Unreal (series) Audience in United States
Unreal (series) has an estimated audience of 329,396 people in United States. 48.2% are female, 51.8% are male, average age 37.7. Top regions: California, Texas, New York. Top brand affinities: Micro Center, Run DMC, ASRock, BenQ, Dishonored.
The average Unreal (series) fan in United States is 37.7 years old, balanced, and lives primarily in California. The audience is concentrated in California, Texas, New York. Top brand affinities include Micro Center, Run DMC, ASRock, with strongest over-indexing on Micro Center (102.25× the country average). Demographically, the Unreal (series) audience skews balanced with an average age of 37.7, and over-indexes on personality traits such as Price Sensitivity, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Movies & TV · Type: Movie / TV Show / Series · Subtype: Drama
Demographics of Unreal (series) fans
| Metric | Value |
|---|---|
| Female | 48.2% |
| Male | 51.8% |
| Average age | 37.7 |
| Estimated audience size | 329,396 |
Audience persona
The typical Unreal (series) fan in United States is balanced, around 37.7 years old, with strong Price Sensitivity tendencies and a notable affinity for Micro Center.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 45,565 | 1.26× |
| Texas | 25,810 | 0.91× |
| New York | 23,571 | 1.28× |
| Florida | 23,272 | 1.04× |
| Illinois | 12,209 | 1.11× |
| Pennsylvania | 11,240 | 1.01× |
| North Carolina | 9,987 | 1.01× |
| Georgia | 9,958 | 0.98× |
| New Jersey | 9,412 | 1.12× |
| Washington | 9,101 | 1.38× |
| Ohio | 9,086 | 0.9× |
| Michigan | 8,811 | 1.02× |
| Massachusetts | 8,430 | 1.3× |
| Virginia | 8,236 | 1.03× |
| Minnesota | 7,068 | 1.5× |
| Arizona | 7,027 | 1.04× |
| Tennessee | 5,975 | 0.9× |
| Maryland | 5,910 | 1.04× |
| Colorado | 5,874 | 1.13× |
| Missouri | 5,298 | 1× |
| Indiana | 5,217 | 0.87× |
| Wisconsin | 5,017 | 1.01× |
| Oregon | 4,842 | 1.28× |
| South Carolina | 4,321 | 0.87× |
| Louisiana | 3,723 | 0.88× |
| Connecticut | 3,660 | 1.11× |
| Alabama | 3,646 | 0.79× |
| Kentucky | 3,436 | 0.83× |
| Oklahoma | 3,169 | 0.87× |
| Utah | 3,165 | 1.07× |
| Nevada | 3,015 | 0.95× |
| Kansas | 2,635 | 1.02× |
| Iowa | 2,514 | 0.93× |
| Arkansas | 2,125 | 0.78× |
| Mississippi | 1,701 | 0.63× |
| Idaho | 1,524 | 0.92× |
| Nebraska | 1,451 | 0.88× |
| New Hampshire | 1,406 | 1.08× |
| Hawaii | 1,337 | 0.94× |
| Washington, District of Columbia | 1,280 | 1.29× |
| New Mexico | 1,258 | 0.76× |
| Maine | 1,257 | 1.07× |
| Rhode Island | 1,104 | 1.05× |
| West Virginia | 1,047 | 0.68× |
| Montana | 917 | 1× |
| North Dakota | 777 | 1.15× |
| Delaware | 712 | 0.78× |
| South Dakota | 688 | 0.9× |
| Vermont | 634 | 1.1× |
| Alaska | 621 | 0.88× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Micro Center | 102.25× | Shopping |
| Run DMC | 101.28× | Music & Radio |
| ASRock | 144.35× | Technology & Electronics |
| BenQ | 136.25× | Technology & Electronics |
| Dishonored | 86.87× | Games |
| Alice: Madness Returns | 136.06× | Games |
| Kirk Hammett | 50.94× | Music & Radio |
| Major League Soccer | 9.83× | Sports |
| Forza Horizon | 34.68× | Games |
| SteelSeries | 29.55× | Games |
| Halo (series) | 17.42× | Games |
| Robert Trujillo | 45.63× | Music & Radio |
| Funimation | 11.72× | Movies & TV |
| Space Invaders | 38.94× | Games |
| Thingiverse | 14.88× | Arts & Culture |
| Planet Fitness | 3.65× | Sports |
| Night at the Museum | 20× | Movies & TV |
| Kia Sportage | 17.6× | Cars & Mobility |
| Prison Break | 14.73× | Movies & TV |
| Anime and manga fandom | 4.83× | Literature |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Price Sensitivity | PREMIUM | 1.59 |
| LGBTQ+ Identity | OPEN | 1.42 |
| Family Orientation | CONSERVATISM | 1.33 |
| Convenience Orientation | PREMIUM | 1.18 |
| Luxury Orientation | PREMIUM | 1.11 |
| Social Media Usage | JOY | 1.09 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 26.8% |
| Germany | 12.3% |
| Japan | 9.9% |
See Unreal (series) audiences in other countries
More Drama audiences in United States
- Superman (134,978,918)
- Euphoria (131,605,431)
- Friends (88,648,863)
- Harry Potter (76,449,631)
- Peacemaker (68,050,277)
Frequently asked questions
How many fans does Unreal (series) have in United States?
Unreal (series) has an estimated audience of 329,396 people in United States, concentrated in California and Texas.
What is the gender split and age of Unreal (series) fans?
48.2% of Unreal (series) fans are female, 51.8% are male, with an average age of 37.7 years.
Which brands do Unreal (series) fans like most?
Unreal (series) fans show strongest brand affinity for Micro Center (102.25×), Run DMC (101.28×), and ASRock (144.35×) over the country average.
Where do Unreal (series) fans live in United States?
Unreal (series) fans in United States are most concentrated in California (reach 45,565), Texas (reach 25,810), and New York (reach 23,571). These three regions account for the largest share of the active audience.
What other brands do Unreal (series) fans also like?
Beyond Unreal (series) itself, the audience over-indexes on Run DMC (101.28×), ASRock (144.35×), BenQ (136.25×), and Dishonored (86.87×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Unreal (series). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.