A data profile of the people who buy, follow and care about BenQ in United States — modelled from more than twelve digital signal sources. BenQ has an estimated audience of 252,654 people in United States.
The average BenQ fan in United States is 37.6 years old, more male, and lives primarily in New York.
The audience is concentrated in New York, California, Texas.
Top brand affinities include Origin (digital distribution software), Micro Center, Brink (video game), with strongest over-indexing on Origin (digital distribution software) (133.82× the country average).
Demographically, the BenQ audience skews more male with an average age of 37.6, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical BenQ fan in United States is more male, around 37.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Origin (digital distribution software).
The key figures that characterise the BenQ profile in United States.
22.7% are female, 77.3% are male, average age 37.6.
| Metric | Value |
|---|---|
| Female | 22.7% |
| Male | 77.3% |
| Average age | 37.6 |
| Estimated audience size | 252,654 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 22% | |
| 20-29 | 23% | |
| 30-39 | 20% | |
| 40-49 | 16% | |
| 50+ | 18% |
of the worldwide BenQ audience comes from United States.
| Country | Share |
|---|---|
| Taiwan | 14.9% |
| Japan | 14.4% |
| United States | 12.0% |
Where the BenQ audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Kansas | ~20K | 8.78× | |
| 02 | New York | ~100K | 7.85× | |
| 03 | Washington, District of Columbia | ~2K | 3.05× | |
| 04 | California | ~50K | 1.67× | |
| 05 | Nevada | ~3K | 1.27× | |
| 06 | Washington | ~6K | 1.13× | |
| 07 | Oregon | ~3K | 1.02× | |
| 08 | Texas | ~20K | 0.94× | |
| 09 | Massachusetts | ~5K | 0.93× | |
| 10 | Michigan | ~6K | 0.91× | |
| 11 | Alaska | <1K | 0.90× | |
| 12 | North Dakota | <1K | 0.90× | |
| 13 | Illinois | ~8K | 0.89× | |
| 14 | Arizona | ~5K | 0.89× | |
| 15 | New Jersey | ~6K | 0.88× | |
| 16 | Virginia | ~6K | 0.88× | |
| 17 | South Dakota | <1K | 0.88× | |
| 18 | Vermont | <1K | 0.87× | |
| 19 | Wisconsin | ~3K | 0.85× | |
| 20 | Arkansas | ~2K | 0.85× | |
| 21 | Utah | ~2K | 0.84× | |
| 22 | Iowa | ~2K | 0.84× | |
| 23 | New Hampshire | <1K | 0.84× | |
| 24 | Montana | <1K | 0.84× | |
| 25 | Oklahoma | ~2K | 0.83× | |
| 26 | Idaho | ~1K | 0.83× | |
| 27 | Colorado | ~3K | 0.82× | |
| 28 | Hawaii | <1K | 0.82× | |
| 29 | Maine | <1K | 0.81× | |
| 30 | Rhode Island | <1K | 0.81× | |
| 31 | Minnesota | ~3K | 0.80× | |
| 32 | Connecticut | ~2K | 0.80× | |
| 33 | Delaware | <1K | 0.79× | |
| 34 | Indiana | ~4K | 0.78× | |
| 35 | Nebraska | ~1K | 0.78× | |
| 36 | Ohio | ~6K | 0.77× | |
| 37 | West Virginia | <1K | 0.76× | |
| 38 | Pennsylvania | ~7K | 0.73× | |
| 39 | Georgia | ~6K | 0.73× | |
| 40 | Maryland | ~3K | 0.73× | |
| 41 | New Mexico | <1K | 0.73× | |
| 42 | Missouri | ~3K | 0.72× | |
| 43 | Louisiana | ~3K | 0.72× | |
| 44 | Kentucky | ~2K | 0.72× | |
| 45 | Tennessee | ~4K | 0.70× | |
| 46 | Mississippi | ~2K | 0.70× | |
| 47 | Florida | ~10K | 0.68× | |
| 48 | North Carolina | ~5K | 0.66× | |
| 49 | South Carolina | ~3K | 0.65× | |
| 50 | Alabama | ~2K | 0.65× |
The strongest cross-interests of the BenQ audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | NeoGAF | Internet & Social Media | 235.29× | ||
| 02 | GameZone | Sports | 206.15× | ||
| 03 | Unreal (series) | Movies & TV | 182.64× | ||
| 04 | Homefront (video game) | Games | 181.72× | ||
| 05 | Alice: Madness Returns | Games | 170.72× | ||
| 06 | TP-Link | Technology & Electronics | 139.39× | ||
| 07 | Brink (video game) | Games | 137.53× | ||
| 08 | Origin (digital distribution software) | Games | 133.82× | ||
| 09 | Red vs. Blue | Movies & TV | 130.24× | ||
| 10 | ASRock | Technology & Electronics | 120.71× | ||
| 11 | Micron Technology | Business & Career | 112.28× | ||
| 12 | Trigun | Literature | 97.29× | ||
| 13 | Infinity Ward | Games | 93.93× | ||
| 14 | Giant Bomb | Games | 86.86× | ||
| 15 | Cooler Master | Technology & Electronics | 77.06× | ||
| 16 | Micro-Star International | Technology & Electronics | 75.58× | ||
| 17 | Micro Center | Shopping | 58.96× | ||
| 18 | Edge (magazine) | Games | 54.15× | ||
| 19 | Newegg | Shopping | 37.42× | ||
| 20 | Groovy (programming language) | Technology & Electronics | 32.73× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.98× | |
| Social Media Usage | JOY | 1.59× | |
| Quality Awareness | PREMIUM | 1.59× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Pet Ownership | JOY | 0.85× | |
| Design Affinity | PREMIUM | 0.85× | |
| Indulgence | JOY | 0.94× |
BenQ's target market in United States covers an estimated 252,654 people, concentrated in New York and California.
22.7% of the BenQ audience are female, 77.3% are male, with an average age of 37.6 years.
BenQ fans show strongest brand affinity for Origin (digital distribution software) (133.82×), Micro Center (58.96×), and Brink (video game) (137.53×) over the country average.
BenQ fans in United States are most concentrated in New York (reach ~100K), California (reach ~50K), and Texas (reach ~20K). These three regions account for the largest share of the active audience.
Beyond BenQ itself, the audience over-indexes on Micro Center (58.96×), Brink (video game) (137.53×), TP-Link (139.39×), and Giant Bomb (86.86×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for BenQ. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.