Rascasse Audience Intelligence

Valheim Audience in Germany

A data profile of the people who buy, follow and care about Valheim in Germany — modelled from more than twelve digital signal sources. Valheim has an estimated audience of 400,473 people in Germany.

The average Valheim fan in Germany is 31.9 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Counter-Strike: Global Offensive, Steam, Alienware, with strongest over-indexing on Counter-Strike: Global Offensive (11.24× the country average).

Demographically, the Valheim audience skews more male with an average age of 31.9, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Valheim fan in Germany is more male, around 31.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Counter-Strike: Global Offensive.

Category: Games · Type: Video / Board Game · Subtype: Survival game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Valheim profile in Germany.

Audience size
400K
in Germany
Gender
24.2%
75.8% male
Age
31.9
average years
Country rank
#14004
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

+19%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Valheim fans

24.2% are female, 75.8% are male, average age 31.9.

Fig. 02

Gender split

24.2%
Female
75.8%
Male
Demographic split for Valheim audience in Germany
MetricValue
Female24.2%
Male75.8%
Average age31.9
Estimated audience size400,473
Fig. 03

Age distribution

Ø 31.9
average years
Age distribution of the Valheim audience in Germany
Age bracketShare%
16-1938%
20-2925%
30-3918%
40-4910%
50+10%
Fig. 04

Worldwide distribution

8.2%

of the worldwide Valheim audience comes from Germany.

Worldwide audience distribution share by country for Valheim
CountryShare
United States26.9%
Japan10.5%
Germany8.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Valheim audience in Germany is strongest.

Fig. 05

Top regions by affinity

Valheim fans by region: top regions in Germany
#RegionReachAffinity×
01Mecklenburg-Vorpommern~9K1.13×
02Schleswig-Holstein~20K1.10×
03Niedersachsen~40K1.09×
04Berlin~20K1.08×
05Bremen~4K1.08×
06Sachsen~20K1.06×
07Nordrhein-Westfalen~90K1.04×
08Hamburg~9K1.01×
09Hessen~30K0.99×
10Sachsen-Anhalt~10K0.96×
11Thüringen~10K0.95×
12Bayern~60K0.93×
13Rheinland-Pfalz~20K0.93×
14Brandenburg~10K0.93×
15Baden-Württemberg~50K0.91×
16Saarland~4K0.84×
Fig. 06

Affinity by region

Affinity by region — Valheim, Germany
0.84×1.00×1.13×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Valheim audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Valheim audience
#·InterestCategoryAffinity×
01No Man's SkyGames33.38×
02AlienwareTechnology & Electronics21.85×
03Star CitizenNews19.70×
04Multiplayer online battle arenaGames14.59×
05Counter-Strike: Global OffensiveGames11.24×
06PlayStation StoreGames7.54×
07Stitch!Movies & TV7.07×
08SteamGames6.83×
09Electronic sportsSports5.62×
10League of LegendsGames5.13×
11Robert RedfordMovies & TV4.92×
12Action role-playing gameGames4.88×
13World of WarcraftGames4.64×
14Real-time strategyGames4.52×
15Mobile gameGames4.08×
16Massively multiplayer online gamesGames3.90×
17PokémonGames3.78×
18FortniteGames3.74×
19TwitchGames2.68×
20RedditInternet & Social Media2.44×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Valheim audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Valheim audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.46×
PatriotismCONSERVATISM1.43×
Social Media UsageJOY1.33×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Valheim audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.65×
CreativityOPEN0.71×
Healthy LifestyleBALANCE0.78×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Valheim have in Germany?

Valheim has an estimated audience of 400,473 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Valheim fans?

24.2% of Valheim fans are female, 75.8% are male, with an average age of 31.9 years.

03

Which brands do Valheim fans like most?

Valheim fans show strongest brand affinity for Counter-Strike: Global Offensive (11.24×), Steam (6.83×), and Alienware (21.85×) over the country average.

04

Where do Valheim fans live in Germany?

Valheim fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~90K), Bayern (reach ~60K), and Baden-Württemberg (reach ~50K). These three regions account for the largest share of the active audience.

05

What other brands do Valheim fans also like?

Beyond Valheim itself, the audience over-indexes on Steam (6.83×), Alienware (21.85×), Star Citizen (19.7×), and Multiplayer online battle arena (14.59×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Valheim. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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