A data profile of the people who buy, follow and care about Real Racing 3 in United States — modelled from more than twelve digital signal sources. Real Racing 3 has an estimated audience of 520,725 people in United States.
The average Real Racing 3 fan in United States is 32.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Racing games, Mobile game, Need for Speed, with strongest over-indexing on Racing games (10.24× the country average).
Demographically, the Real Racing 3 audience skews more male with an average age of 32.6, and over-indexes on personality traits such as Patriotism, Family Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Real Racing 3 fan in United States is more male, around 32.6 years old, with strong Patriotism tendencies and a notable affinity for Racing games.
The key figures that characterise the Real Racing 3 profile in United States.
19.4% are female, 80.6% are male, average age 32.6.
| Metric | Value |
|---|---|
| Female | 19.4% |
| Male | 80.6% |
| Average age | 32.6 |
| Estimated audience size | 520,725 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 38% | |
| 20-29 | 21% | |
| 30-39 | 17% | |
| 40-49 | 14% | |
| 50+ | 9% |
of the worldwide Real Racing 3 audience comes from United States.
| Country | Share |
|---|---|
| United States | 20.8% |
| Italy | 6.3% |
| United Kingdom | 4.4% |
Where the Real Racing 3 audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington, District of Columbia | ~5K | 3.26× | |
| 02 | Virginia | ~20K | 1.56× | |
| 03 | Maine | ~3K | 1.34× | |
| 04 | California | ~70K | 1.20× | |
| 05 | Florida | ~40K | 1.14× | |
| 06 | New Jersey | ~10K | 1.09× | |
| 07 | Georgia | ~20K | 1.07× | |
| 08 | Alaska | ~1K | 1.07× | |
| 09 | New York | ~30K | 1.06× | |
| 10 | Nevada | ~5K | 1.06× | |
| 11 | Vermont | <1K | 1.06× | |
| 12 | Indiana | ~10K | 1.05× | |
| 13 | Maryland | ~9K | 1.05× | |
| 14 | North Carolina | ~20K | 1.04× | |
| 15 | Kansas | ~4K | 1.04× | |
| 16 | Illinois | ~20K | 1.03× | |
| 17 | North Dakota | ~1K | 1.03× | |
| 18 | Wisconsin | ~8K | 1.02× | |
| 19 | South Dakota | ~1K | 1.02× | |
| 20 | Texas | ~40K | 1.00× | |
| 21 | Washington | ~10K | 0.99× | |
| 22 | Idaho | ~3K | 0.99× | |
| 23 | Hawaii | ~2K | 0.99× | |
| 24 | Delaware | ~1K | 0.98× | |
| 25 | Montana | ~1K | 0.97× | |
| 26 | Arizona | ~10K | 0.96× | |
| 27 | Oregon | ~6K | 0.96× | |
| 28 | Iowa | ~4K | 0.96× | |
| 29 | Nebraska | ~3K | 0.96× | |
| 30 | Tennessee | ~10K | 0.95× | |
| 31 | Kentucky | ~6K | 0.95× | |
| 32 | Rhode Island | ~2K | 0.95× | |
| 33 | Pennsylvania | ~20K | 0.94× | |
| 34 | Oklahoma | ~5K | 0.94× | |
| 35 | Connecticut | ~5K | 0.94× | |
| 36 | Arkansas | ~4K | 0.94× | |
| 37 | West Virginia | ~2K | 0.94× | |
| 38 | New Hampshire | ~2K | 0.94× | |
| 39 | Alabama | ~7K | 0.93× | |
| 40 | South Carolina | ~7K | 0.92× | |
| 41 | New Mexico | ~2K | 0.92× | |
| 42 | Mississippi | ~4K | 0.91× | |
| 43 | Utah | ~4K | 0.90× | |
| 44 | Michigan | ~10K | 0.89× | |
| 45 | Missouri | ~8K | 0.89× | |
| 46 | Massachusetts | ~9K | 0.88× | |
| 47 | Louisiana | ~6K | 0.87× | |
| 48 | Colorado | ~7K | 0.86× | |
| 49 | Ohio | ~10K | 0.85× | |
| 50 | Minnesota | ~6K | 0.83× |
The strongest cross-interests of the Real Racing 3 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | RFactor 2 | Games | 65.38× | ||
| 02 | Real Racing | Games | 63.64× | ||
| 03 | X-Plane (simulator) | Games | 36.40× | ||
| 04 | Racer (simulator) | Games | 35.41× | ||
| 05 | Need for Speed | Games | 23.38× | ||
| 06 | Joshua Jackson | Movies & TV | 16.98× | ||
| 07 | Racing games | Games | 10.24× | ||
| 08 | Drifting (motorsport) | Cars & Mobility | 10.10× | ||
| 09 | Motorcycle racing | Cars & Mobility | 5.52× | ||
| 10 | Kyle Busch | Sports | 5.23× | ||
| 11 | Mobile game | Games | 5.13× | ||
| 12 | Motorcycle sport | Sports | 5.05× | ||
| 13 | Drag racing | Cars & Mobility | 4.96× | ||
| 14 | Haul truck | Cars & Mobility | 4.83× | ||
| 15 | O'Reilly Auto Parts | Cars & Mobility | 4.43× | ||
| 16 | Discount Tire | Shopping | 3.98× | ||
| 17 | Used Cars | Cars & Mobility | 3.88× | ||
| 18 | AutoZone | Cars & Mobility | 3.39× | ||
| 19 | Online shopping | Shopping | 1.75× | ||
| 20 | Business | Business & Career | 1.63× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.09× | |
| Family Orientation | CONSERVATISM | 1.50× | |
| Risk Appetite | THRILL | 1.42× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 0.67× | |
| Design Affinity | PREMIUM | 0.67× | |
| Creativity | OPEN | 0.74× |
Real Racing 3 has an estimated audience of 520,725 people in United States, concentrated in California and Texas.
19.4% of Real Racing 3 fans are female, 80.6% are male, with an average age of 32.6 years.
Real Racing 3 fans show strongest brand affinity for Racing games (10.24×), Mobile game (5.13×), and Need for Speed (23.38×) over the country average.
Real Racing 3 fans in United States are most concentrated in California (reach ~70K), Texas (reach ~40K), and Florida (reach ~40K). These three regions account for the largest share of the active audience.
Beyond Real Racing 3 itself, the audience over-indexes on Mobile game (5.13×), Need for Speed (23.38×), Joshua Jackson (16.98×), and Racer (simulator) (35.41×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Real Racing 3. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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