Rascasse Audience Intelligence

Racer (simulator) Audience in United States

A data profile of the people who buy, follow and care about Racer (simulator) in United States — modelled from more than twelve digital signal sources. Racer (simulator) has an estimated audience of 716,196 people in United States.

The average Racer (simulator) fan in United States is 38.5 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Sim racing, Assetto Corsa, Need for Speed, with strongest over-indexing on Sim racing (94.23× the country average).

Demographically, the Racer (simulator) audience skews more male with an average age of 38.5, and over-indexes on personality traits such as Risk Appetite, Family Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Racer (simulator) fan in United States is more male, around 38.5 years old, with strong Risk Appetite tendencies and a notable affinity for Sim racing.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Racer (simulator) profile in United States.

Audience size
716K
in United States
Gender
17.9%
82.1% male
Age
38.5
average years
Country rank
#29487
Topic in United States
Fig. 01

Search interest · 12-month trend

+17%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Racer (simulator) fans

17.9% are female, 82.1% are male, average age 38.5.

Fig. 02

Gender split

17.9%
Female
82.1%
Male
Demographic split for Racer (simulator) audience in United States
MetricValue
Female17.9%
Male82.1%
Average age38.5
Estimated audience size716,196
Fig. 03

Age distribution

Ø 38.5
average years
Age distribution of the Racer (simulator) audience in United States
Age bracketShare%
16-1928%
20-2916%
30-3914%
40-4914%
50+27%
Fig. 04

Worldwide distribution

19.0%

of the worldwide Racer (simulator) audience comes from United States.

Worldwide audience distribution share by country for Racer (simulator)
CountryShare
Colombia24.3%
United States19.0%
United Kingdom10.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Racer (simulator) audience in United States is strongest.

Fig. 05

Top regions by affinity

Racer (simulator) fans by region: top regions in United States
#RegionReachAffinity×
01Indiana~40K3.33×
02North Dakota~3K2.02×
03Ohio~30K1.39×
04Wisconsin~10K1.34×
05California~100K1.29×
06Texas~70K1.21×
07Florida~60K1.15×
08Illinois~30K1.14×
09Michigan~20K1.14×
10Oklahoma~9K1.14×
11New Mexico~4K1.14×
12Georgia~20K1.12×
13North Carolina~20K1.12×
14New Hampshire~3K1.12×
15Louisiana~10K1.11×
16Pennsylvania~30K1.10×
17Kentucky~10K1.07×
18South Carolina~10K1.06×
19New Jersey~20K1.05×
20Arizona~20K1.05×
21Missouri~10K1.04×
22Connecticut~7K1.03×
23Nevada~7K1.03×
24Iowa~6K1.03×
25West Virginia~3K1.02×
26New York~40K0.99×
27Virginia~20K0.98×
28Maryland~10K0.98×
29Mississippi~6K0.97×
30Idaho~3K0.96×
31Nebraska~3K0.95×
32South Dakota~2K0.95×
33Alabama~9K0.94×
34Colorado~10K0.93×
35Tennessee~10K0.92×
36Arkansas~5K0.92×
37Delaware~2K0.92×
38Kansas~5K0.91×
39Washington~10K0.90×
40Minnesota~9K0.90×
41Hawaii~3K0.89×
42Rhode Island~2K0.86×
43Massachusetts~10K0.85×
44Vermont~1K0.84×
45Utah~5K0.83×
46Oregon~7K0.82×
47Maine~2K0.81×
48Montana~2K0.81×
49Alaska~1K0.81×
50Washington, District of Columbia~2K0.78×
Fig. 06

Affinity by region

Affinity by region — Racer (simulator), United States
0.78×1.00×3.33×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Racer (simulator) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Racer (simulator) audience
#·InterestCategoryAffinity×
01Sim racingGames94.23×
02Assetto CorsaGames87.09×
03American Truck SimulatorGames47.18×
04Run DMCMusic & Radio42.25×
05Ayrton SennaSports39.90×
06Need for SpeedGames39.54×
07Boston LegalMovies & TV38.81×
08Fernando AlonsoSports37.71×
09Real Racing 3Games35.41×
10Dakar RallySports20.95×
11Indianapolis 500Sports17.94×
12Indianapolis Motor SpeedwaySports13.13×
13Charles LeclercSports12.79×
14Simulation gamesGames11.26×
15CarvanaCars & Mobility10.90×
16True DetectiveMovies & TV8.42×
17CarcareCars & Mobility8.11×
18Racing gamesGames6.66×
19Kyle BuschSports5.57×
20AutoZoneCars & Mobility3.15×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Racer (simulator) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Racer (simulator) audience · What stands out
TraitClusterDeviationScore
Risk AppetiteTHRILL2.21×
Family OrientationCONSERVATISM2.03×
PatriotismCONSERVATISM1.83×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Racer (simulator) audience · Rather not
TraitClusterDeviationScore
SustainabilityBALANCE0.55×
CreativityOPEN0.62×
MindfulnessBALANCE0.73×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Racer (simulator) have in United States?

Racer (simulator) has an estimated audience of 716,196 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Racer (simulator) fans?

17.9% of Racer (simulator) fans are female, 82.1% are male, with an average age of 38.5 years.

03

Which brands do Racer (simulator) fans like most?

Racer (simulator) fans show strongest brand affinity for Sim racing (94.23×), Assetto Corsa (87.09×), and Need for Speed (39.54×) over the country average.

04

Where do Racer (simulator) fans live in United States?

Racer (simulator) fans in United States are most concentrated in California (reach ~100K), Texas (reach ~70K), and Florida (reach ~60K). These three regions account for the largest share of the active audience.

05

What other brands do Racer (simulator) fans also like?

Beyond Racer (simulator) itself, the audience over-indexes on Assetto Corsa (87.09×), Need for Speed (39.54×), Carvana (10.9×), and Simulation games (11.26×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Racer (simulator). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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