Rascasse Audience Intelligence

Valheim Audience in United States

A data profile of the people who buy, follow and care about Valheim in United States — modelled from more than twelve digital signal sources. Valheim has an estimated audience of 1,316,834 people in United States.

The average Valheim fan in United States is 29.7 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Ark: Survival Evolved, Mobile game, Counter-Strike: Global Offensive, with strongest over-indexing on Ark: Survival Evolved (101.2× the country average).

Demographically, the Valheim audience skews more male with an average age of 29.7, and over-indexes on personality traits such as Early Adopter Mentality, Family Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Valheim fan in United States is more male, around 29.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Ark: Survival Evolved.

Category: Games · Type: Video / Board Game · Subtype: Survival game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Valheim profile in United States.

Audience size
1.3M
in United States
Gender
24.8%
75.2% male
Age
29.7
average years
Country rank
#19526
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Valheim fans

24.8% are female, 75.2% are male, average age 29.7.

Fig. 02

Gender split

24.8%
Female
75.2%
Male
Demographic split for Valheim audience in United States
MetricValue
Female24.8%
Male75.2%
Average age29.7
Estimated audience size1,316,834
Fig. 03

Age distribution

Ø 29.7
average years
Age distribution of the Valheim audience in United States
Age bracketShare%
16-1943%
20-2928%
30-3915%
40-499%
50+6%
Fig. 04

Worldwide distribution

26.9%

of the worldwide Valheim audience comes from United States.

Worldwide audience distribution share by country for Valheim
CountryShare
United States26.9%
Japan10.5%
Germany8.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Valheim audience in United States is strongest.

Fig. 05

Top regions by affinity

Valheim fans by region: top regions in United States
#RegionReachAffinity×
01Alaska~4K1.58×
02Washington~40K1.57×
03Idaho~10K1.55×
04Oregon~20K1.49×
05Utah~20K1.49×
06Montana~5K1.34×
07Maine~6K1.27×
08New Hampshire~6K1.25×
09North Dakota~3K1.18×
10Oklahoma~20K1.17×
11Arkansas~10K1.15×
12West Virginia~7K1.14×
13Colorado~20K1.12×
14Vermont~3K1.12×
15Missouri~20K1.11×
16Minnesota~20K1.10×
17Wisconsin~20K1.09×
18Kansas~10K1.09×
19Kentucky~20K1.05×
20Michigan~40K1.04×
21South Dakota~3K1.04×
22Iowa~10K1.02×
23Nebraska~7K1.02×
24Ohio~40K0.99×
25Indiana~20K0.99×
26Tennessee~20K0.94×
27Virginia~30K0.92×
28Arizona~20K0.91×
29North Carolina~30K0.86×
30Rhode Island~4K0.86×
31California~100K0.85×
32Massachusetts~20K0.85×
33Nevada~10K0.84×
34New Mexico~6K0.84×
35Texas~90K0.83×
36Pennsylvania~40K0.83×
37Hawaii~5K0.83×
38Illinois~40K0.81×
39Alabama~10K0.81×
40Connecticut~10K0.79×
41Louisiana~10K0.77×
42Georgia~30K0.76×
43Maryland~20K0.76×
44Florida~70K0.75×
45Mississippi~8K0.75×
46South Carolina~10K0.71×
47New York~50K0.69×
48Delaware~2K0.68×
49New Jersey~20K0.65×
50Washington, District of Columbia~3K0.65×
Fig. 06

Affinity by region

Affinity by region — Valheim, United States
0.65×1.00×1.58×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Valheim audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Valheim audience
#·InterestCategoryAffinity×
01Ark: Survival EvolvedGames101.20×
02Dying LightGames30.74×
03Red Dead RedemptionGames16.80×
04International educationBusiness & Career15.84×
05Counter-Strike: Global OffensiveGames14.49×
06Action role-playing gameGames10.64×
07Massively multiplayer online gamesGames9.02×
08Real-time strategyGames8.59×
09League of LegendsGames8.53×
10Action-adventure gameGames8.35×
11Mobile gameGames7.79×
12Assassin's CreedGames7.39×
13SteamGames6.41×
14Gaming computerTechnology & Electronics5.61×
15Micro CenterShopping5.55×
16Adventure gameGames5.38×
17PokémonGames4.82×
18GameStopGames4.22×
19Game consolesTechnology & Electronics4.16×
20Online gamesGames3.74×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Valheim audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Valheim audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.87×
Family OrientationCONSERVATISM1.45×
Convenience OrientationPREMIUM1.41×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Valheim audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.67×
CreativityOPEN0.69×
TraditionCONSERVATISM0.73×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Valheim have in United States?

Valheim has an estimated audience of 1,316,834 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Valheim fans?

24.8% of Valheim fans are female, 75.2% are male, with an average age of 29.7 years.

03

Which brands do Valheim fans like most?

Valheim fans show strongest brand affinity for Ark: Survival Evolved (101.2×), Mobile game (7.79×), and Counter-Strike: Global Offensive (14.49×) over the country average.

04

Where do Valheim fans live in United States?

Valheim fans in United States are most concentrated in California (reach ~100K), Texas (reach ~90K), and Florida (reach ~70K). These three regions account for the largest share of the active audience.

05

What other brands do Valheim fans also like?

Beyond Valheim itself, the audience over-indexes on Mobile game (7.79×), Counter-Strike: Global Offensive (14.49×), Action role-playing game (10.64×), and Action-adventure game (8.35×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Valheim. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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