% |
| Male | 70.9% |
| Average age | 28.3 |
| Estimated audience size | 1,266,422 |
Audience persona
The typical Valheim fan in United States is more male, around 28.3 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Gordita.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 125,927 | 0.9× |
| Texas | 93,513 | 0.86× |
| Florida | 67,783 | 0.79× |
| New York | 52,514 | 0.74× |
| Washington | 41,583 | 1.64× |
| Ohio | 40,524 | 1.04× |
| Michigan | 36,711 | 1.11× |
| Pennsylvania | 36,297 | 0.85× |
| Illinois | 35,807 | 0.85× |
| North Carolina | 34,204 | 0.9× |
| Georgia | 30,606 | 0.78× |
| Virginia | 28,966 | 0.94× |
| Arizona | 23,742 | 0.92× |
| Colorado | 23,531 | 1.18× |
| Indiana | 23,398 | 1.01× |
| Tennessee | 23,257 | 0.92× |
| Missouri | 22,769 | 1.12× |
| Oregon | 22,502 | 1.55× |
| New Jersey | 22,247 | 0.69× |
| Massachusetts | 21,801 | 0.87× |
| Wisconsin | 21,456 | 1.13× |
| Minnesota | 20,829 | 1.15× |
| Utah | 18,066 | 1.59× |
| Maryland | 16,442 | 0.76× |
| Kentucky | 16,040 | 1.01× |
| Oklahoma | 15,914 | 1.13× |
| Alabama | 14,574 | 0.82× |
| South Carolina | 13,531 | 0.71× |
| Louisiana | 11,985 | 0.73× |
| Arkansas | 11,805 | 1.13× |
| Kansas | 11,100 | 1.11× |
| Iowa | 10,986 | 1.05× |
| Nevada | 10,461 | 0.85× |
| Connecticut | 10,260 | 0.81× |
| Idaho | 9,647 | 1.52× |
| Mississippi | 7,153 | 0.69× |
| Nebraska | 6,297 | 0.99× |
| West Virginia | 6,234 | 1.06× |
| New Hampshire | 6,150 | 1.23× |
| Maine | 5,392 | 1.19× |
| New Mexico | 5,072 | 0.8× |
| Montana | 4,639 | 1.32× |
| Hawaii | 4,361 | 0.8× |
| Alaska | 4,107 | 1.52× |
| Rhode Island | 3,400 | 0.84× |
| South Dakota | 2,927 | 1× |
| North Dakota | 2,860 | 1.1× |
| Washington, District of Columbia | 2,474 | 0.65× |
| Vermont | 2,344 | 1.05× |
| Delaware | 2,082 | 0.6× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Gordita | 69.61× | Food & Beverages |
| Grinch | 8.93× | Movies & TV |
| Elsword | 35.08× | Games |
| Monogram | 7.86× | Home & Garden |
| Wikia | 5.69× | Internet & Social Media |
| Combat sport | 2.52× | Sports |
| Vocal harmony | 6.64× | Music & Radio |
| Dog breed | 1.55× | Pets & Animals |
| Home construction | 1.55× | Home & Garden |
| Lebanon County, Pennsylvania | 23.18× | Travel & Leisure |
| Grammarly | 4.09× | Business & Career |
| Historic site | 3.71× | Arts & Culture |
| Elie Tahari | 10.39× | Fashion & Accessoires |
| Zach Ertz | 6.24× | Sports |
| Italian Market, Philadelphia | 10.45× | |
| Bank account | 1.77× | Business & Career |
| Passaic County, New Jersey | 7.13× | Travel & Leisure |
| Personalised Gifts | 2.83× | Home & Garden |
| Electrolyte | 2.83× | Health |
| Pot roast | 5.53× | Food & Beverages |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.02 |
| Early Adopter Mentality | POWER | 1.79 |
| Luxury Orientation | PREMIUM | 1.3 |
| Family Orientation | CONSERVATISM | 1.1 |
| Social Media Usage | JOY | 1.08 |
| Pet Ownership | JOY | 1.08 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 28.3% |
| Japan | 11.3% |
| Germany | 7.5% |
See Valheim audiences in other countries
More Survival game audiences in United States
- The Thing (video game) (4,067,336)
- Soma (486,014)
- H1Z1 (271,503)
- Resident Evil Code: Veronica (227,017)
- Resident Evil: Revelations (181,512)
Frequently asked questions
How many fans does Valheim have in United States?
Valheim has an estimated audience of 1,266,422 people in United States, concentrated in California and Texas.
What is the gender split and age of Valheim fans?
29.1% of Valheim fans are female, 70.9% are male, with an average age of 28.3 years.
Which brands do Valheim fans like most?
Valheim fans show strongest brand affinity for Gordita (69.61×), Grinch (8.93×), and Elsword (35.08×) over the country average.
Where do Valheim fans live in United States?
Valheim fans in United States are most concentrated in California (reach 125,927), Texas (reach 93,513), and Florida (reach 67,783). These three regions account for the largest share of the active audience.
What other brands do Valheim fans also like?
Beyond Valheim itself, the audience over-indexes on Grinch (8.93×), Elsword (35.08×), Monogram (7.86×), and Wikia (5.69×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Valheim. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.