Rascasse Audience Intelligence

Unreal (series) Audience in United States

A data profile of the people who buy, follow and care about Unreal (series) in United States — modelled from more than twelve digital signal sources. Unreal (series) has an estimated audience of 301,035 people in United States.

The average Unreal (series) fan in United States is 37.7 years old, balanced, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Micro Center, Run DMC, ASRock, with strongest over-indexing on Micro Center (93.98× the country average).

Demographically, the Unreal (series) audience skews balanced with an average age of 37.7, and over-indexes on personality traits such as Price Sensitivity, Family Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Unreal (series) fan in United States is balanced, around 37.7 years old, with strong Price Sensitivity tendencies and a notable affinity for Micro Center.

Category: Movies & TV · Type: Movie / TV Show / Series

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Unreal (series) profile in United States.

Audience size
301K
in United States
Gender
48.2%
51.8% male
Age
37.7
average years
Country rank
#48311
Movie / TV Show / Series in United States
Fig. 01

Search interest · 12-month trend

-31%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Unreal (series) viewers

48.2% are female, 51.8% are male, average age 37.7.

Fig. 02

Gender split

48.2%
Female
51.8%
Male
Demographic split for Unreal (series) audience in United States
MetricValue
Female48.2%
Male51.8%
Average age37.7
Estimated audience size301,035
Fig. 03

Age distribution

Ø 37.7
average years
Age distribution of the Unreal (series) audience in United States
Age bracketShare%
16-1924%
20-2919%
30-3921%
40-4918%
50+18%
Fig. 04

Worldwide distribution

24.9%

of the worldwide Unreal (series) audience comes from United States.

Worldwide audience distribution share by country for Unreal (series)
CountryShare
United States24.9%
Germany12.6%
Japan10.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Unreal (series) audience in United States is strongest.

Fig. 05

Top regions by affinity

Unreal (series) fans by region: top regions in United States
#RegionReachAffinity×
01Minnesota~8K1.63×
02North Dakota<1K1.37×
03Washington~9K1.29×
04Oregon~5K1.22×
05Washington, District of Columbia~1K1.22×
06California~40K1.21×
07Massachusetts~8K1.21×
08New York~20K1.19×
09Vermont<1K1.10×
10Connecticut~4K1.08×
11South Dakota<1K1.08×
12New Jersey~9K1.07×
13Colorado~6K1.07×
14Utah~3K1.07×
15New Hampshire~1K1.07×
16Maine~1K1.05×
17Rhode Island~1K1.05×
18Illinois~10K1.04×
19Florida~20K1.03×
20Arizona~7K1.03×
21Montana<1K1.03×
22Maryland~6K1.02×
23Kansas~3K1.01×
24Virginia~8K1.00×
25Wisconsin~5K1.00×
26Michigan~9K0.99×
27Hawaii~1K0.98×
28Alaska<1K0.98×
29Nevada~3K0.97×
30Iowa~3K0.97×
31Idaho~2K0.97×
32Pennsylvania~10K0.96×
33North Carolina~9K0.96×
34Missouri~5K0.96×
35Georgia~10K0.94×
36Nebraska~2K0.94×
37Louisiana~4K0.91×
38Texas~30K0.89×
39Tennessee~6K0.89×
40Oklahoma~3K0.88×
41Ohio~9K0.87×
42Indiana~5K0.86×
43South Carolina~4K0.86×
44Delaware<1K0.85×
45Kentucky~3K0.84×
46Alabama~4K0.83×
47Arkansas~2K0.82×
48New Mexico~1K0.82×
49West Virginia~1K0.77×
50Mississippi~2K0.72×
Fig. 06

Affinity by region

Affinity by region — Unreal (series), United States
0.72×1.00×1.63×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Unreal (series) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Unreal (series) audience
#·InterestCategoryAffinity×
01Alice: Madness ReturnsGames222.63×
02ASRockTechnology & Electronics190.56×
03BenQTechnology & Electronics182.64×
04Run DMCMusic & Radio138.35×
05DishonoredGames123.72×
06Cooler MasterTechnology & Electronics118.43×
07Micro CenterShopping93.98×
08Kirk HammettMusic & Radio57.30×
09Robert TrujilloMusic & Radio50.57×
10G2 EsportsGames43.70×
11Forza HorizonGames39.08×
12Dying LightGames36.89×
13Space InvadersGames36.00×
14Night at the MuseumMovies & TV20.00×
15Fry's ElectronicsShopping20.00×
16James HetfieldMusic & Radio20.00×
17SteamGames19.93×
18NeweggShopping19.81×
19Major League SoccerSports9.83×
20United Parcel ServiceBusiness & Career7.38×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Unreal (series) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Unreal (series) audience · What stands out
TraitClusterDeviationScore
Price SensitivityPREMIUM2.18×
Family OrientationCONSERVATISM2.17×
PatriotismCONSERVATISM1.72×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Unreal (series) audience · Rather not
TraitClusterDeviationScore
ExtroversionTHRILL0.72×
SustainabilityBALANCE0.79×
MindfulnessBALANCE0.79×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Unreal (series) have in United States?

Unreal (series) has an estimated audience of 301,035 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Unreal (series) viewers?

48.2% of Unreal (series) fans are female, 51.8% are male, with an average age of 37.7 years.

03

Which brands do Unreal (series) fans like most?

Unreal (series) fans show strongest brand affinity for Micro Center (93.98×), Run DMC (138.35×), and ASRock (190.56×) over the country average.

04

Where do Unreal (series) fans live in United States?

Unreal (series) fans in United States are most concentrated in California (reach ~40K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.

05

What other brands do Unreal (series) fans also like?

Beyond Unreal (series) itself, the audience over-indexes on Run DMC (138.35×), ASRock (190.56×), Alice: Madness Returns (222.63×), and Dishonored (123.72×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Unreal (series). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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