Rascasse Audience Intelligence

Simulation Audience in Germany

A data profile of the people who buy, follow and care about Simulation in Germany — modelled from more than twelve digital signal sources. Simulation has an estimated audience of 1,647,979 people in Germany.

The average Simulation fan in Germany is 40.2 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Heath Ledger, Instant Gaming, Bank account, with strongest over-indexing on Heath Ledger (12.03× the country average).

Demographically, the Simulation audience skews more male with an average age of 40.2, and over-indexes on personality traits such as Community Orientation, Patriotism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Simulation fan in Germany is more male, around 40.2 years old, with strong Community Orientation tendencies and a notable affinity for Heath Ledger.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Simulation profile in Germany.

Audience size
1.6M
in Germany
Gender
39.7%
60.3% male
Age
40.2
average years
Country rank
#4080
Topic in Germany
Fig. 01

Search interest · 12-month trend

-17%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Simulation fans

39.7% are female, 60.3% are male, average age 40.2.

Fig. 02

Gender split

39.7%
Female
60.3%
Male
Demographic split for Simulation audience in Germany
MetricValue
Female39.7%
Male60.3%
Average age40.2
Estimated audience size1,647,979
Fig. 03

Age distribution

Ø 40.2
average years
Age distribution of the Simulation audience in Germany
Age bracketShare%
16-1915%
20-2918%
30-3924%
40-4925%
50+17%
Fig. 04

Worldwide distribution

5.1%

of the worldwide Simulation audience comes from Germany.

Worldwide audience distribution share by country for Simulation
CountryShare
United States22.1%
United Kingdom6.4%
Germany5.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Simulation audience in Germany is strongest.

Fig. 05

Top regions by affinity

Simulation fans by region: top regions in Germany
#RegionReachAffinity×
01Hessen~100K1.16×
02Sachsen-Anhalt~50K1.12×
03Bremen~10K1.05×
04Berlin~80K1.04×
05Brandenburg~50K1.04×
06Nordrhein-Westfalen~400K1.02×
07Baden-Württemberg~200K1.01×
08Bayern~300K0.99×
09Niedersachsen~200K0.99×
10Sachsen~80K0.99×
11Thüringen~40K0.97×
12Rheinland-Pfalz~80K0.96×
13Schleswig-Holstein~60K0.94×
14Hamburg~30K0.93×
15Saarland~20K0.93×
16Mecklenburg-Vorpommern~30K0.89×
Fig. 06

Affinity by region

Affinity by region — Simulation, Germany
0.89×1.00×1.16×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Simulation audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Simulation audience
#·InterestCategoryAffinity×
01Bank accountBusiness & Career12.36×
02Bob OdenkirkMovies & TV12.36×
03Crunch FitnessSports12.36×
0428 Days LaterMovies & TV12.36×
05Rick AstleyMusic & Radio12.36×
06James FrancoMovies & TV12.30×
07Heath LedgerMovies & TV12.03×
08Rosario DawsonMovies & TV9.14×
09City-building gameGames8.41×
10Instant GamingGames7.22×
11Flight simulatorGames6.57×
12Jennifer Love HewittMovies & TV6.36×
13SixtCars & Mobility3.92×
14SteamGames2.50×
15Tour de FranceSports2.36×
16Solar energyHome & Garden2.13×
17TransfermarktSports2.07×
18ADACCars & Mobility1.98×
19TagesschauMovies & TV1.97×
20TattoosFashion & Accessoires1.74×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Simulation audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Simulation audience · What stands out
TraitClusterDeviationScore
Community OrientationOPEN2.06×
PatriotismCONSERVATISM1.61×
TraditionCONSERVATISM1.60×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Simulation audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.57×
CreativityOPEN0.65×
SustainabilityBALANCE0.75×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Simulation have in Germany?

Simulation has an estimated audience of 1,647,979 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Simulation fans?

39.7% of Simulation fans are female, 60.3% are male, with an average age of 40.2 years.

03

Which brands do Simulation fans like most?

Simulation fans show strongest brand affinity for Heath Ledger (12.03×), Instant Gaming (7.22×), and Bank account (12.36×) over the country average.

04

Where do Simulation fans live in Germany?

Simulation fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~400K), Bayern (reach ~300K), and Baden-Württemberg (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Simulation fans also like?

Beyond Simulation itself, the audience over-indexes on Instant Gaming (7.22×), Bank account (12.36×), Flight simulator (6.57×), and Bob Odenkirk (12.36×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Simulation. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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