A data profile of the people who buy, follow and care about State of Decay (video game) in United States — modelled from more than twelve digital signal sources. State of Decay (video game) has an estimated audience of 553,315 people in United States.
The average State of Decay (video game) fan in United States is 31.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Dying Light, Action role-playing game, Resident Evil 4, with strongest over-indexing on Dying Light (86.93× the country average).
Demographically, the State of Decay (video game) audience skews more male with an average age of 31.0, and over-indexes on personality traits such as Patriotism, Community Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical State of Decay (video game) fan in United States is more male, around 31.0 years old, with strong Patriotism tendencies and a notable affinity for Dying Light.
The key figures that characterise the State of Decay (video game) profile in United States.
31.4% are female, 68.6% are male, average age 31.0.
| Metric | Value |
|---|---|
| Female | 31.4% |
| Male | 68.6% |
| Average age | 31.0 |
| Estimated audience size | 553,315 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 42% | |
| 20-29 | 24% | |
| 30-39 | 16% | |
| 40-49 | 10% | |
| 50+ | 8% |
of the worldwide State of Decay (video game) audience comes from United States.
| Country | Share |
|---|---|
| United States | 36.5% |
| Germany | 8.8% |
| United Kingdom | 6.4% |
Where the State of Decay (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Kentucky | ~9K | 1.32× | |
| 02 | Oklahoma | ~8K | 1.31× | |
| 03 | Washington | ~10K | 1.30× | |
| 04 | Oregon | ~8K | 1.24× | |
| 05 | Arkansas | ~6K | 1.22× | |
| 06 | West Virginia | ~3K | 1.22× | |
| 07 | Missouri | ~10K | 1.17× | |
| 08 | Idaho | ~3K | 1.17× | |
| 09 | Indiana | ~10K | 1.14× | |
| 10 | Alaska | ~1K | 1.14× | |
| 11 | Kansas | ~5K | 1.09× | |
| 12 | Ohio | ~20K | 1.08× | |
| 13 | Tennessee | ~10K | 1.07× | |
| 14 | Iowa | ~5K | 1.07× | |
| 15 | Maine | ~2K | 1.06× | |
| 16 | Montana | ~2K | 1.04× | |
| 17 | Texas | ~50K | 1.03× | |
| 18 | Michigan | ~10K | 1.03× | |
| 19 | Arizona | ~10K | 1.02× | |
| 20 | Nevada | ~5K | 1.02× | |
| 21 | New Hampshire | ~2K | 1.01× | |
| 22 | North Dakota | ~1K | 1.01× | |
| 23 | Nebraska | ~3K | 1.00× | |
| 24 | Alabama | ~8K | 0.99× | |
| 25 | South Dakota | ~1K | 0.98× | |
| 26 | Louisiana | ~7K | 0.97× | |
| 27 | Utah | ~5K | 0.97× | |
| 28 | Pennsylvania | ~20K | 0.96× | |
| 29 | Wisconsin | ~8K | 0.96× | |
| 30 | Mississippi | ~4K | 0.96× | |
| 31 | North Carolina | ~20K | 0.95× | |
| 32 | Colorado | ~8K | 0.95× | |
| 33 | Illinois | ~20K | 0.94× | |
| 34 | New Mexico | ~3K | 0.94× | |
| 35 | Virginia | ~10K | 0.93× | |
| 36 | Rhode Island | ~2K | 0.93× | |
| 37 | Vermont | <1K | 0.93× | |
| 38 | Georgia | ~20K | 0.92× | |
| 39 | Delaware | ~1K | 0.92× | |
| 40 | Hawaii | ~2K | 0.90× | |
| 41 | Connecticut | ~5K | 0.89× | |
| 42 | South Carolina | ~7K | 0.88× | |
| 43 | Minnesota | ~7K | 0.87× | |
| 44 | California | ~50K | 0.86× | |
| 45 | Florida | ~30K | 0.85× | |
| 46 | Maryland | ~8K | 0.85× | |
| 47 | Massachusetts | ~9K | 0.80× | |
| 48 | Washington, District of Columbia | ~1K | 0.79× | |
| 49 | New York | ~20K | 0.75× | |
| 50 | New Jersey | ~10K | 0.75× |
The strongest cross-interests of the State of Decay (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Dying Light | Games | 86.93× | ||
| 02 | Outlast | Games | 83.10× | ||
| 03 | Ark: Survival Evolved | Games | 70.21× | ||
| 04 | Resident Evil 4 | Games | 56.77× | ||
| 05 | Red Dead Redemption | Games | 44.63× | ||
| 06 | International education | Business & Career | 41.54× | ||
| 07 | The Salvation Army | Politics & Society | 34.28× | ||
| 08 | Action role-playing game | Games | 23.64× | ||
| 09 | Resident Evil 2 | Games | 23.03× | ||
| 10 | Humanism | Arts & Culture | 17.69× | ||
| 11 | Real-time strategy | Games | 17.20× | ||
| 12 | Action-adventure game | Games | 16.79× | ||
| 13 | Apocalyptic and post-apocalyptic fiction | Literature | 14.57× | ||
| 14 | Google Earth | Internet & Social Media | 14.07× | ||
| 15 | Massively multiplayer online games | Games | 9.87× | ||
| 16 | Adventure game | Games | 8.98× | ||
| 17 | Mobile game | Games | 6.58× | ||
| 18 | Game consoles | Technology & Electronics | 5.28× | ||
| 19 | Online games | Games | 5.25× | ||
| 20 | Internet & Social Media | 3.92× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 4.63× | |
| Community Orientation | OPEN | 1.78× | |
| Spirituality | BALANCE | 1.51× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.63× | |
| Extroversion | THRILL | 0.67× | |
| Quality Awareness | PREMIUM | 0.74× |
State of Decay (video game) has an estimated audience of 553,315 people in United States, concentrated in California and Texas.
31.4% of State of Decay (video game) fans are female, 68.6% are male, with an average age of 31.0 years.
State of Decay (video game) fans show strongest brand affinity for Dying Light (86.93×), Action role-playing game (23.64×), and Resident Evil 4 (56.77×) over the country average.
State of Decay (video game) fans in United States are most concentrated in California (reach ~50K), Texas (reach ~50K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond State of Decay (video game) itself, the audience over-indexes on Action role-playing game (23.64×), Resident Evil 4 (56.77×), Red Dead Redemption (44.63×), and International education (41.54×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for State of Decay (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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