A data profile of the people who buy, follow and care about GameZone in United States — modelled from more than twelve digital signal sources. GameZone has an estimated audience of 216,573 people in United States.
The average GameZone fan in United States is 29.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, New York, Texas.
Top brand affinities include Micro Center, UniFi, TP-Link, with strongest over-indexing on Micro Center (90.43× the country average).
Demographically, the GameZone audience skews more male with an average age of 29.0, and over-indexes on personality traits such as Family Orientation, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical GameZone fan in United States is more male, around 29.0 years old, with strong Family Orientation tendencies and a notable affinity for Micro Center.
The key figures that characterise the GameZone profile in United States.
40.4% are female, 59.6% are male, average age 29.0.
| Metric | Value |
|---|---|
| Female | 40.4% |
| Male | 59.6% |
| Average age | 29.0 |
| Estimated audience size | 216,573 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 53% | |
| 20-29 | 18% | |
| 30-39 | 13% | |
| 40-49 | 10% | |
| 50+ | 7% |
of the worldwide GameZone audience comes from United States.
| Country | Share |
|---|---|
| Philippines | 31.2% |
| United States | 15.7% |
| India | 7.8% |
Where the GameZone audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Maine | ~7K | 9.13× | |
| 02 | California | ~70K | 3.09× | |
| 03 | New Jersey | ~9K | 1.72× | |
| 04 | Massachusetts | ~7K | 1.72× | |
| 05 | Alaska | <1K | 1.26× | |
| 06 | New York | ~20K | 1.24× | |
| 07 | Vermont | <1K | 1.09× | |
| 08 | North Dakota | <1K | 1.08× | |
| 09 | Alabama | ~3K | 1.07× | |
| 10 | South Dakota | <1K | 1.04× | |
| 11 | Louisiana | ~3K | 1.01× | |
| 12 | Montana | <1K | 1.00× | |
| 13 | Rhode Island | <1K | 0.97× | |
| 14 | Delaware | <1K | 0.97× | |
| 15 | Arizona | ~4K | 0.96× | |
| 16 | Arkansas | ~2K | 0.95× | |
| 17 | West Virginia | <1K | 0.95× | |
| 18 | New Hampshire | <1K | 0.95× | |
| 19 | Hawaii | <1K | 0.94× | |
| 20 | Washington, District of Columbia | <1K | 0.93× | |
| 21 | Idaho | ~1K | 0.92× | |
| 22 | Nebraska | <1K | 0.91× | |
| 23 | New Mexico | <1K | 0.91× | |
| 24 | Connecticut | ~2K | 0.90× | |
| 25 | Mississippi | ~2K | 0.90× | |
| 26 | Oklahoma | ~2K | 0.89× | |
| 27 | Kansas | ~2K | 0.88× | |
| 28 | Kentucky | ~2K | 0.87× | |
| 29 | Iowa | ~2K | 0.87× | |
| 30 | Nevada | ~2K | 0.86× | |
| 31 | Utah | ~2K | 0.85× | |
| 32 | Oregon | ~2K | 0.82× | |
| 33 | South Carolina | ~3K | 0.81× | |
| 34 | Wisconsin | ~3K | 0.80× | |
| 35 | Missouri | ~3K | 0.79× | |
| 36 | Colorado | ~3K | 0.79× | |
| 37 | Indiana | ~3K | 0.78× | |
| 38 | Minnesota | ~2K | 0.78× | |
| 39 | Tennessee | ~3K | 0.77× | |
| 40 | Pennsylvania | ~6K | 0.76× | |
| 41 | Maryland | ~3K | 0.76× | |
| 42 | Ohio | ~5K | 0.74× | |
| 43 | Washington | ~3K | 0.74× | |
| 44 | Virginia | ~4K | 0.73× | |
| 45 | Florida | ~10K | 0.72× | |
| 46 | Michigan | ~4K | 0.72× | |
| 47 | Georgia | ~5K | 0.71× | |
| 48 | North Carolina | ~5K | 0.70× | |
| 49 | Texas | ~10K | 0.67× | |
| 50 | Illinois | ~5K | 0.67× |
The strongest cross-interests of the GameZone audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Uplay | Internet & Social Media | 269.61× | ||
| 02 | UniFi | Technology & Electronics | 237.88× | ||
| 03 | ASRock | Technology & Electronics | 214.07× | ||
| 04 | BenQ | Technology & Electronics | 206.15× | ||
| 05 | Path of Exile | Games | 190.22× | ||
| 06 | Alice: Madness Returns | Games | 166.55× | ||
| 07 | TP-Link | Technology & Electronics | 166.49× | ||
| 08 | Cooler Master | Technology & Electronics | 166.46× | ||
| 09 | Doodle Jump | Games | 150.58× | ||
| 10 | Seagate Technology | Technology & Electronics | 115.52× | ||
| 11 | Water cooling | Technology & Electronics | 105.79× | ||
| 12 | Tom's Hardware | Technology & Electronics | 103.11× | ||
| 13 | Western Digital | Technology & Electronics | 100.00× | ||
| 14 | Micro Center | Shopping | 90.43× | ||
| 15 | Netgear | Technology & Electronics | 89.60× | ||
| 16 | G2 Esports | Games | 89.40× | ||
| 17 | SanDisk | Technology & Electronics | 63.45× | ||
| 18 | Belkin | Technology & Electronics | 45.64× | ||
| 19 | Newegg | Shopping | 39.23× | ||
| 20 | Steam | Games | 13.11× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Family Orientation | CONSERVATISM | 2.03× | |
| Convenience Orientation | PREMIUM | 2.02× | |
| Need for Security | CONSERVATISM | 1.97× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.54× | |
| Design Affinity | PREMIUM | 0.57× | |
| Creativity | OPEN | 0.65× |
GameZone has an estimated audience of 216,573 people in United States, concentrated in California and New York.
40.4% of GameZone fans are female, 59.6% are male, with an average age of 29.0 years.
GameZone fans show strongest brand affinity for Micro Center (90.43×), UniFi (237.88×), and TP-Link (166.49×) over the country average.
GameZone fans in United States are most concentrated in California (reach ~70K), New York (reach ~20K), and Texas (reach ~10K). These three regions account for the largest share of the active audience.
Beyond GameZone itself, the audience over-indexes on UniFi (237.88×), TP-Link (166.49×), Path of Exile (190.22×), and Cooler Master (166.46×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for GameZone. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.
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