H1Z1 Audience in United States

H1Z1 has an estimated audience of 271,502 people in United States. 47.0% are female, 53.0% are male, average age 27.9. Top regions: California, Texas, Florida. Top brand affinities: Counter-terrorism awareness, Autism Awareness, Diabetes mellitus awareness, Mobile game, Hair Cuttery.
The average H1Z1 fan in United States is 27.9 years old, balanced, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Counter-terrorism awareness, Autism Awareness, Diabetes mellitus awareness, with strongest over-indexing on Counter-terrorism awareness (75.76× the country average). Demographically, the H1Z1 audience skews balanced with an average age of 27.9, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Survival game
Demographics of H1Z1 fans
| Metric | Value |
|---|---|
| Female | 47.0% |
| Male | 53.0% |
| Average age | 27.9 |
| Estimated audience size | 271,502 |
Audience persona
The typical H1Z1 fan in United States is balanced, around 27.9 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Counter-terrorism awareness.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 35,059 | 1.17× |
| Texas | 27,130 | 1.16× |
| Florida | 19,321 | 1.05× |
| New York | 15,084 | 0.99× |
| Illinois | 9,477 | 1.05× |
| Ohio | 9,364 | 1.12× |
| Pennsylvania | 9,122 | 1× |
| North Carolina | 8,336 | 1.02× |
| Georgia | 8,160 | 0.98× |
| Michigan | 7,912 | 1.11× |
| Arizona | 6,619 | 1.19× |
| Virginia | 6,576 | 0.99× |
| Washington | 6,468 | 1.19× |
| New Jersey | 6,453 | 0.93× |
| Indiana | 6,173 | 1.24× |
| Tennessee | 5,834 | 1.07× |
| Missouri | 5,437 | 1.24× |
| Massachusetts | 4,719 | 0.88× |
| Maryland | 4,444 | 0.95× |
| Wisconsin | 4,339 | 1.06× |
| Kentucky | 4,218 | 1.24× |
| South Carolina | 3,801 | 0.93× |
| Colorado | 3,782 | 0.88× |
| Oregon | 3,669 | 1.18× |
| Minnesota | 3,660 | 0.94× |
| Alabama | 3,572 | 0.94× |
| Oklahoma | 3,515 | 1.17× |
| Louisiana | 3,187 | 0.91× |
| Nevada | 2,774 | 1.06× |
| Arkansas | 2,568 | 1.15× |
| Connecticut | 2,512 | 0.92× |
| Iowa | 2,427 | 1.09× |
| Utah | 2,273 | 0.93× |
| Kansas | 2,116 | 0.99× |
| Mississippi | 1,927 | 0.86× |
| West Virginia | 1,591 | 1.26× |
| Nebraska | 1,360 | 1× |
| New Mexico | 1,251 | 0.92× |
| Idaho | 1,205 | 0.88× |
| Hawaii | 1,151 | 0.99× |
| Maine | 936 | 0.96× |
| New Hampshire | 917 | 0.86× |
| Rhode Island | 785 | 0.91× |
| Delaware | 680 | 0.91× |
| Alaska | 571 | 0.98× |
| North Dakota | 559 | 1× |
| Montana | 526 | 0.7× |
| South Dakota | 519 | 0.83× |
| Washington, District of Columbia | 475 | 0.58× |
| Vermont | 373 | 0.78× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Counter-terrorism awareness | 75.76× | Politics & Society |
| Autism Awareness | 19.03× | Health |
| Diabetes mellitus awareness | 12.48× | Health |
| Mobile game | 7.46× | Games |
| Hair Cuttery | 26.86× | Beauty & Wellness |
| Microblogging | 12.67× | Technology & Electronics |
| Singer-songwriter | 5.51× | Music & Radio |
| Alison Brie | 16.93× | Movies & TV |
| Action role-playing game | 11.3× | Games |
| Call of Duty | 8.47× | Games |
| Income tax | 13.19× | Business & Career |
| Aaron Paul | 20× | Movies & TV |
| Fortnite | 6.72× | Games |
| Josh Duhamel | 13.96× | Fashion & Accessoires |
| United States national football team | 17.1× | Sports |
| Massively multiplayer online games | 7.44× | Games |
| Natalie Dormer | 20× | Movies & TV |
| Real-time strategy | 6.91× | Games |
| League of Legends | 6.67× | Games |
| Rose Leslie | 20× | Movies & TV |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.8 |
| Early Adopter Mentality | POWER | 1.48 |
| Family Orientation | CONSERVATISM | 1.13 |
| Social Media Usage | JOY | 1.11 |
| Quality Awareness | PREMIUM | 1.05 |
| Luxury Orientation | PREMIUM | 1.03 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 31.4% |
| Japan | 17.1% |
| Italy | 6.7% |
See H1Z1 audiences in other countries
More Survival game audiences in United States
- The Thing (video game) (4,067,336)
- Valheim (1,266,422)
- Soma (486,014)
- Resident Evil Code: Veronica (227,017)
- Resident Evil: Revelations (181,512)
Frequently asked questions
How many fans does H1Z1 have in United States?
H1Z1 has an estimated audience of 271,502 people in United States, concentrated in California and Texas.
What is the gender split and age of H1Z1 fans?
47.0% of H1Z1 fans are female, 53.0% are male, with an average age of 27.9 years.
Which brands do H1Z1 fans like most?
H1Z1 fans show strongest brand affinity for Counter-terrorism awareness (75.76×), Autism Awareness (19.03×), and Diabetes mellitus awareness (12.48×) over the country average.
Where do H1Z1 fans live in United States?
H1Z1 fans in United States are most concentrated in California (reach 35,059), Texas (reach 27,130), and Florida (reach 19,321). These three regions account for the largest share of the active audience.
What other brands do H1Z1 fans also like?
Beyond H1Z1 itself, the audience over-indexes on Autism Awareness (19.03×), Diabetes mellitus awareness (12.48×), Mobile game (7.46×), and Hair Cuttery (26.86×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for H1Z1. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.