Rascasse Audience Intelligence

Groovy (programming language) Audience in United States

A data profile of the people who buy, follow and care about Groovy (programming language) in United States — modelled from more than twelve digital signal sources. Groovy (programming language) has an estimated audience of 10,329,411 people in United States.

The average Groovy (programming language) fan in United States is 47.7 years old, more male, and lives primarily in Texas.

The audience is concentrated in Texas, Arizona, Oklahoma.

Top brand affinities include R (programming language), The Hitchhiker's Guide to the Galaxy, Micro Center, with strongest over-indexing on R (programming language) (107.02× the country average).

Demographically, the Groovy (programming language) audience skews more male with an average age of 47.7, and over-indexes on personality traits such as Patriotism, Individualism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Groovy (programming language) fan in United States is more male, around 47.7 years old, with strong Patriotism tendencies and a notable affinity for R (programming language).

Category: Technology & Electronics · Type: Website / Newspaper / Magazine

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Groovy (programming language) profile in United States.

Audience size
10.3M
in United States
Gender
40.4%
59.6% male
Age
47.7
average years
Country rank
#3464
Website / Newspaper / Magazine in United States
Fig. 01

Search interest · 12-month trend

+450%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Audience demographics of Groovy (programming language)

40.4% are female, 59.6% are male, average age 47.7.

Fig. 02

Gender split

40.4%
Female
59.6%
Male
Demographic split for Groovy (programming language) audience in United States
MetricValue
Female40.4%
Male59.6%
Average age47.7
Estimated audience size10,329,411
Fig. 03

Age distribution

Ø 47.7
average years
Age distribution of the Groovy (programming language) audience in United States
Age bracketShare%
16-198%
20-298%
30-3914%
40-4931%
50+40%
Fig. 04

Worldwide distribution

34.5%

of the worldwide Groovy (programming language) audience comes from United States.

Worldwide audience distribution share by country for Groovy (programming language)
CountryShare
United States34.5%
France23.1%
Germany9.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Groovy (programming language) audience in United States is strongest.

Fig. 05

Top regions by affinity

Groovy (programming language) fans by region: top regions in United States
#RegionReachAffinity×
01Oklahoma~600K7.28×
02South Carolina~600K5.01×
03South Dakota~80K4.87×
04Arizona~700K4.33×
05Wyoming~40K3.94×
06Arkansas~100K2.13×
07Kansas~80K1.41×
08Texas~900K1.40×
09Utah~90K1.34×
10Nebraska~50K1.31×
11Montana~30K1.25×
12North Carolina~300K1.22×
13Idaho~40K1.07×
14Louisiana~100K1.00×
15Mississippi~60K0.97×
16Tennessee~100K0.92×
17Alabama~100K0.92×
18Florida~500K0.90×
19Virginia~200K0.87×
20Indiana~100K0.85×
21Georgia~200K0.84×
22Kentucky~80K0.83×
23North Dakota~10K0.81×
24New Mexico~30K0.80×
25Missouri~70K0.58×
26Colorado~60K0.49×
27Iowa~30K0.45×
28Nevada~30K0.44×
29West Virginia~10K0.42×
30Washington~60K0.41×
31Minnesota~40K0.41×
32Washington, District of Columbia~9K0.41×
33Oregon~30K0.40×
34Hawaii~10K0.38×
35Illinois~90K0.35×
36Alaska~6K0.35×
37California~300K0.34×
38New Hampshire~10K0.34×
39New York~100K0.33×
40Maine~9K0.33×
41Michigan~60K0.32×
42Ohio~70K0.31×
43Wisconsin~40K0.31×
44Rhode Island~7K0.31×
45Pennsylvania~70K0.28×
46Maryland~40K0.28×
47New Jersey~50K0.27×
48Massachusetts~40K0.27×
49Delaware~5K0.27×
50Connecticut~20K0.26×
Fig. 06

Affinity by region

Affinity by region — Groovy (programming language), United States
0.26×1.00×7.28×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Groovy (programming language) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Groovy (programming language) audience
#·InterestCategoryAffinity×
01KyoceraTechnology & Electronics117.28×
02R (programming language)Technology & Electronics107.02×
03The Hitchhiker's Guide to the GalaxyMovies & TV65.93×
04RackspaceTechnology & Electronics65.83×
05Dell LatitudeTechnology & Electronics55.97×
06Konica MinoltaTechnology & Electronics50.17×
07CapacitorHome & Garden42.05×
08Digi-KeyTechnology & Electronics40.08×
09MongoDBTechnology & Electronics35.65×
10JIRATechnology & Electronics28.87×
11EvernoteInternet & Social Media26.95×
12AtlassianTechnology & Electronics26.23×
13Key FoodShopping20.00×
14Vera FarmigaMovies & TV20.00×
15AsurionBusiness & Career20.00×
16ThingiverseArts & Culture18.39×
17Avast!Technology & Electronics17.84×
18Paperless PostShopping17.26×
19Micro CenterShopping15.81×
20Meg RyanMovies & TV10.04×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Groovy (programming language) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Groovy (programming language) audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM2.23×
IndividualismJOY1.70×
Convenience OrientationPREMIUM1.47×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Groovy (programming language) audience · Rather not
TraitClusterDeviationScore
Luxury OrientationPREMIUM0.61×
Design AffinityPREMIUM0.78×
Pet OwnershipJOY0.79×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Groovy (programming language) have in United States?

Groovy (programming language) has an estimated audience of 10,329,411 people in United States, concentrated in Texas and Arizona.

02

What is the gender split and age of Groovy (programming language) fans?

40.4% of Groovy (programming language) fans are female, 59.6% are male, with an average age of 47.7 years.

03

Which brands do Groovy (programming language) fans like most?

Groovy (programming language) fans show strongest brand affinity for R (programming language) (107.02×), The Hitchhiker's Guide to the Galaxy (65.93×), and Micro Center (15.81×) over the country average.

04

Where do Groovy (programming language) fans live in United States?

Groovy (programming language) fans in United States are most concentrated in Texas (reach ~900K), Arizona (reach ~700K), and Oklahoma (reach ~600K). These three regions account for the largest share of the active audience.

05

What other brands do Groovy (programming language) fans also like?

Beyond Groovy (programming language) itself, the audience over-indexes on The Hitchhiker's Guide to the Galaxy (65.93×), Micro Center (15.81×), Kyocera (117.28×), and Digi-Key (40.08×) compared to the United States average.

Appendix

Explore more audiences

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How to read this data

Audience size is the estimated number of people in United States who actively search for Groovy (programming language). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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