A data profile of the people who buy, follow and care about Humanism in United States — modelled from more than twelve digital signal sources. Humanism has an estimated audience of 2,259,807 people in United States.
The average Humanism fan in United States is 42.7 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include The Legend of Zelda: Ocarina of Time 3D, Secularism, Cheetos, with strongest over-indexing on The Legend of Zelda: Ocarina of Time 3D (254.51× the country average).
Demographically, the Humanism audience skews balanced with an average age of 42.7, and over-indexes on personality traits such as Community Orientation, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Humanism fan in United States is balanced, around 42.7 years old, with strong Community Orientation tendencies and a notable affinity for The Legend of Zelda: Ocarina of Time 3D.
The key figures that characterise the Humanism profile in United States.
53.0% are female, 47.0% are male, average age 42.7.
| Metric | Value |
|---|---|
| Female | 53.0% |
| Male | 47.0% |
| Average age | 42.7 |
| Estimated audience size | 2,259,807 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 13% | |
| 20-29 | 17% | |
| 30-39 | 19% | |
| 40-49 | 21% | |
| 50+ | 30% |
of the worldwide Humanism audience comes from United States.
| Country | Share |
|---|---|
| United States | 25.7% |
| Brazil | 6.4% |
| United Kingdom | 5.8% |
Where the Humanism audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Kentucky | ~50K | 1.61× | |
| 02 | North Carolina | ~100K | 1.46× | |
| 03 | South Carolina | ~50K | 1.33× | |
| 04 | Kansas | ~20K | 1.30× | |
| 05 | Alabama | ~40K | 1.27× | |
| 06 | Virginia | ~70K | 1.26× | |
| 07 | Washington, District of Columbia | ~8K | 1.16× | |
| 08 | California | ~300K | 1.13× | |
| 09 | Missouri | ~40K | 1.13× | |
| 10 | Arizona | ~50K | 1.12× | |
| 11 | New Mexico | ~10K | 1.12× | |
| 12 | Vermont | ~4K | 1.12× | |
| 13 | Rhode Island | ~8K | 1.11× | |
| 14 | Texas | ~200K | 1.08× | |
| 15 | Georgia | ~70K | 1.05× | |
| 16 | New Jersey | ~60K | 1.05× | |
| 17 | Oklahoma | ~30K | 1.04× | |
| 18 | Alaska | ~5K | 1.04× | |
| 19 | Massachusetts | ~50K | 1.03× | |
| 20 | Indiana | ~40K | 1.02× | |
| 21 | North Dakota | ~5K | 1.02× | |
| 22 | Hawaii | ~10K | 1.00× | |
| 23 | New York | ~100K | 0.99× | |
| 24 | Utah | ~20K | 0.99× | |
| 25 | Pennsylvania | ~70K | 0.98× | |
| 26 | Arkansas | ~20K | 0.98× | |
| 27 | Maryland | ~40K | 0.97× | |
| 28 | Idaho | ~10K | 0.97× | |
| 29 | Washington | ~40K | 0.96× | |
| 30 | Connecticut | ~20K | 0.96× | |
| 31 | Maine | ~8K | 0.96× | |
| 32 | Louisiana | ~30K | 0.95× | |
| 33 | Oregon | ~20K | 0.95× | |
| 34 | West Virginia | ~10K | 0.95× | |
| 35 | Tennessee | ~40K | 0.94× | |
| 36 | Nebraska | ~10K | 0.94× | |
| 37 | New Hampshire | ~8K | 0.94× | |
| 38 | Colorado | ~30K | 0.92× | |
| 39 | Florida | ~100K | 0.87× | |
| 40 | Ohio | ~60K | 0.87× | |
| 41 | Michigan | ~50K | 0.87× | |
| 42 | Mississippi | ~20K | 0.87× | |
| 43 | Montana | ~5K | 0.86× | |
| 44 | South Dakota | ~5K | 0.86× | |
| 45 | Wisconsin | ~30K | 0.85× | |
| 46 | Minnesota | ~30K | 0.85× | |
| 47 | Iowa | ~20K | 0.85× | |
| 48 | Illinois | ~60K | 0.83× | |
| 49 | Delaware | ~5K | 0.81× | |
| 50 | Nevada | ~20K | 0.76× |
The strongest cross-interests of the Humanism audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | The Legend of Zelda: Ocarina of Time 3D | Games | 254.51× | ||
| 02 | Steiner Sports | Sports | 67.09× | ||
| 03 | Voluntary social year | Politics & Society | 63.86× | ||
| 04 | Part Time Jobs | Business & Career | 41.28× | ||
| 05 | Secularism | Politics & Society | 34.40× | ||
| 06 | Dead Rising 4 | Games | 28.39× | ||
| 07 | Cheetos | Food & Beverages | 24.33× | ||
| 08 | DHL Express | Business & Career | 14.54× | ||
| 09 | Ship transport | Cars & Mobility | 12.14× | ||
| 10 | Enterprise software | Technology & Electronics | 11.76× | ||
| 11 | Weis Markets | Shopping | 9.83× | ||
| 12 | Export | Business & Career | 7.08× | ||
| 13 | Philosophy of life | Health | 6.74× | ||
| 14 | Zoom! | Business & Career | 6.02× | ||
| 15 | Charles Schwab Corporation | Business & Career | 3.93× | ||
| 16 | Freight transport | Cars & Mobility | 3.46× | ||
| 17 | Madea's Class Reunion | Movies & TV | 2.99× | ||
| 18 | Mitch McConnell | Politics & Society | 1.66× | ||
| 19 | CNN | Movies & TV | 1.65× | ||
| 20 | Happiness | Health | 1.58× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 1.50× | |
| Convenience Orientation | PREMIUM | 1.39× | |
| Extroversion | THRILL | 1.31× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Luxury Orientation | PREMIUM | 0.86× | |
| Quality Awareness | PREMIUM | 0.89× | |
| Healthy Lifestyle | BALANCE | 1.01× |
Humanism has an estimated audience of 2,259,807 people in United States, concentrated in California and Texas.
53.0% of Humanism fans are female, 47.0% are male, with an average age of 42.7 years.
Humanism fans show strongest brand affinity for The Legend of Zelda: Ocarina of Time 3D (254.51×), Secularism (34.4×), and Cheetos (24.33×) over the country average.
Humanism fans in United States are most concentrated in California (reach ~300K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Humanism itself, the audience over-indexes on Secularism (34.4×), Cheetos (24.33×), Zoom! (6.02×), and Enterprise software (11.76×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Humanism. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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